<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Tool" referent="RBX0">
		<Properties>
			<bool name="Enabled">true</bool>
			<CoordinateFrame name="Grip">
				<X>0</X>
				<Y>0</Y>
				<Z>-0.400000006</Z>
				<R00>0</R00>
				<R01>0</R01>
				<R02>1</R02>
				<R10>1</R10>
				<R11>0</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>1</R21>
				<R22>0</R22>
			</CoordinateFrame>
			<string name="Name">TeddyBloxpin</string>
			<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218172</url></Content>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Script" referent="RBX1">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">TeddyScript</string>
				<string name="Source">local Tool = script.Parent;

enabled = true



s1 = Instance.new(&quot;Sound&quot;)
s1.SoundId = &quot;rbxasset://sounds/uuhhh.wav&quot;
s1.Parent = Tool.Handle

s2 = Instance.new(&quot;Sound&quot;)
s2.SoundId = &quot;rbxasset://sounds/uuhhh.wav&quot;
s2.Parent = Tool.Handle

s3 = Instance.new(&quot;Sound&quot;)
s3.SoundId = &quot;rbxasset://sounds/uuhhh.wav&quot;
s3.Parent = Tool.Handle

s4 = Instance.new(&quot;Sound&quot;)
s4.SoundId = &quot;rbxasset://sounds/uuhhh.wav&quot;
s4.Parent = Tool.Handle

s5 = Instance.new(&quot;Sound&quot;)
s5.SoundId = &quot;rbxasset://sounds/uuhhh.wav&quot;
s5.Parent = Tool.Handle

local sayings = {s1,s2,s3,s4,s5}


function onActivated()
	if not enabled  then
		return
	end

	enabled = false
	
	Tool.GripForward = Vector3.new(1,0,0)
	Tool.GripPos = Vector3.new(.5,-1.5,-1.56)
	Tool.GripRight = Vector3.new(0,-.707,-.707)
	Tool.GripUp = Vector3.new(0,-.707,.707)

	sayings[math.random(1,#sayings)]:Play()
	wait(2)

	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripPos = Vector3.new(0,0,-.4)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)

	
	enabled = true

end

function onEquipped()
	for i=1,#sayings do
		sayings[i].Volume = 1
	end
end

function onUnequipped()
	for i=1,#sayings do
		sayings[i].Volume = 0
	end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-25.9999847</X>
					<Y>3.10025549</Y>
					<Z>-14.0000067</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-3.42285489e-008</R02>
					<R10>3.42285489e-008</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Handle</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.60000002</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX3">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12218321</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13096315</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX4">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Sound</string>
					<float name="Pitch">1</float>
					<int name="PlayCount">-1</int>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
					<float name="Volume">0.5</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Sparkles" referent="RBX5">
			<Properties>
				<Color3 name="Color">4294967295</Color3>
				<bool name="Enabled">true</bool>
				<string name="Name">Sparkles</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
</roblox>