<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Choose a blob</string>
			<Ref name="PrimaryPart">RBX1</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX2">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Yellow-green blob</string>
				<Ref name="PrimaryPart">RBX3</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>10</X>
						<Y>1.80000007</Y>
						<Z>3</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(119)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX5">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX6">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX7">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX9">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX10">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Orange blob</string>
				<Ref name="PrimaryPart">RBX11</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX11">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-2.98023224e-008</X>
						<Y>1.80000007</Y>
						<Z>-12</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX12">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(106)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX13">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX14">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX15">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX16">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX17">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX18">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Green blob</string>
				<Ref name="PrimaryPart">RBX19</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX19">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>5</X>
						<Y>1.80000007</Y>
						<Z>8</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX20">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(37)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX21">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX22">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX24">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX25">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX26">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Red blob</string>
				<Ref name="PrimaryPart">RBX27</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX27">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-5</X>
						<Y>1.80000007</Y>
						<Z>-12</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX28">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(21)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX29">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX30">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX32">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX33">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX34">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Black blob</string>
				<Ref name="PrimaryPart">RBX35</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX35">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-10</X>
						<Y>1.80000007</Y>
						<Z>-7</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX36">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(26)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX37">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX38">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX39">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX40">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX41">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX42">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Purple blob</string>
				<Ref name="PrimaryPart">RBX43</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX43">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-10</X>
						<Y>1.80000007</Y>
						<Z>3</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX44">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(104)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX45">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX46">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX47">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX48">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX49">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX1">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>1</Y>
					<Z>-2</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>1.20000005</Y>
					<Z>24</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX50">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX51">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Light orange blob</string>
				<Ref name="PrimaryPart">RBX52</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>5</X>
						<Y>1.80000007</Y>
						<Z>-12</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX53">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(105)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX54">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX55">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX56">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX57">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX58">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX59">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">White blob</string>
				<Ref name="PrimaryPart">RBX60</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX60">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-10</X>
						<Y>1.80000007</Y>
						<Z>-2</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX61">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(1)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX62">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX63">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX64">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX65">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX66">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX67">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Blue-green blob</string>
				<Ref name="PrimaryPart">RBX68</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX68">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">107</int>
					<CoordinateFrame name="CFrame">
						<X>1.1920929e-007</X>
						<Y>1.80000007</Y>
						<Z>8</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX69">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(107)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX70">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX71">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX72">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX73">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX74">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX75">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Blue blob</string>
				<Ref name="PrimaryPart">RBX76</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX76">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-5</X>
						<Y>1.80000007</Y>
						<Z>8</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX77">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(23)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX78">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX79">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX80">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX81">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX82">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX83">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Yellow blob</string>
				<Ref name="PrimaryPart">RBX84</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX84">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>10</X>
						<Y>1.80000007</Y>
						<Z>-7</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX85">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(24)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX86">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX87">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX88">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX89">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX90">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX91">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Cool yellow blob</string>
				<Ref name="PrimaryPart">RBX92</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX92">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>10</X>
						<Y>1.80000007</Y>
						<Z>-2</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX93">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local PetDB = true
function Touch(hit)
if PetDB == true then
PetDB = false
if game.Players:findFirstChild(hit.Parent.Name) ~= nil then
if game.Players:findFirstChild(hit.Parent.Name).Character:findFirstChild(&quot;PetOwner&quot;) ~= nil then
local msg = Instance.new(&quot;Message&quot;)
msg.Parent = game.Players:findFirstChild(hit.Parent.Name)
msg.Text = &quot;You already have a pet!&quot;
wait(2)
msg:remove()
else
local Pett = Instance.new(&quot;Model&quot;)
Pett.Name = hit.Parent.Name..&quot;&apos;s Blob&quot;
Pett.Parent = game.Workspace
local PetOwner = Instance.new(&quot;IntValue&quot;)
PetOwner.Name = &quot;PetOwner&quot;
PetOwner.Parent = game.Players:findFirstChild(hit.Parent.Name).Character
local Pet = Instance.new(&quot;Part&quot;)
Pet.Parent = Pett
Pet.Name = &quot;Head&quot;
Pet.Size = Vector3.new(3, 3, 3)
Pet.Shape = &quot;Ball&quot;
Pet.TopSurface = &quot;Smooth&quot;
Pet.BottomSurface = &quot;Smooth&quot;
Pet.Reflectance = 0
Pet.BrickColor = BrickColor.new(226)
Pet.Position = game.Players:findFirstChild(hit.Parent.Name).Character.Head.Position + Vector3.new(0, 5, 0)
local Human = Instance.new(&quot;Humanoid&quot;)
Human.Parent = Pett
Human.MaxHealth = 0
Human.Health = 0
local Owner = Instance.new(&quot;Model&quot;)
Owner.Parent = Pett
Owner.Name = hit.Parent.Name
local Fly = Instance.new(&quot;BodyPosition&quot;)
Fly.Parent = Pet
Fly.position = hit.Parent.Head.Position + Vector3.new(0, 5, 0)
local Follow = Instance.new(&quot;Script&quot;)
Follow.Parent = Owner
Follow.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner) ~= nil then
if game.Workspace:findFirstChild(Owner):findFirstChild(&quot;Head&quot;) ~= nil then
local BP = script.Parent.Parent.Head.BodyPosition
BP.position = game.Workspace:findFirstChild(Owner).Head.Position + Vector3.new(0, 5, 0)
end
end
wait(0.2)
end
]]
local Remove = Instance.new(&quot;Script&quot;)
Remove.Parent = Owner
Remove.Source = [[
while true do
local Owner = script.Parent.Name
if game.Workspace:findFirstChild(Owner).Humanoid.Health == 0 then
game.Players:findFirstChild(Owner).Backpack:findFirstChild(&quot;Dismiss Pet&quot;):remove()
game.Workspace:findFirstChild(Owner..&quot;&apos;s Pet&quot;):remove()
end
wait(0.5)
end
]]
local Glow = Instance.new(&quot;Script&quot;)
Glow.Parent = Owner
Glow.Source = [[
Pet = script.Parent.Parent.Head
while true do
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0
wait(0.1)
Pet.Transparency = 0.2
wait(0.1)
Pet.Transparency = 0.4
wait(0.1)
Pet.Transparency = 0.6
wait(0.1)
end
]]
local PlayerCheck = Instance.new(&quot;Script&quot;)
PlayerCheck.Parent = Owner
PlayerCheck.Source = [[
while true do
local Owner = script.Parent.Name
if game.Players:findFirstChild(Owner) ~= nil then
else
script.Parent.Parent:remove()
end
wait(0.2)
end
]]
script.Parent.Parent:findFirstChild(&quot;Dismiss Pet&quot;):clone().Parent = game.Players:findFirstChild(hit.Parent.Name).Backpack
Remove:clone().Parent = Owner
PlayerCheck:clone().Parent = Owner
Follow:clone().Parent = Owner
Glow:clone().Parent = Owner
Glow:remove()
PlayerCheck:remove()
Follow:remove()
Remove:remove()
end
end
wait(2)
PetDB = true
end
end
script.Parent.Touched:connect(Touch)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX94">
				<Properties>
					<float name="Health">0</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<float name="WalkSpeed">16</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX95">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Dismiss Pet</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX96">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">bin = script.Parent 
function onButton1Down(mouse) 
OWNER = script.Parent.Parent.Parent.Name
if game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;) ~= nil then
game.Workspace:findFirstChild(OWNER..&quot;&apos;s Blob&quot;):remove()
script.Parent.Parent.Parent.Character.PetOwner:remove()
script.Parent:remove()
end
end
function onSelected(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 
bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX97">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">README!!!</string>
					<string name="Source">-- This is mah Pet Script! Enjoy! =D -JustinP231-
--So, how does it work? It makes a pet, and a few scripts to go along with him. It&apos;s complicated,
-- so PM me for full details. An important thing to note is that if you change your name, this will
--NOT WORK!!!! So dont&apos; do it!!! D:&lt;. Aside from that, it should work just fine!
-- So, PM me if you have any problems, or questions. Thanks for reading! =D </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX98">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">32 colors of bricks.</string>
					<string name="Source">--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yellowish orange
--141 = Earth green
--28 = Dark green
--37 = Bright green
--119 = Br. yellowish green
--29 = Medium green
--151 = Sand green
--38 = Dark orange
--192 = Reddish brown
--104 = Bright violet
--9 = Light reddish violet
--101 = Medium red
--5 = Brick Yellow
--153 = Sand red
--217 = Brown
--18 = Nougat
--125 = Light orange</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
</roblox>