<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Model</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX1">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Jason</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5999985</X>
						<Y>4.8999753</Y>
						<Z>156</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX6">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX9">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX10">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX11">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX12">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX13">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX14">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX15">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX16">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX17">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX18">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX19">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX20">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX21">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX22">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX23">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX24">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX25">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX26">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX27">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX28">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX29">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX30">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX31">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX32">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX33">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX34">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX35">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX36">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX37">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX38">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX39">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX40">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX41">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX42">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX43">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX44">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX45">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX46">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX47">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX48">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX49">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX50">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX51">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX52">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX53">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX54">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX55">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX56">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX57">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX58">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX59">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX60">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX61">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX62">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX63">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX64">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX65">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX66">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX67">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX68">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX69">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX70">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX71">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX72">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX73">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX74">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX75">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX76">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX77">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX78">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX79">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX80">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX81">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX82">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX83">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX84">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX85">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX86">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX87">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX88">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX89">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX90">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX91">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX92">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX93">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX94">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX95">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX96">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX97">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX98">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX99">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX100">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX101">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX102">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX103">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX104">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX105">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX106">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX107">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX108">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX109">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX110">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX111">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX112">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX113">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX114">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX115">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX116">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX117">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX118">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX119">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX120">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX121">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX122">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX123">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX124">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX125">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX126">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX127">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX128">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX129">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX130">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX131">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX132">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX133">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX134">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX135">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX136">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX137">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX138">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX139">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX140">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX141">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX142">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX143">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX144">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX145">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX146">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX147">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX148">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=5182183</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX149">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=5182554</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX150">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=5182453</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX151">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=5182661</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX152">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=5182661</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX153">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>3.3999753</Y>
						<Z>156</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Motor" referent="RBX154">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<float name="DesiredAngle">0.0782064497</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Left Hip</string>
						<Ref name="Part0">RBX153</Ref>
						<Ref name="Part1">RBX155</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX156">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.5</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Neck</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX157">
					<Properties>
						<CoordinateFrame name="C0">
							<X>1</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>1</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="DesiredAngle">0.0782064497</float>
						<float name="MaxVelocity">0.100000001</float>
						<string name="Name">Right Hip</string>
						<Ref name="Part0">RBX153</Ref>
						<Ref name="Part1">RBX158</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX159">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-2</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.5</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<float name="DesiredAngle">0.0782064497</float>
						<float name="MaxVelocity">0.150000006</float>
						<string name="Name">Right Shoulder</string>
						<Ref name="Part0">RBX160</Ref>
						<Ref name="Part1">RBX153</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Motor" referent="RBX161">
					<Properties>
						<CoordinateFrame name="C0">
							<X>2</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<float name="DesiredAngle">-0.0782064497</float>
						<float name="MaxVelocity">0.150000006</float>
						<string name="Name">Left Shoulder</string>
						<Ref name="Part0">RBX162</Ref>
						<Ref name="Part1">RBX153</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX163">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2520255</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX155">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>1.3999753</Y>
						<Z>155.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX164">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12792448</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX158">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>1.3999753</Y>
						<Z>156.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX165">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12792448</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX166">
				<Properties>
					<float name="Health">100</float>
					<float name="MaxHealth">100</float>
					<string name="Name">Zombie</string>
					<float name="WalkSpeed">12</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX167">
				<Properties>
					<int name="HeadColor">24</int>
					<int name="LeftArmColor">194</int>
					<int name="LeftLegColor">5</int>
					<string name="Name">Body Colors</string>
					<int name="RightArmColor">194</int>
					<int name="RightLegColor">5</int>
					<int name="TorsoColor">21</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX168">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX160">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>3.3999753</Y>
						<Z>157.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX169">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6805487</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX162">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>3.3999753</Y>
						<Z>154.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX170">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=6441944</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX171">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 50
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild(&quot;Torso&quot;)
			human = temp2:findFirstChild(&quot;Humanoid&quot;)
			if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
				if (temp.Position - pos).magnitude &lt; dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end

function Hit(hit)
	local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if human ~= nil then
		human.Health =  human.Health -1000
	end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
	wait(0.1)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Zombie:MoveTo(target.Position, target)
	end
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX172">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Robot</string>
					<string name="Source">model = script.Parent
backup = model:Clone()
regentime = 20 --5 minutes

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
	while true do
		local child = parent:findFirstChild(childName)
		if child then
			return child
		end
		parent.ChildAdded:wait()
	end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Zombie&quot;)
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
	if isSeated then return end

	if speed&gt;0 then
		pose = &quot;Running&quot;
	else
		pose = &quot;Standing&quot;
	end
end

function onDied()
	pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
	isSeated = false
	pose = &quot;Jumping&quot;
end

function onClimbing()
	pose = &quot;Climbing&quot;
end

function onGettingUp()
	pose = &quot;GettingUp&quot;
end

function onFreeFall()
	pose = &quot;FreeFall&quot;
end

function onDancing()
	pose = &quot;Dancing&quot;
end

function onFallingDown()
	pose = &quot;FallingDown&quot;
end

function onSeated()
	isSeated = true
	pose = &quot;Seated&quot;
end



function moveJump()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -3.14
	LeftShoulder.DesiredAngle = -3.14
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 0
end

function moveFreeFall()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -1
	LeftShoulder.DesiredAngle = -1
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 0
end

function moveFloat()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -1.57
	LeftShoulder.DesiredAngle = 1.57
	RightHip.DesiredAngle = 1.57
	LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
	wait(.5)
	RightShoulder.MaxVelocity = 1
	LeftShoulder.MaxVelocity = 1
	RightShoulder.DesiredAngle = -3.14
	LeftShoulder.DesiredAngle = 0
	RightHip.DesiredAngle = 1.57
	LeftHip.DesiredAngle = 0
	wait(.5)
	RightShoulder.MaxVelocity = 1
	LeftShoulder.MaxVelocity = 1
	RightShoulder.DesiredAngle = 0
	LeftShoulder.DesiredAngle = -3.14
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -1.57
	LeftShoulder.DesiredAngle = 1.57
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 0
end

function movePunch()
	script.Parent.Torso.Anchored=true
	RightShoulder.MaxVelocity = 60
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -1.57
	LeftShoulder.DesiredAngle = 0
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = 0
	LeftShoulder.DesiredAngle = 0
	RightHip.MaxVelocity = 40
	RightHip.DesiredAngle = 1.57
	LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = 0
	LeftShoulder.DesiredAngle = 0
	RightHip.MaxVelocity = 40
	RightHip.DesiredAngle = 1.57
	LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
	RightShoulder.DesiredAngle = -3.14
	LeftShoulder.DesiredAngle = 3.14
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 0
end

function moveSit()
	RightShoulder.MaxVelocity = 0.15
	LeftShoulder.MaxVelocity = 0.15
	RightShoulder.DesiredAngle = -3.14 /2
	LeftShoulder.DesiredAngle = -3.14 /2
	RightHip.DesiredAngle = 3.14 /2
	LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
	
	kidTable = Figure:children()
	if (kidTable ~= nil) then
		numKids = #kidTable
		for i=1,numKids do
			if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
		end
	end
	
	return nil
end

function getToolAnim(tool)

	c = tool:children()
	for i=1,#c do
		if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
			return c[i]
		end
	end
	return nil
end

function animateTool()
	
	if (toolAnim == &quot;None&quot;) then
		RightShoulder.DesiredAngle = -1.57
		return
	end

	if (toolAnim == &quot;Slash&quot;) then
		RightShoulder.MaxVelocity = 0.5
		RightShoulder.DesiredAngle = 0
		return
	end

	if (toolAnim == &quot;Lunge&quot;) then
		RightShoulder.MaxVelocity = 0.5
		LeftShoulder.MaxVelocity = 0.5
		RightHip.MaxVelocity = 0.5
		LeftHip.MaxVelocity = 0.5
		RightShoulder.DesiredAngle = -1.57
		LeftShoulder.DesiredAngle = 1.0
		RightHip.DesiredAngle = 1.57
		LeftHip.DesiredAngle = 1.0
		return
	end
end

function move(time)
	local amplitude
	local frequency

	if (pose == &quot;Jumping&quot;) then
		moveJump()
		return
	end

	if (pose == &quot;Zombie&quot;) then
		moveZombie()
		return
	end

	if (pose == &quot;Boogy&quot;) then
		moveBoogy()
		return
	end

	if (pose == &quot;Float&quot;) then
		moveFloat()
		return
	end

	if (pose == &quot;Punch&quot;) then
		movePunch()
		return
	end

	if (pose == &quot;Kick&quot;) then
		moveKick()
		return
	end

	if (pose == &quot;Fly&quot;) then
		moveFly()
		return
	end

	if (pose == &quot;FreeFall&quot;) then
		moveFreeFall()
		return
	end

	if (pose == &quot;Climbing&quot;) then
		moveClimb()
		return
	end

	if (pose == &quot;Seated&quot;) then
		moveSit()
		return
	end

		amplitude = 0.1
		frequency = 1

	RightShoulder.MaxVelocity = 0.15
	LeftShoulder.MaxVelocity = 0.15
	if (pose == &quot;Running&quot;) then
		amplitude = 1
		frequency = 9
	elseif (pose == &quot;Dancing&quot;) then
		amplitude = 2
		frequency = 16
	end


	desiredAngle = amplitude * math.sin(time*frequency)
	if pose~=&quot;Dancing&quot; then
		RightShoulder.DesiredAngle = -desiredAngle
		LeftShoulder.DesiredAngle = desiredAngle
		RightHip.DesiredAngle = -desiredAngle
		LeftHip.DesiredAngle = -desiredAngle
	else
		RightShoulder.DesiredAngle = desiredAngle
		LeftShoulder.DesiredAngle = desiredAngle
		RightHip.DesiredAngle = -desiredAngle
		LeftHip.DesiredAngle = -desiredAngle
	end
		


	local tool = getTool()

	if tool ~= nil then
	
		animStringValueObject = getToolAnim(tool)

		if animStringValueObject ~= nil then
			toolAnim = animStringValueObject.Value
			-- message recieved, delete StringValue
			animStringValueObject.Parent = nil
			toolAnimTime = time + .3
		end

		if time &gt; toolAnimTime then
			toolAnimTime = 0
			toolAnim = &quot;None&quot;
		end

		animateTool()

		
	else
		toolAnim = &quot;None&quot;
		toolAnimTime = 0
	end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
	local items=script.Parent:children()
	for i=1, #items do
		if items[i].className==&quot;Tool&quot; then items[i]:remove() end
	end
end

function onChatted(msg, recipient) 
	msg = string.lower(msg)

	if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
		if string.match(msg, &quot;equip&quot;) then 
			if game.Workspace:findFirstChild(&quot;Hub&quot;) then
				if string.match(msg, &quot;rocket&quot;) then unequip()
					game.Workspace.Hub.Rocket:clone().Parent=script.Parent
				elseif string.match(msg, &quot;slingshot&quot;) then unequip()
					game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
				elseif string.match(msg, &quot;sword&quot;) then unequip()
					game.Workspace.Hub.Sword:clone().Parent=script.Parent
				elseif string.match(msg, &quot;pbg&quot;) then unequip()
					game.Workspace.Hub.PBG:clone().Parent=script.Parent
				elseif string.match(msg, &quot;superball&quot;) then unequip()
					game.Workspace.Hub.Superball:clone().Parent=script.Parent
				elseif string.match(msg, &quot;trowel&quot;) then unequip()
					game.Workspace.Hub.Trowel:clone().Parent=script.Parent
				elseif string.match(msg, &quot;bomb&quot;) then unequip()
					game.Workspace.Hub.Bomb:clone().Parent=script.Parent
				end
			end
		end
		if string.match(msg, &quot;unequip&quot;) then unequip() end
		if string.match(msg, &quot;run&quot;) then onRunning(1) end
		if string.match(msg, &quot;climb&quot;) then onClimbing() end
		if string.match(msg, &quot;jump&quot;) then onJumping() end
		if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
		if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
		if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
		if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
		if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
		if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
		if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
		if string.match(msg, &quot;defend&quot;) then defence() end
		if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
		if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
		if string.match(msg, &quot;follow&quot;) then
			if string.match(msg, &quot;all&quot;) then
				followany()
			else
				local egg=game.Players:children()
				for i=1, #egg do
					if string.match(msg, string.lower(egg[i].Name)) then
						follow(egg[i].Name)
						return
					end
				end
			end
		end
		if string.match(msg, &quot;kill&quot;) then
			if string.match(msg, &quot;all&quot;) then
				attackany()
			else
				local egg=game.Players:children()
				for i=1, #egg do
					if string.match(msg, string.lower(egg[i].Name)) then
						attack(egg[i].Name)
						return
					end
				end
			end
		end

	end
end

if game.Players.NumPlayers&gt;1 then
	x=game.Players:children()
	
	for i=1, #x do
		if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
			if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
				local ch=script.Parent.Commander:children()
				for i=1, #ch do
					if string.lower(ch[i].Name)==string.lower(x[i].Name) then
						x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
					end
				end
			elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
				x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
			end
		else
			x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
		end
	end
end


function onPlayerEntered(Player) 
	while Player.Name==nil do
		wait(2)
	end
	if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
		if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
			local ch=script.Parent.Commander:children()
			for i=1, #ch do
				if string.lower(ch[i].Name)==string.lower(Player.Name) then
					Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
				end
			end
		elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
			Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
		end
	else
		Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
	end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
	while following==true do

		local ch=game.Players:children()
		for i=1, #ch do
			local l=game.Workspace:findFirstChild(ch[i].Name)
			if l~=nil then
				local s=l.Torso
				local p=l.Torso.Position
				local q=script.Parent.Torso.Position
				local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
				if smallest==nil then
					smallest=d
					target=s
				elseif d&lt;smallest then
					smallest=d
					target=s
				end
			end
		end

		if smallest==nil then stopmoving() return end
		
		if smallest&gt;6*dist then return end
		
		script.Parent.Humanoid:MoveTo(target.Position, target)

		wait(0.5)
		for i=1, 6 do
			if target.Parent.Humanoid.Health&lt;1 then stopmoving() else	wait(0.5) end
		end
	end
end



function gohome()
	script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
	script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
	following=true

	local p=game.Workspace:findFirstChild(name)
	if p==nil then return end
	while following==true do	
		script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
		wait(0.5)
		for i=1, 3 do
			if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
			wait(0.5)
		end
	end
end

function attack(name)
	if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then	
		following=true
		local p=game.Workspace:findFirstChild(name)
		if p==nil then return end
		while following==true do
			script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
			wait(0.5)
			for i=1, 3 do
				if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
				local l=p.Torso.Position
				local q=script.Parent.Torso.Position
				local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
				if d&lt;10 then
					script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
					if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
						script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
					end
				end
				wait(1)
			end
		end
	end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then	

	following=true
		while following==true do

			local ch=game.Players:children()
			for i=1, #ch do
				local l=game.Workspace:findFirstChild(ch[i].Name)
				if l~=nil then
					local s=l.Torso
					local p=l.Torso.Position
					local q=script.Parent.Torso.Position
					local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
					if smallest==nil then
						smallest=d
						target=s
					elseif d&lt;smallest then
						smallest=d
						target=s
					end
				end
			end

			if smallest==nil then stopmoving() return end
			
			if smallest&gt;6*dist then return end
			
			script.Parent.Humanoid:MoveTo(target.Position, target)

			if smallest&lt;10 then
				slash()
			end
			if target.Parent==nil then stopmoving() return end
			wait(0.5)
			for i=1, 3 do
				if target.Parent.Humanoid.Health&lt;1 then 
					stopmoving() 
				else
					local p=target.Position
					local q=script.Parent.Torso.Position
					local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
					if d&lt;10 then
						script.Parent.Humanoid:MoveTo(target.Position, target); slash()
						if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
							script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
						end
					end
					wait(1)
				end
			end
		end
	end
end


function patrol()
	if points==nil then
		points=0
		if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
		pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
		local points=points+1
			if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
			pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
		local points=points+1
				if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
				pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
		local points=points+1
					if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
					pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
		local points=points+1
						if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
						pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
		local points=points+1
							if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
							pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
		local points=points+1
								if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
								pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
		local points=points+1
									if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
									pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
		local points=points+1
										if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
										pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
		local points=points+1
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end

	if points&lt;1 then return end
	patrolling=true
	local time=2
	if points==1 then return end
	if points&gt;1 then
		while patrolling==true do
			script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
			wait(time)
			script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
			wait(time)
			if points&gt;2 then
				script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
				wait(time)
				if points&gt;3 then
					script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
					wait(time)
					if points&gt;4 then
						script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
						wait(time)
						if points&gt;5 then
							script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
							wait(time)
							if points&gt;6 then
								script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
								wait(time)
								if points&gt;7 then
									script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
									wait(time)
									if points&gt;8 then
										script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
										wait(time)
									end
								end
							end
						end
					end
				end
			end
		end
	end
end


function goto(pos,part)
while true do
end
end


function slash()
	for i=1, 3 do
		wait(.3)
		RightShoulder.MaxVelocity = 2
		LeftShoulder.MaxVelocity = 1
		RightShoulder.DesiredAngle = -2.14
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0
		wait(.2)
		RightShoulder.MaxVelocity = 2
		LeftShoulder.MaxVelocity = 1
		RightShoulder.DesiredAngle = 0
		LeftShoulder.DesiredAngle = 0
		RightHip.DesiredAngle = 0
		LeftHip.DesiredAngle = 0
	end
end

function defence()
	proxkill=true
	while proxkill==true do
		local ch=game.Players:children()
		for i=1, #ch do
			local p=game.Workspace:findFirstChild(ch[i].Name)
			if p~=nil then
				local p=p.Torso.Position
				local q=script.Parent.Torso.Position
				local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
				if d&lt;dist and d&gt;8 then
					local ex=Instance.new(&quot;Explosion&quot;)
					ex.Position=p
					ex.Parent=game.Workspace
				end
			end		
		end
		wait(1)
	end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.Parent = script.Parent.Head
	return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
	sDied:play()
end

function onState(state, sound)
	if state then
		sound:play()
	else
		sound:pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:play()
	else
		sRunning:pause()
	end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
	time = runService.Stepped:wait()
	if time &gt; nextTime then
		move(time)
		nextTime = time + 0.1
	end
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Geometry" referent="RBX173">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX174">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StockSound" referent="RBX175">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">2iwih8</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX176">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">ur1g0</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX177">
				<Properties>
					<string name="Name">No samurai plzzz</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX178">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX179">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Kill tem!</string>
							<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX180">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ewt9qhk2</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX181">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">join teh moovment!</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StockSound" referent="RBX182">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">z91xw8</string>
								<float name="Pitch">1</float>
								<int name="PlayCount">-1</int>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX183">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">a9xb6w</string>
							<float name="Pitch">1</float>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX184">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">spdm3pgax</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX185">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<string name="Source">model = game.Workspace.MyModelName
messageText = &quot;Regenerating MyModelName...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
	wait(300) -- regenerate this model every 300 seconds

	message.Parent = game.Workspace
	model:remove()

	wait(4) -- display regen message for 4 seconds

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX186">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-52.8999977</X>
						<Y>4.8999753</Y>
						<Z>156</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX187">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.129999995</X>
							<Y>0.129999995</Y>
							<Z>0.100000001</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10881551</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX188">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = script.Parent:clone()
		h.Name = &quot;Space Hat&quot;
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(2, 0.4, 1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		p.Anchored = false
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, -0.5, 0.5)
                h.AttachmentUp = Vector3.new(0, 0.147, 0.989)
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

-- Proof to kewlmaiaII</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX189">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=10881551</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX190">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Arms Hold</string>
					<string name="Source">--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--grip
GRP = nil
--welds
RW, LW = Instance.new(&quot;Weld&quot;), Instance.new(&quot;Weld&quot;)
--what anim
anim = &quot;none&quot;

--onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
	player = game.Players:playerFromCharacter(script.Parent.Parent)
	local ch = script.Parent.Parent
	RSH = ch.Torso[&quot;Right Shoulder&quot;]
	LSH = ch.Torso[&quot;Left Shoulder&quot;]
	GRP = ch[&quot;Right Arm&quot;].RightGrip
	--
	RSH.Parent = nil
	LSH.Parent = nil
	--
	RW.Part0 = ch.Torso
	RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
	RW.C1 = CFrame.new(0, 0.5, 0)
	RW.Part1 = ch[&quot;Right Arm&quot;]
	RW.Parent = ch.Torso
	_G.R = RW
	--
	LW.Part0 = ch.Torso
	LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
	LW.C1 = CFrame.new(0, 0.5, 0)
	LW.Part1 = ch[&quot;Left Arm&quot;]
	LW.Parent = ch.Torso
	_G.L = LW
	--
	GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
	--Bring_Arm_Up animation
	for i = 0, 1, 0.05 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)	
		LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
	end
end)

--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)

script.Parent.Unequipped:connect(function()
	--Bring_Arm_Down animation
	for i = 1, 0, -0.05 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)	
		LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
	end
	RW.Parent = nil
	LW.Parent = nil
	RSH.Parent = player.Character.Torso
	LSH.Parent = player.Character.Torso
end)

function HomeRunHit(part)
	local h = (part.Parent or game):FindFirstChild(&quot;Humanoid&quot;) --or findfirstchild optimization
	if h then
		h.Sit = true
		wait()
		h.Jump = true
		h.Parent.Torso.Velocity = (CFrame.new(script.Parent.Handle.Position, h.Parent.Torso.Position).lookVector * 100) + Vector3.new(0, 30, 0)
		h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
	end
end

function HomeRun()
	for i = 0, 1, 0.1 do
		if anim ~= &quot;homerun&quot; then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
		--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
		LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)	
		--L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
	end
	--start homerunhit connection--
	local con = script.Parent.Handle.Touched:connect(HomeRunHit)
	----------------------------------------
	for i = 0, 1, 0.2 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
		--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
		LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)	
		LW.C1 = CFrame.new(0, 0.5-i, 0)
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
	end
	for i = 0, 1, 0.2 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
	end
	wait(0.1)
	----end homerun connection---
	con:disconnect()
	--------------------------------------
	for i = 0, 1, 0.1 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
		--RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)	
		LW.C1 = CFrame.new(0, -0.5+i*2, 0)
		--LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
	end
end

function Whack()
	for i = 0, 1, 0.2 do
		if anim ~= &quot;norm&quot; then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)	
	end
	for i = 0, 1, 0.25 do
		if anim ~= &quot;norm&quot; then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)	
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
	end
	--insert camshake and hit nearby people
	for _, p in pairs(game.Players:GetChildren()) do
		if p.Character:FindFirstChild(&quot;Torso&quot;) then
			if (p.Character.Torso.Position - (script.Parent.Handle.CFrame*CFrame.new(0, -3, 0)).p).magnitude &lt; 10 then
				local s = script.Parent._CamShake:clone()
				s.Disabled = false
				s.Parent = p.Backpack
				if p ~= player then
					p.Character.Humanoid.Sit = true
					delay(0.1, function() p.Character.Humanoid.Jump = true end)
					p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
				end
			end
		end
	end
	------
	for i = 0, 1, 0.2 do
		if anim ~= &quot;norm&quot; then return end
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)	
		GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
	end
end

local a = false
local co = nil
--OMGHAX mouseclick
local last_click = 0
script.Parent.MouseClick.Changed:connect(function()
	if time() - last_click &lt; 0.3 then
		anim = &quot;homerun&quot;
		last_click = time()
		HomeRun()
	else
		anim = &quot;norm&quot;
		last_click = time()
		Whack()
	end
end)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordCarrier</string>
					<string name="Source">possibleAnims = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

------------------
--SPAWNING--
------------------
-- credit to miked
miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


while true do
	local p = game.Players:GetChildren()
	for i = 1,#p do
		if p[i].Character~=nil then
			if p[i].Character:findFirstChild(&quot;Torso&quot;)~=nil then
				if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
					local anim = Instance.new(&quot;StringValue&quot;)
					anim.Value = possibleAnims[math.random(1, #possibleAnims)]
					anim.Name = &quot;toolanim&quot;
					anim.Parent = script.Parent.LinkedSword
				end
			end
		end
	end
	wait(0.5)
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX192">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-52.0026512</X>
						<Y>1.99043596</Y>
						<Z>157.500015</Z>
						<R00>-2.10222351e-009</R00>
						<R01>-0.00653847028</R01>
						<R02>-0.999978602</R02>
						<R10>2.12152199e-010</R10>
						<R11>-0.999978602</R11>
						<R12>0.00653847028</R12>
						<R20>-1</R20>
						<R21>-1.98402336e-010</R21>
						<R22>2.10356577e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX193">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2766469</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1.29999995</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX194">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX195</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX195">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-53</X>
						<Y>8.20000076</Y>
						<Z>156</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Bullet-proof Glass</string>
					<float name="Reflectance">0.300000012</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX196">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Fanboy Cage</string>
					<Ref name="PrimaryPart">RBX197</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX198">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-49</X>
							<Y>4</Y>
							<Z>156</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>7.20000029</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX199">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-47.5</X>
							<Y>4</Y>
							<Z>160.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Close</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX200">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)
	script.Parent.Parent.Door.Transparency= 0
	script.Parent.Parent.Door.CanCollide= true
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX201">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-47.5</X>
							<Y>4</Y>
							<Z>151.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Open</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX202">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(hit)
	script.Parent.Parent.Door.Transparency= 1
	script.Parent.Parent.Door.CanCollide= false
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX203">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-52</X>
							<Y>4</Y>
							<Z>160</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bullet-proof Glass</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>7.20000029</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX204">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-52</X>
							<Y>4</Y>
							<Z>152</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bullet-proof Glass</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>7.20000029</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX197">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-57</X>
							<Y>4</Y>
							<Z>156</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Bullet-proof Glass</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>7.20000029</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX205">
				<Properties>
					<string name="Name">OHAI</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX206">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Controls</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX207">
				<Properties>
					<string name="Name">No samurai plzzz</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX208">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX209">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Kill tem!</string>
							<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX210">
							<Properties>
								<string name="Name">3pgax1</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX211">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">join teh moovment!</string>
							<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Timer" referent="RBX212">
							<Properties>
								<string name="Name">fbma</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Timer" referent="RBX213">
						<Properties>
							<string name="Name">z254k5x</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX214">
					<Properties>
						<string name="Name">odtzmx</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Geometry" referent="RBX215">
			<Properties>
				<string name="Name">No samurai plzzz</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX216">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Deth 2 teh samurai!</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX217">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Kill tem!</string>
						<string name="Source">function noHelmet(chr)

	local s = script.NoHelmet:clone()
	s.Disabled = false
	s.Parent = chr
	
end

function checkHelmets()
	local p = game.Players:GetPlayers()

	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then 
			local helmet = c:findFirstChild(&quot;Samurai&quot;)
			if (helmet == nil and c:findFirstChild(&quot;NoHelmet&quot;) == nil) then
				noHelmet(c)
			end
		end
	end
end

function nosamurai()
	while(true) do
		wait(3)
		checkHelmets()
	end
end

if game:findFirstChild(&quot;NetworkServer&quot;) ~= nil then
	nosamurai()
	wait(600)
	game.Lighting.TimeOfDay = &quot;00:00:00&quot;
	game.Lighting.Brightness = 0
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Timer" referent="RBX218">
						<Properties>
							<string name="Name">3pgax1</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX219">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">join teh moovment!</string>
						<string name="Source">function dive()
p= game.Workspace:GetChildren()	
for i= 1, #p do				
if p[i].className == &quot;Model&quot; and p[i]:findFirstChild(&quot;No samurai plzzz&quot;)==nil then
script.Parent.Parent:clone().Parent = p[i]
end
end
end

while true do
wait(10)
dive()
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Timer" referent="RBX220">
						<Properties>
							<string name="Name">fbma</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX221">
					<Properties>
						<string name="Name">z254k5x</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Timer" referent="RBX222">
				<Properties>
					<string name="Name">odtzmx</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
</roblox>