<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Part" referent="RBX0">
		<Properties>
			<bool name="Anchored">true</bool>
			<float name="BackParamA">-0.5</float>
			<float name="BackParamB">0.5</float>
			<token name="BackSurface">0</token>
			<token name="BackSurfaceInput">0</token>
			<float name="BottomParamA">-0.5</float>
			<float name="BottomParamB">0.5</float>
			<token name="BottomSurface">4</token>
			<token name="BottomSurfaceInput">0</token>
			<int name="BrickColor">21</int>
			<CoordinateFrame name="CFrame">
				<X>81.5</X>
				<Y>6.19999981</Y>
				<Z>76.5</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<bool name="CanCollide">true</bool>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<bool name="DraggingV1">false</bool>
			<float name="Elasticity">0.5</float>
			<token name="FormFactor">2</token>
			<float name="Friction">0.300000012</float>
			<float name="FrontParamA">-0.5</float>
			<float name="FrontParamB">0.5</float>
			<token name="FrontSurface">0</token>
			<token name="FrontSurfaceInput">0</token>
			<float name="LeftParamA">-0.5</float>
			<float name="LeftParamB">0.5</float>
			<token name="LeftSurface">0</token>
			<token name="LeftSurfaceInput">0</token>
			<bool name="Locked">false</bool>
			<string name="Name">lava good for obby&apos;s</string>
			<float name="Reflectance">0</float>
			<float name="RightParamA">-0.5</float>
			<float name="RightParamB">0.5</float>
			<token name="RightSurface">0</token>
			<token name="RightSurfaceInput">0</token>
			<Vector3 name="RotVelocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<float name="TopParamA">-0.5</float>
			<float name="TopParamB">0.5</float>
			<token name="TopSurface">0</token>
			<token name="TopSurfaceInput">0</token>
			<float name="Transparency">0</float>
			<Vector3 name="Velocity">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
			</Vector3>
			<bool name="archivable">true</bool>
			<token name="shape">1</token>
			<Vector3 name="size">
				<X>4</X>
				<Y>0.400000006</Y>
				<Z>4</Z>
			</Vector3>
		</Properties>
		<Item class="Script" referent="RBX1">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">bin = script.Parent --Do Not Change this

function onTouched(part)--Do Not Change this
part.parent.Name = &quot;AHHH IM DIEING!&quot; --Change this to the name you want them to have after they touch the button
end--Do Not Change this
connection = bin.Touched:connect(onTouched)--Do Not Change this
</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">bin = script.Parent

function onTouched(part)
	part.BrickColor = BrickColor.new(26)
	wait(.3)
	part.Transparency = .1
	wait(.05)
	part.Transparency = .2
	wait(.05)
	part.Transparency = .3
	wait(.05)
	part.Transparency = .4
	wait(.05)
	part.Transparency = .5
	wait(.05)
	part.Transparency = .6
	wait(.05)
	part.Transparency = .7
	wait(.05)
	part.Transparency = .8
	wait(.05)
	part.Transparency = .9
	wait(.05)
	part.Parent = nil
end

connection = bin.Touched:connect(onTouched)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">function oT(p)
	if script.Parent.Transparency == 0 then --make sure it isn&apos;t already used
		local h = p.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h == nil then return end  -- only activate if touched by a person
		h.Health=h.Health-100 -- take the health
		local m = Instance.new(&quot;Message&quot;)
		m.Parent = game.Players:playerFromCharacter(p.Parent)
		m.Text = &quot;You dies&quot;
	end
end

script.Parent.Touched:connect(oT)	</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Decal" referent="RBX4">
			<Properties>
				<token name="Face">1</token>
				<string name="Name">Decal</string>
				<float name="Shiny">20</float>
				<float name="Specular">0</float>
				<Content name="Texture"><url>http://www.roblox.com/asset/?id=5971077</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Decal" referent="RBX5">
			<Properties>
				<token name="Face">0</token>
				<string name="Name">Decal</string>
				<float name="Shiny">20</float>
				<float name="Specular">0</float>
				<Content name="Texture"><url>http://www.roblox.com/asset/?id=5971077</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
</roblox>