<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Model</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX1">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">eletricity collecter1</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>1.89961267</Y>
						<Z>26.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>3.89955044</Y>
						<Z>26.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>2.89955139</Y>
						<Z>26.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-40.5</X>
						<Y>3.39957309</Y>
						<Z>29</Z>
						<R00>-0</R00>
						<R01>-0</R01>
						<R02>-1</R02>
						<R10>-0</R10>
						<R11>-1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX9">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX10">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX11">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX12">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX13">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX14">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX15">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX16">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX17">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX18">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX19">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX20">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX21">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">eletricity collecter1</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX22">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>0.89959693</Y>
						<Z>35.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX23">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>1.89960217</Y>
						<Z>35.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>-0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX24">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>3.89957285</Y>
						<Z>35.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX25">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>2.89957809</Y>
						<Z>35.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>-0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX27">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-41</X>
						<Y>3.4000001</Y>
						<Z>33</Z>
						<R00>0</R00>
						<R01>-0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Infected</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">9</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX28">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX29">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">udcr5c0u3</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX30">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">w=.03
d=script.Parent.Decal2
while true do
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439041&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439027&quot;
wait(w)
d.Texture=&quot;http://www.roblox.com/asset/?id=9439031&quot;
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX31">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">iyfy2r</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX32">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX33">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">9sim</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Decal" referent="RBX34">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal2</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9439031</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX35">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">ejg7aef</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="BlockMesh" referent="RBX36">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0</Y>
							<Z>5</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX37">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vh4np</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX38">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function stick(x, y)
	weld = Instance.new(&quot;Weld&quot;) 

	weld.Part0 = x
	weld.Part1 = y

	local HitPos = x.Position

	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 

	weld.C0 = C0 
	weld.C1 = C1 
	
	weld.Parent = x
end

function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
wait(0.001)h.Health = 100
children = h.Parent:children()

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(2)

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(1)


wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 1
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 1

wait(0.01)

part.Parent:findFirstChild(&quot;Head&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Torso&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Arm&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Left Leg&quot;).Reflectance = 0
part.Parent:findFirstChild(&quot;Right Leg&quot;).Reflectance = 0


	end
	end

end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX39">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">37uaea2t</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX40">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">eyhz</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
</roblox>