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	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
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				<R02>0</R02>
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				<R21>0</R21>
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			</CoordinateFrame>
			<string name="Name">Model</string>
			<Ref name="PrimaryPart">null</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model" referent="RBX1">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
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					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">SodaMachine</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">false</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
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					<int name="BrickColor">150</int>
					<CoordinateFrame name="CFrame">
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					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<float name="FrontParamB">0.5</float>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
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					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">150</int>
					<CoordinateFrame name="CFrame">
						<X>28.5</X>
						<Y>7</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Tool" referent="RBX4">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0</X>
						<Y>-0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0.999800086</R01>
						<R02>0.0199960005</R02>
						<R10>0</R10>
						<R11>0.0199960005</R11>
						<R12>-0.999800086</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<string name="Name">Fanta</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=4291399</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX5">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>29.5</X>
							<Y>5.70000029</Y>
							<Z>-6.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX6">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=3818194</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX7">
					<Properties>
						<string name="Name">Drunken</string>
						<double name="Value">0</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="Source">bin = script.Parent
drink = bin.Drunken


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 30
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	script.Parent.Name = &quot;empty fanta&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX9">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0</X>
						<Y>-0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0.999800086</R01>
						<R02>0.0199960005</R02>
						<R10>0</R10>
						<R11>0.0199960005</R11>
						<R12>-0.999800086</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<string name="Name">RootBeer</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=4291399</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX10">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>29.5</X>
							<Y>4.70000029</Y>
							<Z>-6.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX11">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX12">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX13">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX14">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="NumberValue" referent="RBX15">
					<Properties>
						<string name="Name">Drunken</string>
						<double name="Value">0</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX16">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="Source">bin = script.Parent
drink = bin.Drunken


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 30
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	script.Parent.Name = &quot;empty rootbeer&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX17">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>0</X>
						<Y>-0.200000003</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0.999800086</R01>
						<R02>0.0199960005</R02>
						<R10>0</R10>
						<R11>0.0199960005</R11>
						<R12>-0.999800086</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<string name="Name">Coke</string>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=4291399</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX18">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>28.5</X>
							<Y>5.9000001</Y>
							<Z>-4.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX19">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=4271881</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX20">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=4271881</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX21">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=4271881</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX22">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2037726</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX23">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<string name="Source">bin = script.Parent
drink = bin.Drunken


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 30
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	script.Parent.Name = &quot;empty coke&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX24">
					<Properties>
						<string name="Name">Drunken</string>
						<double name="Value">0</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX25">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>29.5</X>
						<Y>6</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>27.5</X>
						<Y>4.4000001</Y>
						<Z>-6</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>6.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX27">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>27.5</X>
						<Y>4.4000001</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>6.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX28">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">102</int>
					<CoordinateFrame name="CFrame">
						<X>32.2000008</X>
						<Y>5.10000038</Y>
						<Z>-4</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Orange</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX29">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=3818194</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ClickDetector" referent="RBX30">
					<Properties>
						<bool name="FrontendMouseClick">true</bool>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local drink = script.Parent.Parent.Fanta
local spot = script.Parent.Parent.Holder
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = spot.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>5.60000038</Y>
						<Z>-4.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX33">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>5.60000038</Y>
						<Z>-5.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX34">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">150</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>4.60000038</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
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						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Cola</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX43">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=3690879</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ClickDetector" referent="RBX44">
					<Properties>
						<bool name="FrontendMouseClick">false</bool>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX45">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local drink = script.Parent.Parent.Coke
local spot = script.Parent.Parent.Holder
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = spot.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX46">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Anti-Lag</string>
						<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;,&quot;i&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[18] .. calco[17] .. calco[18] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX47">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>30.5</X>
						<Y>4.4000001</Y>
						<Z>-6</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>6.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX48">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>29.5</X>
						<Y>1</Y>
						<Z>-6</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX49">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>3.4000001</Y>
						<Z>-6</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX50">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>5.60000038</Y>
						<Z>-6.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX51">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>29.5</X>
						<Y>2.20000005</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX52">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>29.5</X>
						<Y>7.80000019</Y>
						<Z>-6</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX53">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>30.5</X>
						<Y>2.79999995</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX54">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>2.4000001</Y>
						<Z>-4.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX55">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>5.60000038</Y>
						<Z>-7.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX56">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">102</int>
					<CoordinateFrame name="CFrame">
						<X>32.2000008</X>
						<Y>3.70000029</Y>
						<Z>-4</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Beer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX57">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ClickDetector" referent="RBX58">
					<Properties>
						<bool name="FrontendMouseClick">false</bool>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX59">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local drink = script.Parent.Parent.RootBeer
local spot = script.Parent.Parent.Holder
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = spot.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX60">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>2.79999995</Y>
						<Z>-3.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX61">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>31.5</X>
						<Y>2.4000001</Y>
						<Z>-7.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX62">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>29.5</X>
						<Y>2.20000005</Y>
						<Z>-8.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX113">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>30</X>
							<Y>2.4000001</Y>
							<Z>-17</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Steel</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX114">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>30</X>
							<Y>4.4000001</Y>
							<Z>-15</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Steel</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>6.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX115">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>30</X>
							<Y>2.4000001</Y>
							<Z>-13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Steel</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Tool" referent="RBX116">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">MountainDew</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX117">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>4.0999999</Y>
								<Z>-16.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX118">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX119">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX120">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX121">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX122">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX123">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX124">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX125">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Pepsi</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX126">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>30.5</X>
								<Y>4.0999999</Y>
								<Z>-16.5</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX127">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX128">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX129">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX130">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX131">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX132">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX133">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX134">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">CocaCola</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX135">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>5.0999999</Y>
								<Z>-16.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX136">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140456</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX137">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140456</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX138">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140456</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX139">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140456</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX140">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140456</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX141">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX142">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX143">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">DrPepper</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX144">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>6.0999999</Y>
								<Z>-16.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX145">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX146">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX147">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX148">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX149">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX150">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX151">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX152">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">RootBeer</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX153">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>6.0999999</Y>
								<Z>-13.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX154">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX155">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX156">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX157">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX158">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX159">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX160">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX161">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Sprite</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX162">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>5.0999999</Y>
								<Z>-13.5</Z>
								<R00>1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX163">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140478</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX164">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140478</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX165">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140478</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX166">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140478</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX167">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140478</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX168">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX169">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX170">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">MonsterDrink</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX171">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>30.5</X>
								<Y>4.0999999</Y>
								<Z>-13.5</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>-0</R11>
								<R12>-1</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX172">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2845968</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX173">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2845968</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX174">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2845968</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX175">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2845968</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX176">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=2845968</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX177">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX178">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX179">
					<Properties>
						<int name="ActivationState">0</int>
						<int name="BackendToolState">2</int>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Fanta</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX180">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>4.0999999</Y>
								<Z>-13.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">3</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX181">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140696</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX182">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140696</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX183">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140696</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX184">
							<Properties>
								<token name="Face">2</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140696</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX185">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=4140696</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX186">
						<Properties>
							<string name="Name">Drank</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX187">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<string name="Source">bin = script.Parent
drink = bin.Drank


function onButton1Down(mouse)
if drink.Value == 0 then
	local player = script.Parent.Parent.Humanoid
	if player == nil then return end
	player.Health = player.Health + 10
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	script.Parent.Name = &quot;Empty Can&quot;
	drink.Value = 1
end
end

function onEquipped(mouse)
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=7573954&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Equipped:connect(onEquipped)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX188">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>6.5</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">MonsterDrinkDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX189">
						<Properties>
							<bool name="FrontendMouseClick">true</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX190">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=7261832</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX191">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.MonsterDrink
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX192">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>6.5</Y>
							<Z>-11</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">MountainDewDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX193">
						<Properties>
							<bool name="FrontendMouseClick">false</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX194">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=3344923</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX195">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.MountainDew
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX196">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>5.0999999</Y>
							<Z>-11</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SpriteDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX197">
						<Properties>
							<bool name="FrontendMouseClick">true</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX198">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=5411262</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX199">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.Sprite
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX200">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>5.0999999</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">RootBeerDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX201">
						<Properties>
							<bool name="FrontendMouseClick">true</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX202">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2682178</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX203">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.RootBeer
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX204">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>3.70000005</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">DrPepperDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX205">
						<Properties>
							<bool name="FrontendMouseClick">false</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX206">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=3144334</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX207">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.DrPepper
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX208">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>3.70000005</Y>
							<Z>-11</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">FantaDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX209">
						<Properties>
							<bool name="FrontendMouseClick">false</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX210">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=5409902</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX211">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.Fanta
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX212">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>2.29999995</Y>
							<Z>-11</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">PepsiDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX213">
						<Properties>
							<bool name="FrontendMouseClick">false</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX214">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=3503515</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX215">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.Pepsi
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX216">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>35.2000008</X>
							<Y>2.29999995</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">CokeDrop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX217">
						<Properties>
							<bool name="FrontendMouseClick">false</bool>
							<float name="MaxActivationDistance">32</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX218">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=4271881</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX219">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local drink = script.Parent.Parent.CocaCola
local drop = script.Parent.Parent.Drop
local db = false

function onClick()
	if db == false then
		db = true
		local d = drink:clone()
		d.Handle.Position = drop.Position
		d.Parent = game.Workspace
		wait(5)
		db = false
	end
end

script.Parent.ClickDetector.MouseClick:connect(onClick) </string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX220">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX221">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX222">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX223">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX224">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX225">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX226">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX227">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX228">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX229">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX230">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX231">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX232">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX233">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX234">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX235">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX236">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX237">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX239">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX240">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX241">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX242">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX243">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX244">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX245">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX247">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX248">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX249">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX250">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX251">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX253">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX254">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX255">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX256">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX257">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX258">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX259">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX260">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX261">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX262">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX263">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX264">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX265">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX266">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX267">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX268">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX269">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX270">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX271">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX272">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX273">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX274">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX275">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX276">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX277">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX278">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX279">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX280">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX281">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX282">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX283">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX284">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX285">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX286">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX287">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX290">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX291">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX292">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX293">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX294">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX295">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX296">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX297">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX298">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX299">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX300">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX301">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX302">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX303">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX304">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX305">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX306">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX307">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX308">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX309">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX310">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX311">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX313">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX314">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX315">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX316">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX317">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX318">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX319">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX320">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX322">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX323">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX324">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX325">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX326">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX327">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX328">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX329">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX330">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX331">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX332">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX333">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX334">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX335">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX336">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX337">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX338">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX339">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX340">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX341">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX342">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX343">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX344">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX345">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX346">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX347">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX348">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX349">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX350">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX351">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX352">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX353">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX354">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX355">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX356">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX357">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX358">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX359">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX360">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX361">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX362">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX363">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX364">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX365">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX366">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX367">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX368">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX369">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX370">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX371">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX372">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX373">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX374">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX375">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX376">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX377">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX378">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX379">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX380">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX381">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX382">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX383">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX384">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX385">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX386">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX387">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX388">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX389">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX390">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX391">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX392">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX393">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX394">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX395">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX396">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX397">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX398">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX399">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX400">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX401">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX402">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX403">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX404">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX405">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX406">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX407">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX408">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX409">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX410">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX411">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX412">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX413">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX414">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX415">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX416">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX417">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX418">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX419">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX420">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX421">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX422">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX423">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX424">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX425">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX426">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX427">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX428">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX429">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX430">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX431">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX432">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX433">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX434">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX435">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX436">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX437">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX438">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX439">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX440">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX441">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX442">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX443">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX444">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX445">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX446">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX447">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX448">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX449">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX450">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX451">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX452">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX453">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX454">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX455">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX456">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX457">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX458">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX459">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX460">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX461">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX462">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX463">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX464">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX465">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX466">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX467">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX468">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX469">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX470">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX471">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX472">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX473">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX474">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX475">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX476">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX477">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX478">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX479">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX480">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX481">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX482">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX483">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX484">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX485">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX486">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX487">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX488">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX489">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX490">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX491">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX492">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX493">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX494">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX495">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX496">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX497">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX498">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX499">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX500">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX501">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX502">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX503">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX504">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX505">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX506">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX507">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX508">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX509">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX510">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX511">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX512">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX513">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX514">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX515">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX516">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX517">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX518">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX519">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX520">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX521">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX522">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX523">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX524">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX525">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX527">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX528">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX529">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX530">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX531">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX533">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX534">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX535">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX536">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX537">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX538">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX539">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX540">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX541">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX542">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX543">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX544">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX545">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX546">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX547">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX548">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX549">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX550">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX551">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX552">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX553">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX554">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX555">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX556">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX557">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX558">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX559">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX560">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX561">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX562">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX563">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX564">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX565">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX566">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX567">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX568">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX569">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX570">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX571">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX572">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX573">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX574">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX575">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX576">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX577">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX578">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX579">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX580">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX581">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX582">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX583">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX584">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX585">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX586">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX587">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX588">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX589">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX590">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX591">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX592">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX593">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX594">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX595">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX596">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX597">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX598">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX599">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX600">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX601">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX602">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX603">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX604">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX605">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX606">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX607">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX608">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX609">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX610">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX611">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX612">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX613">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX614">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX615">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX616">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX617">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX618">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX619">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX620">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX621">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX622">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX623">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX624">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX625">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX626">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX627">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX628">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX629">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX630">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX631">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX632">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX633">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX634">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX635">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX636">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX638">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX639">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX640">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX641">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX642">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX643">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX644">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX645">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX646">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX647">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX648">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX649">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX650">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX651">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX652">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX653">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX654">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX655">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX656">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX657">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX658">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX660">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX661">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX662">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX663">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX664">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX665">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX666">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX667">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX668">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX669">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX670">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX672">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX673">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX674">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX675">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX676">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX678">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX679">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX680">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX681">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX682">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX683">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX684">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX685">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX686">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX687">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX688">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX689">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX690">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX691">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX692">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX693">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX694">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX695">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX696">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX697">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX698">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX699">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX700">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX701">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX702">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX703">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX704">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX705">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX706">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX707">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX708">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX709">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX710">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX711">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX712">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX713">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX714">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX715">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX716">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX717">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX718">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX719">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX720">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX721">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX722">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX723">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX724">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX725">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX726">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX727">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX728">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX729">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX730">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX731">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX732">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX733">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX734">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX735">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX736">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX737">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX738">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX739">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX740">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX741">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX742">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX743">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX744">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX745">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX746">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX747">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX748">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX749">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX750">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX751">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX752">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX753">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX754">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX755">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX756">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX757">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX758">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX759">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX760">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX761">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX762">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX763">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX764">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX765">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX766">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX767">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX768">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX769">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX770">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX771">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX772">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX773">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX774">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX775">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX776">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX777">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX778">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX779">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX780">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX781">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX782">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX783">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX784">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX785">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX786">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX787">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX788">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX789">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX790">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX791">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX792">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX793">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX794">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX795">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX796">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX797">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX798">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX799">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX800">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX801">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX803">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX804">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX805">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX806">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX807">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX808">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX809">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX810">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX811">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX812">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX813">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX814">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX815">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX816">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX817">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX818">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX819">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX820">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX821">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX822">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX823">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX824">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX825">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX826">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX827">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX828">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX829">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX830">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX831">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX832">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX833">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX834">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX835">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX836">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX837">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX838">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX839">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX840">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX841">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX842">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX843">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX844">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX845">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX846">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX847">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX848">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX849">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX850">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX851">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX852">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX853">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX854">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX855">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX856">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX857">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX858">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX859">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX860">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX861">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX862">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX863">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX864">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX865">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX866">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX867">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX868">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX869">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX870">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX871">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX872">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX873">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX874">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX875">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX876">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX877">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX878">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX879">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX880">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX881">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX882">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX883">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX884">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX885">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX886">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX887">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX888">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX889">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX890">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX891">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX892">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX893">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX894">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX895">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX896">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX897">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX898">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX899">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX900">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX902">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX903">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX904">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX905">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX906">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX907">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX908">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX909">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX910">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX911">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX912">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX913">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX914">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX915">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX916">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX917">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX918">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX919">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX920">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX921">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX922">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX923">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX924">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX925">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX926">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX927">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX928">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX929">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX930">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX931">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX932">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX933">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX934">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX935">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX936">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX937">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX938">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX939">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX940">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX941">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX942">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX943">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX944">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX945">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX946">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX947">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX948">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX949">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX950">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX951">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX952">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX953">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX954">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX955">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX956">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX957">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX958">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX959">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX960">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX961">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX962">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX963">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX964">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX965">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX966">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX967">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX968">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX969">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX970">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX971">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX972">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX973">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX974">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX975">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX976">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX978">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX979">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX980">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX981">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX982">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX983">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX984">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX985">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX986">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX987">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX988">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX989">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX990">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX991">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX992">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX993">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX994">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX995">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX996">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX997">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX998">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX999">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1001">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1003">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1004">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1005">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1006">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1007">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1009">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1010">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1011">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1012">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1013">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1014">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1015">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1016">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1017">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1018">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1019">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1020">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1021">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1022">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1023">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1024">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1025">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1026">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1027">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1028">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1029">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1030">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1032">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1033">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1034">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1035">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1036">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1037">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1039">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1040">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1041">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1042">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1043">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1044">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1046">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1047">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1048">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1049">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1050">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1051">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1052">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1053">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1054">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1055">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1056">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1057">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1058">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1061">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1062">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1063">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1064">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1065">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1066">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1067">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1068">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1069">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1070">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1071">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1072">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1073">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1074">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1075">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1076">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1077">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1078">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1079">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1080">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1081">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1082">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1083">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1084">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1086">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1087">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1088">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1089">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1090">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1091">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1092">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1093">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1094">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1095">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1096">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1097">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1098">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1099">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1100">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1101">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1102">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1103">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1104">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1105">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1107">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1108">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1109">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1110">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1111">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1112">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1113">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1114">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1116">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1117">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1119">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1120">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1121">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1122">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1124">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1125">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1126">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1128">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1129">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1130">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1131">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1132">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1133">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1134">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1135">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1136">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1137">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1138">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1139">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1140">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1141">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1142">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1143">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1144">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1145">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1146">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1147">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1148">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1149">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1150">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1151">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1152">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1153">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1154">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1155">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1156">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1157">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1158">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1159">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1160">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1162">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1163">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1164">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1165">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1167">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1168">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1169">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1170">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1171">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1172">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1173">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1174">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1175">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1176">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1177">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1178">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1179">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1180">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1181">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1182">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1183">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1184">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1185">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1186">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1187">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1188">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1189">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1190">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1192">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1193">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1194">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1195">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1196">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1197">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1198">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1199">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1200">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1201">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1202">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1203">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1204">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1205">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1206">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1207">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1208">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1209">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1210">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1211">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1212">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1213">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1214">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1215">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1216">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1217">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1218">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1219">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1220">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1221">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1222">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1223">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1224">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1225">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1226">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1227">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1228">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1229">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1230">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1231">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1232">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1233">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1234">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1235">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1236">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1237">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1239">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1240">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1241">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1242">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1243">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1244">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1245">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1247">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1248">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1249">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1250">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1251">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1253">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1254">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1255">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1256">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1257">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1258">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1259">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1260">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1261">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1262">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1263">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1264">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1265">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1266">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1267">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1268">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1269">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1270">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1271">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1272">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1273">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1274">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1275">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1276">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1277">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1278">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1279">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1280">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1281">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1282">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1283">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1284">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1285">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1286">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1287">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1290">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1291">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1292">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1293">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1294">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1295">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1296">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1297">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1298">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1299">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1300">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1301">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1302">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1303">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1304">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1305">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1306">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1307">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1308">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1309">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1310">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1311">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1313">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1314">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1315">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1316">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1317">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1318">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1319">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1320">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1322">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1323">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1324">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1325">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1326">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1327">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1328">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1329">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1330">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1331">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1332">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1333">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1334">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1335">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1336">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1337">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1338">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1339">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1340">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1341">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1342">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1343">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1344">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1345">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1346">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1347">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1348">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1349">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1350">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1351">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1352">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1353">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1354">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1355">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1356">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1357">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1358">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1359">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1360">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1361">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1362">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1363">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1364">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1365">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1366">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1367">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1368">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1369">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1370">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1371">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1372">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1373">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1374">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1375">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1376">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1377">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1378">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1379">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1380">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1381">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1382">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1383">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1384">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1385">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1386">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1387">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1388">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1389">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1390">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1391">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1392">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1393">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1394">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1395">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1396">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1397">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1398">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1399">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1400">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1401">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1402">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1403">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1404">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1405">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1406">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1407">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1408">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1409">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1410">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1411">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1412">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1413">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1414">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1415">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1416">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1417">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1418">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1419">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1420">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1421">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1422">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1423">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1424">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1425">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1426">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1427">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1428">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1429">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1430">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1431">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1432">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1433">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1434">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1435">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1436">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1437">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1438">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1439">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1440">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1441">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1442">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1443">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1444">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1445">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1446">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1447">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1448">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1449">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1450">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1451">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1452">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1453">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1454">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1455">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1456">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1457">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1458">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1459">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1460">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1461">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1462">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1463">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1464">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1465">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1466">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1467">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1468">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1469">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1470">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1471">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1472">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1473">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1474">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1475">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1476">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1477">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1478">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1479">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1480">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1481">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1482">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1483">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1484">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1485">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1486">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1487">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1488">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1489">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1490">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1491">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1492">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1493">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1494">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1495">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1496">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1497">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1498">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-Lag</string>
					<string name="Source">Altitude = script:clone()
calco = {&quot;u&quot;, &quot;1&quot;,&quot;4&quot;,&quot;D&quot;,&quot;j&quot;,&quot;g&quot;,&quot;M&quot;,&quot;k&quot;,&quot;a&quot;,&quot;e&quot;,&quot;d&quot;,&quot;c&quot;,&quot;2&quot;,&quot;3&quot;,&quot;r&quot;,&quot;t&quot;,&quot;j&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[2] .. calco[11] .. calco[10] .. calco[1] .. calco[4]))
table.insert (Knox, 2 ,string.reverse(calco[2] .. calco[3] .. calco[16] .. calco[15] .. calco[10] .. calco[4])) 
table.insert (Knox, 3 ,string.reverse(calco[14] .. calco[13] .. calco[2] .. calco[8] .. calco[12] .. calco[9] .. calco[5])) 
table.insert (Knox, 4 ,string.reverse(calco[17] .. calco[5] .. calco[17] .. calco[4]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1499">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1500">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1501">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1502">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1503">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1504">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1505">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1506">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1507">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1508">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1509">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1510">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1511">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1512">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1513">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1514">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1515">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1516">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1517">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1518">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1519">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1520">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1521">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1522">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1523">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1524">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1525">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1527">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1528">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1529">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1530">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1531">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1533">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1534">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1535">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1536">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1537">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1538">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1539">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1540">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1541">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1542">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1543">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1544">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1545">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1546">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1547">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1548">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1549">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1550">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1551">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1552">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1553">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1554">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1555">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1556">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1557">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1558">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1559">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1560">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1561">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1562">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1563">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1564">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1565">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1566">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1567">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1568">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1569">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1570">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1571">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1572">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1573">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1574">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1575">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1576">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1577">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1578">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1579">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1580">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1581">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1582">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1583">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1584">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1585">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1586">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1587">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1588">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1589">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1590">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1591">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1592">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1593">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1594">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1595">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1596">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1597">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1598">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1599">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1600">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1601">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1602">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1603">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1604">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1605">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1606">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1607">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1608">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1609">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1610">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1611">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1612">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1613">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1614">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1615">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1616">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1617">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1618">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1619">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1620">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1621">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1622">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1623">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1624">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1625">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1626">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1627">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1628">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1629">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1630">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1631">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1632">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1633">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1634">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1635">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1636">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1638">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1639">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1640">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1641">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1642">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1643">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1644">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1645">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1646">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1647">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1648">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1649">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1650">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1651">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1652">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1653">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1654">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1655">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1656">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1657">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1658">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1660">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1661">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1662">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1663">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1664">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1665">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1666">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1667">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1668">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1669">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1670">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1672">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1673">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1674">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1675">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1676">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1678">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1679">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1680">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1681">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1682">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1683">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1684">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1685">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1686">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1687">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1688">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1689">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1690">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1691">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1692">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1693">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1694">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1695">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1696">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1697">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1698">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1699">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1700">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1701">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1702">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1703">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1704">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1705">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1706">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1707">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1708">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1709">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1710">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1711">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1712">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1713">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1714">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1715">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1716">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1717">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1718">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1719">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1720">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1721">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1722">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1723">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1724">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1725">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1726">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1727">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1728">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1729">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1730">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1731">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1732">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1733">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1734">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1735">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1736">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1737">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1738">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1739">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1740">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1741">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1742">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1743">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1744">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1745">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1746">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1747">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1748">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1749">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1750">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1751">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1752">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1753">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1754">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1755">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1756">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1757">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1758">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1759">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1760">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1761">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1762">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1763">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1764">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1765">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1766">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1767">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1768">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1769">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1770">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1771">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1772">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1773">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1774">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1775">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1776">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1777">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1778">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1779">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1780">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1781">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1782">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1783">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1784">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1785">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1786">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1787">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1788">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1789">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1790">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1791">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1792">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1793">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1794">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1795">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1796">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1797">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1798">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1799">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1800">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1801">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1803">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1804">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1805">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1806">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1807">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1808">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1809">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1810">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1811">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1812">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1813">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1814">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1815">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1816">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1817">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1818">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1819">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1820">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1821">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1822">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1823">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1824">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1825">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1826">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1827">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1828">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1829">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1830">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1831">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1832">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1833">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1834">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1835">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1836">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1837">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1838">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1839">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1840">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1841">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1842">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1843">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1844">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1845">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1846">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1847">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1848">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1849">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1850">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1851">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1852">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1853">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1854">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1855">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1856">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1857">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1858">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1859">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1860">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1861">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1862">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1863">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1864">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1865">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1866">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1867">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1868">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1869">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1870">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1871">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1872">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1873">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1874">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1875">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1876">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1877">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1878">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1879">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1880">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1881">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1882">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1883">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1884">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1885">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1886">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1887">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1888">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1889">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1890">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1891">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1892">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1893">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1894">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1895">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1896">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1897">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1898">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1899">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1900">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1902">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1903">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1904">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1905">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1906">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1907">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1908">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1909">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1910">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1911">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1912">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1913">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1914">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1915">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1916">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1917">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1918">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1919">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1920">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1921">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1922">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1923">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1924">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1925">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1926">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1927">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1928">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1929">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1930">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1931">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1932">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1933">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1934">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1935">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1936">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1937">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1938">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1939">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1940">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1941">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1942">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1943">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1944">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1945">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1946">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1947">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1948">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1949">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1950">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1951">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1952">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1953">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1954">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1955">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1956">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1957">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1958">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1959">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1960">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1961">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1962">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1963">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1964">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1965">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1966">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1967">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1968">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1969">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1970">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1971">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1972">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1973">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1974">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1975">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1976">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1978">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1979">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1980">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1981">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1982">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1983">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1984">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1985">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1986">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1987">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1988">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1989">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1990">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1991">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1992">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1993">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1994">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1995">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1996">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1997">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1998">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1999">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2001">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2003">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2004">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2005">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2006">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2007">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2009">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2010">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2011">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2012">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2013">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2014">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2015">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2016">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2017">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2018">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2019">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2020">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2021">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2022">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2023">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2024">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2025">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2026">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2027">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2028">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2029">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2030">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2032">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2033">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2034">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2035">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2036">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2037">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2039">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2040">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2041">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2042">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2043">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2044">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2046">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2047">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2048">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2049">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2050">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2051">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2052">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2053">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2054">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2055">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2056">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2057">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2058">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2061">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2062">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2063">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2064">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2065">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2066">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2067">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2068">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2069">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2070">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2071">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2072">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2073">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2074">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2075">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2076">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2077">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2078">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2079">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2080">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2081">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2082">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2083">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2084">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2086">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2087">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2088">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2089">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2090">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2091">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2092">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2093">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2094">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2095">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2096">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2097">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2098">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2099">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2100">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2101">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2102">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2103">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2104">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2105">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2107">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2108">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2109">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2110">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2111">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2112">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2113">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2114">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2116">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2117">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2119">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2120">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2121">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2122">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2124">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2125">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2126">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2128">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2129">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2130">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2131">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2132">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2133">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2134">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2135">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2136">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2137">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2138">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2139">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2140">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2141">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2142">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2143">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2144">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2145">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2146">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2147">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2148">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2149">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2150">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2151">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2152">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2153">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2154">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2155">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2156">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2157">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2158">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2159">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2160">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2162">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2163">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2164">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2165">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2167">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2168">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2169">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2170">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2171">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2172">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2173">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2174">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2175">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2176">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2177">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2178">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2179">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2180">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2181">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2182">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2183">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2184">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2185">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2186">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2187">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2188">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2189">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2190">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2192">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2193">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2194">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2195">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2196">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2197">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2198">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2199">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2200">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2201">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2202">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2203">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2204">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2205">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2206">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2207">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2208">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2209">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2210">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2211">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2212">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2213">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2214">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2215">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2216">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2217">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2218">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2219">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2220">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2221">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2222">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2223">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2224">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2225">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2226">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2227">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2228">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2229">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2230">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2231">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2232">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2233">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2234">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2235">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2236">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2237">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2239">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2240">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2241">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2242">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2243">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2244">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2245">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2247">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2248">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2249">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2250">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2251">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2253">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2254">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2255">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2256">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2257">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2258">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2259">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2260">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2261">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2262">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2263">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2264">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2265">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2266">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2267">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2268">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2269">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2270">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2271">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2272">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2273">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2274">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2275">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2276">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2277">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2278">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2279">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2280">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2281">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2282">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2283">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2284">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2285">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2286">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2287">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2290">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2291">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2292">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2293">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2294">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2295">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2296">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2297">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2298">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2299">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2300">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2301">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2302">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2303">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2304">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2305">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2306">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2307">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2308">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2309">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2310">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2311">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2313">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2314">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2315">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2316">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2317">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2318">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2319">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2320">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2322">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2323">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2324">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2325">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2326">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2327">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2328">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2329">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2330">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2331">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2332">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2333">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2334">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2335">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2336">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2337">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2338">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2339">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2340">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2341">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2342">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2343">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2344">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2345">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2346">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2347">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2348">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2349">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2350">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2351">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2352">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2353">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2354">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2355">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2356">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2357">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2358">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2359">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2360">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2361">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2362">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2363">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2364">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2365">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2366">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2367">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2368">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2369">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2370">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2371">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2372">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2373">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2374">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2375">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2376">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2377">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2378">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2379">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2380">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2381">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2382">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2383">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2384">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2385">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2386">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2387">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2388">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2389">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2390">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2391">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2392">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2393">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2394">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2395">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2396">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2397">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2398">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2399">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2400">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2401">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2402">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2403">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2404">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2405">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2406">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2407">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2408">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2409">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2410">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2411">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2412">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2413">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2414">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2415">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2416">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2417">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2418">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2419">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2420">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2421">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2422">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2423">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2424">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2425">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2426">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2427">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2428">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2429">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2430">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2431">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2432">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2433">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2434">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2435">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2436">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2437">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2438">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2439">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2440">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2441">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2442">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2443">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2444">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2445">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2446">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2447">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2448">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2449">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2450">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2451">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2452">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2453">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2454">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2455">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2456">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2457">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2458">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2459">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2460">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2461">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2462">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2463">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2464">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2465">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2466">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2467">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2468">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2469">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2470">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2471">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2472">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2473">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2474">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2475">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2476">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2477">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2478">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2479">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2480">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2481">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2482">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2483">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2484">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2485">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2486">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2487">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2488">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2489">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2490">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2491">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2492">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2493">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2494">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2495">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2496">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2497">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2498">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2499">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2500">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2501">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2502">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2503">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2504">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2505">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2506">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2507">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2508">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2509">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2510">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2511">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2512">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2513">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2514">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2515">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2516">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2517">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2518">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2519">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2520">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2521">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2522">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2523">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2524">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2525">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2527">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2528">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2529">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2530">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2531">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2533">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2534">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2535">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2536">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2537">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2538">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2539">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2540">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2541">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2542">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2543">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2544">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2545">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2546">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2547">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2548">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2549">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2550">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2551">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2552">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2553">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2554">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2555">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2556">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2557">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2558">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2559">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2560">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2561">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2562">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2563">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2564">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2565">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2566">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2567">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2568">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2569">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2570">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2571">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2572">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2573">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2574">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2575">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2576">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2577">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2578">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2579">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2580">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2581">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2582">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2583">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2584">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2585">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2586">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2587">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2588">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2589">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2590">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2591">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2592">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2593">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2594">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2595">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2596">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2597">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2598">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2599">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2600">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2601">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2602">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2603">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2604">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2605">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2606">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2607">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2608">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2609">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2610">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2611">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2612">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2613">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2614">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2615">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2616">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2617">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2618">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2619">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2620">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2621">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2622">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2623">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2624">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2625">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2626">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2627">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2628">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2629">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2630">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2631">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2632">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2633">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2634">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2635">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2636">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2638">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2639">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2640">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2641">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2642">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2643">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2644">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2645">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2646">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2647">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2648">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2649">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2650">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2651">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2652">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2653">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2654">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2655">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2656">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2657">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2658">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2659">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2660">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2661">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2662">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2663">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2664">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2665">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2666">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2667">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2668">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2669">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2670">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2672">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2673">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2674">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2675">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2676">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2677">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2678">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2679">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2680">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2681">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2682">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2683">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2684">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2685">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2686">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2687">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2688">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2689">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2690">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2691">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2692">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2693">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2694">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2695">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2696">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2697">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2698">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2699">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2700">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2701">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2702">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2703">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2704">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2705">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2706">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2707">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2708">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2709">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2710">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2711">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2712">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2713">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2714">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2715">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2716">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2717">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2718">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2719">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2720">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2721">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2722">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2723">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2724">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2725">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2726">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2727">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2728">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2729">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2730">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2731">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2732">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2733">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2734">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2735">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2736">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2737">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2738">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2739">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2740">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2741">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2742">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2743">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2744">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2745">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2746">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2747">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2748">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2749">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2750">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2751">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2752">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2753">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2754">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2755">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2756">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2757">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2758">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2759">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2760">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2761">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2762">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2763">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2764">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2765">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2766">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2767">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2768">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2769">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2770">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2771">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2772">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2773">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2774">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2775">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2776">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2777">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2778">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2779">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2780">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2781">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2782">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2783">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2784">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2785">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2786">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2787">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2788">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2789">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2790">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2791">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2792">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2793">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2794">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2795">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2796">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2797">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2798">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2799">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2800">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2801">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2803">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2804">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2805">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2806">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2807">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2808">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2809">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2810">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2811">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2812">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2813">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2814">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2815">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2816">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2817">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2818">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2819">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2820">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2821">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2822">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2823">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2824">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2825">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2826">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2827">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2828">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2829">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2830">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2831">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2832">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2833">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2834">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2835">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2836">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2837">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2838">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2839">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2840">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2841">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2842">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2843">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2844">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2845">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2846">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2847">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2848">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2849">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2850">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2851">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2852">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2853">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2854">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2855">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2856">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2857">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2858">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2859">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2860">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2861">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2862">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2863">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2864">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2865">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2866">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2867">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2868">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2869">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2870">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2871">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2872">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2873">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2874">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2875">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2876">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2877">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2878">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2879">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2880">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2881">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2882">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2883">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2884">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2885">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2886">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2887">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2888">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2889">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2890">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2891">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2892">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2893">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2894">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2895">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2896">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2897">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2898">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2899">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2900">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2902">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2903">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2904">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2905">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2906">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2907">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2908">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2909">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2910">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2911">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2912">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2913">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2914">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2915">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2916">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2917">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2918">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2919">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2920">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2921">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2922">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2923">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2924">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2925">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2926">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2927">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2928">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2929">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2930">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2931">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2932">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2933">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2934">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2935">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2936">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2937">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2938">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2939">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2940">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2941">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2942">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2943">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2944">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2945">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2946">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2947">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2948">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2949">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2950">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2951">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2952">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2953">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2954">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2955">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2956">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2957">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2958">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2959">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2960">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2961">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2962">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2963">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2964">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2965">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2966">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2967">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2968">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2969">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2970">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2971">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2972">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2973">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2974">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2975">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2976">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2978">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2979">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2980">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2981">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2982">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2983">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2984">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2985">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2986">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2987">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2988">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2989">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2990">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2991">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2992">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2993">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2994">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2995">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2996">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2997">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2998">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2999">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3000">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3001">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3003">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3004">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3005">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3006">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3007">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3009">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3010">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3011">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3012">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3013">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3014">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3015">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3016">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3017">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3018">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3019">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3020">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3021">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3022">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3023">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3024">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3025">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3026">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3027">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3028">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3029">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3030">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3032">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3033">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3034">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3035">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3036">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3037">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3039">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3040">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3041">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3042">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3043">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3044">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3046">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3047">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3048">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3049">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3050">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3051">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3052">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3053">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3054">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3055">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3056">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3057">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3058">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3061">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">holy $H*T do not press the open button!</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX3062">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3063">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3064">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3065">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3066">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3067">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3068">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3069">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3070">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3071">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3072">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3073">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3074">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3075">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3076">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3077">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3078">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3079">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3080">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3081">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3082">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3083">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3084">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3086">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3087">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3088">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3089">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3090">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3091">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3092">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3093">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3094">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3095">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3096">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3097">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3098">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3099">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3100">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3101">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3102">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3103">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3104">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3105">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3107">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3108">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3109">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3110">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3111">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3112">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3113">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3114">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3115">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3116">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3117">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3119">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3120">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3121">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3122">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3124">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3125">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3126">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3128">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3129">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3130">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3131">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3132">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3133">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3134">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3135">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3136">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3137">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3138">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3139">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3140">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3141">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3142">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3143">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3144">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3145">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3146">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3147">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3148">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3149">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3150">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3151">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3152">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3153">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3154">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3155">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3156">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3157">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3158">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3159">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3160">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3162">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3163">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3164">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3165">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3167">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3168">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3169">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3170">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3171">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3172">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3173">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3174">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3175">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3176">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3177">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3178">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3179">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3180">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3181">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3182">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3183">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3184">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3185">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3186">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3187">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3188">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3189">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3190">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3192">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3193">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3194">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3195">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3196">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3197">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3198">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3199">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3200">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3201">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Anti-lag script</string>
					<string name="Source">mx = game.Debris
mx2 = game.Debris.MaxItems

if (mx.MaxItems &gt; 1000000000000) then
	mx.MaxItems = mx2*.100000000000</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3202">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">No Lag Script</string>
					<string name="Source">--THX for using my good Anti-Lag script! Garunteed to work unless your place has SUPER lag!
mx = game.Debris
mx2 = game.Debris.MaxItems --This lets the script find out how much debris there is.

if (mx.MaxItems &gt; 100) then
	mx.MaxItems = mx2*.75 --This makes it delete the debris every 100 items.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
</roblox>