<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Part" referent="RBX0">
		<Properties>
			<bool name="Anchored">true</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">0</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">23</int>
			<CoordinateFrame name="CFrame">
				<X>61.5</X>
				<Y>235.800003</Y>
				<Z>-254.5</Z>
				<R00>-0</R00>
				<R01>0</R01>
				<R02>1</R02>
				<R10>-0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>-1</R20>
				<R21>0</R21>
				<R22>0</R22>
			</CoordinateFrame>
			<bool name="CanCollide">false</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">1</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">Watah</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">0</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0.800000012</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>1</X>
				<Y>471.600006</Y>
				<Z>1</Z>
			</Vector3>
		</Properties>
		<Item class="Script" referent="RBX1">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">--[[==[Ancheliord]==]]-- 

local brick = script.Parent 

function while_Inside(part) 
part.Velocity = part.Velocity/1.01 
part.Velocity = part.Velocity + Vector3.new(math.random(-10, 10), 5, math.random(-10, 10)) 
end 

function isIn(part1,part2) 
if part1.Position.y &gt;= part2.Position.y - (part2.Size.y / 2) and part1.Position.y &lt;= part2.Position.y + (part2.Size.y / 2) then 
return true 
end 
return false 
end 

while true do 
local debs = game.Workspace:GetChildren() 
for t = 1, #debs do 
if debs[t].className == &quot;Part&quot; or debs[t].className == &quot;Seat&quot; or debs[t].className == &quot;SpawnLocation&quot; then 
if isIn(debs[t],brick) then 
coroutine.resume(coroutine.create(while_Inside),debs[t]) 
end 
end 
end 
local z = game.Players:GetChildren() 
for i = 1,#z do 
if z[i].Character then 
if z[i].Character:findFirstChild(&quot;Torso&quot;) then 
if isIn(z[i].Character.Torso,brick) then 
coroutine.resume(coroutine.create(while_Inside),z[i].Character.Torso) 
end 
end 
end 
end 
wait() 
end 

</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpecialMesh" referent="RBX2">
			<Properties>
				<token name="LODX">2</token>
				<token name="LODY">2</token>
				<Content name="MeshId"><null></null></Content>
				<token name="MeshType">6</token>
				<string name="Name">Mesh</string>
				<Vector3 name="Offset">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="Scale">
					<X>5000</X>
					<Y>1</Y>
					<Z>5000</Z>
				</Vector3>
				<Content name="TextureId"><null></null></Content>
				<Vector3 name="VertexColor">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="SpecialMesh" referent="RBX3">
			<Properties>
				<token name="LODX">2</token>
				<token name="LODY">2</token>
				<Content name="MeshId"><null></null></Content>
				<token name="MeshType">6</token>
				<string name="Name">Mesh</string>
				<Vector3 name="Offset">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="Scale">
					<X>5000</X>
					<Y>1</Y>
					<Z>5000</Z>
				</Vector3>
				<Content name="TextureId"><null></null></Content>
				<Vector3 name="VertexColor">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
</roblox>