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		</Properties>
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			<Properties>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX6">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX9">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX10">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX11">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX12">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX13">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX14">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014475</url></Content>
					<string name="Name">SwordScript</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX15">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX16">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Poison</string>
					<string name="Source">function Poison()

	local character = script.Parent
	local humanoid = character:FindFirstChild(&quot;Humanoid&quot;)

	if (character:FindFirstChild(&quot;ForceField&quot;) ~= nil) then return end


	local childs = character:GetChildren()

	local colors = {}

	for i=1,#childs do
		if (childs[i].className == &quot;Part&quot;) then
			colors[i] = childs[i].BrickColor
			childs[i].BrickColor = BrickColor.new(21)
		end
	end

	wait(1)
	
	for i=1,#childs do
		if (childs[i].className == &quot;Part&quot;) then
			childs[i].BrickColor = colors[i]
		end
	end

	
	--tagHumanoid(humanoid, attacker)
	humanoid:TakeDamage(humanoid.Health / 10)
	wait(1)
	--untagHumanoid(humanoid)


end


for i=1,5 do
	Poison()
	wait(.3)
end

script.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX17">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX18">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX19">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX20">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX21">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX22">
								<Properties>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX23">
									<Properties>
										<token name="Controller">0</token>
										<bool name="ControllerFlagShown">true</bool>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX24">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">199</int>
											<CoordinateFrame name="CFrame">
												<X>29.5</X>
												<Y>3.9000001</Y>
												<Z>-71.5999985</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>-1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<token name="Controller">0</token>
											<bool name="ControllerFlagShown">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">2</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<string name="Name">Part4</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX25">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>29.5</X>
												<Y>3.9000001</Y>
												<Z>-70.5999985</Z>
												<R00>-0</R00>
												<R01>-0</R01>
												<R02>1</R02>
												<R10>-1</R10>
												<R11>-0</R11>
												<R12>0</R12>
												<R20>-0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<token name="Controller">0</token>
											<bool name="ControllerFlagShown">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">2</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<string name="Name">Part1</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX26">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">199</int>
											<CoordinateFrame name="CFrame">
												<X>27.5</X>
												<Y>1.80000007</Y>
												<Z>-70.5</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<token name="Controller">0</token>
											<bool name="ControllerFlagShown">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">2</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<string name="Name">Part7</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1.20000005</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX27">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>28</X>
												<Y>3.4000001</Y>
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												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.0799999982</X>
													<Y>0.0599999987</Y>
													<Z>0.0599999987</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX40">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
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							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>31.5</X>
							<Y>4.5</Y>
							<Z>-113.400002</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><hash>402b1675341b1e3f0ecb4a1dc465ae3c</hash></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.54999995</X>
								<Y>2</Y>
								<Z>1.54999995</Z>
							</Vector3>
							<Content name="TextureId"><hash>fed8cd19623f3b157a2a0c8918459067</hash></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX5">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
							<float name="Volume">0.699999988</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX6">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
							<float name="Volume">0.600000024</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX7">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
							<float name="Volume">0.699999988</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX9">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
							<float name="Volume">0.600000024</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX10">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX11">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordslash.wav</url></Content>
							<float name="Volume">0.699999988</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX12">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\swordlunge.wav</url></Content>
							<float name="Volume">0.600000024</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX13">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\unsheath.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX14">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014475</url></Content>
						<string name="Name">SwordScript</string>
						<string name="Source"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX15">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
						<string name="Name">Local Gui</string>
						<string name="Source"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX16">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Poison</string>
						<string name="Source">function Poison()

	local character = script.Parent
	local humanoid = character:FindFirstChild(&quot;Humanoid&quot;)

	if (character:FindFirstChild(&quot;ForceField&quot;) ~= nil) then return end


	local childs = character:GetChildren()

	local colors = {}

	for i=1,#childs do
		if (childs[i].className == &quot;Part&quot;) then
			colors[i] = childs[i].BrickColor
			childs[i].BrickColor = BrickColor.new(21)
		end
	end

	wait(1)
	
	for i=1,#childs do
		if (childs[i].className == &quot;Part&quot;) then
			childs[i].BrickColor = colors[i]
		end
	end

	
	--tagHumanoid(humanoid, attacker)
	humanoid:TakeDamage(humanoid.Health / 10)
	wait(1)
	--untagHumanoid(humanoid)


end


for i=1,5 do
	Poison()
	wait(.3)
end

script.Parent = nil</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX17">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX18">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX19">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX20">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX21">
								<Properties>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX22">
									<Properties>
										<token name="Controller">0</token>
										<bool name="ControllerFlagShown">true</bool>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX23">
										<Properties>
											<token name="Controller">0</token>
											<bool name="ControllerFlagShown">true</bool>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX24">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">199</int>
												<CoordinateFrame name="CFrame">
													<X>29.5</X>
													<Y>3.9000001</Y>
													<Z>-71.5999985</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>-0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>-1</R12>
													<R20>0</R20>
													<R21>1</R21>
													<R22>-0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<token name="Controller">0</token>
												<bool name="ControllerFlagShown">true</bool>
												<bool name="DraggingV1">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">2</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<string name="Name">Part4</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.800000012</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX25">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">26</int>
												<CoordinateFrame name="CFrame">
													<X>29.5</X>
													<Y>3.9000001</Y>
													<Z>-70.5999985</Z>
													<R00>-0</R00>
													<R01>-0</R01>
													<R02>1</R02>
													<R10>-1</R10>
													<R11>-0</R11>
													<R12>0</R12>
													<R20>-0</R20>
													<R21>-1</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<token name="Controller">0</token>
												<bool name="ControllerFlagShown">true</bool>
												<bool name="DraggingV1">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">2</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<string name="Name">Part1</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
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